Page 14 of 47
Posted: August 3rd, 2008, 21:02
by HereComesPete
No, you're in front of me and Al, that's why I said I was going at the back.

Posted: August 4th, 2008, 2:52
by deject
HereComesPete wrote:No, you're in front of me and Al, that's why I said I was going at the back.

reading comprehension? what the fuck is that?
so I'm right behind the CHOPPPAAAAAA!!! LELAND GET TO DA CHOPPAAA!
Posted: August 4th, 2008, 16:01
by Joose
Yep, those of you with thermo-eyes can see through the sacking, but it doesn't really show you much. The door from the stairwell opens into where the lift is, but theres a door between that and the floor proper. Theres what looks to be more sacking over that, and although its not much thicker, its enough to make whatever is beyond that to indistinct to make out any detail.
You guys making straight for the bottom?
Posted: August 4th, 2008, 16:45
by deject
Joose wrote:Yep, those of you with thermo-eyes can see through the sacking, but it doesn't really show you much. The door from the stairwell opens into where the lift is, but theres a door between that and the floor proper. Theres what looks to be more sacking over that, and although its not much thicker, its enough to make whatever is beyond that to indistinct to make out any detail.
You guys making straight for the bottom?
I'm pretty sure that's the plan though if we're going to do some serious looting we need to do that before we set the bomb. Still, IIRC our main goal is to see if we can get the generator operational again so we can turn the lights on.
Posted: August 4th, 2008, 17:51
by Roman Totale
Joose wrote:You guys making straight for the bottom?
Hur, hur
But yes, we are. Try and fix the generator then decide from there I reckon. If the generator is fucked then let's just blow this mother.
Posted: August 4th, 2008, 18:33
by HereComesPete

That, If we can't get it ot fire then it's safest to set the device and retire to a safe distance, may still have a quick sneaky in that security room if possible. I liek gunses!
Posted: August 5th, 2008, 4:53
by deject
Let's do this Marines! guys!
Posted: August 9th, 2008, 16:42
by Joose
ok, you get to the bottom of the stairs without incident. The stairwell door opens into a room with the lift shaft in it, and a large security door. The door is two metal sliding doors, that slide away from each other. They have been pushed mostly open: you can tell they have not been opened properly as the drive chain is visible across the top of the door, and its hanging free, broken.
You can just about see into the corridor through the door. The door opposite is closed. Its another metal, motorised door, with a small reinforced glass window.
Posted: August 9th, 2008, 16:46
by Dog Pants
Hopefully that means the genny hasn't been trashed.
Posted: August 9th, 2008, 17:56
by deject
Leland wrote:I think we should hang a left out the door and go around the outside to the stairs leading to the generator. Until we try getting the generator I think we should try to avoid any potential contacts, and who knows what the fuck could be in that middle surgical area.
Posted: August 9th, 2008, 21:30
by HereComesPete

This. Pushing through the middle won't save too much time and could get us caught up in some messy or fatal fighting. If we track around one side to the next stairway then we will stand more chance of not being molested.
Posted: August 10th, 2008, 7:53
by Roman Totale
Chopper grunts in confirmation and carries on.
Posted: August 10th, 2008, 10:19
by Grimmie
Grimmie, bewildered, strays through the scene quickly and carries on to some other RPG.
Posted: August 10th, 2008, 18:58
by deject
Leland wrote:Did you guys see that? Where the hell did he come from, and where the fuck did he go??
This place is goddamn creepy!
Posted: August 10th, 2008, 19:20
by Roman Totale
Chopper wrote:I told you these suckers are ugly. Now let's keep moving!
Posted: August 10th, 2008, 19:52
by Dog Pants
Al wrote:Yeah, but you could have warned us about the smell!
Posted: August 13th, 2008, 20:52
by deject
Leland wrote:Yeah let's get this mantrain moving.
Posted: August 14th, 2008, 7:31
by Joose
As you leave the lift area into the corridor, you realise just *how* incredi-dark it is down here. Even with low light vision an the like, visibility is not great. Thankfully, the corridor looks pretty clear of crap, so you shouldn't be tripping over anything.
Turning left to make for the outer corridor, you can see the door to the security room dead ahead, slightly ajar. You notice that its swinging gently, as if something has moved it recently.
the other thing you all notice as you enter the corridor proper is the *godawfull* smell. Frank, in your army days you once had the joy of visiting a quite fresh mass grave, it smells quite similar down here. Chopper, the smell is kind of giving you flashbacks to your last ghoul incident. Somewhere around here is a lot of dead stuff, recent enough that it hasn't dried out, old enough that its gone wiffy.
Posted: August 14th, 2008, 9:13
by Dog Pants
Sure it's not Grimmie passing through again?
This darkness is why I always take UV sights and mounted filtered lamp in SLA. For some reason didn't consider carrying that over top Shadowrun.
Posted: August 14th, 2008, 14:56
by deject
Leland wrote:I don't know about you guys, but I can't take that smell, god that's nasty. I'll take care of it.
Unless I'm picking up anything, I think I'll be dropping the Detect Enemies spell since the ghouls are probably unaware of our presence anyways so they wouldn't show up. In its place, I'll cast Clean Air horse 3, to put on the Focus.
Clean Air F3 (DV: 3)
Magic + Spellcasting (12 dice): 3 hits
Drain Resist: 5 hits
Also, I think I'll switch to astral perception quickly to see if there are any ghouls or whatnot in the security room.