Absolutely. The ships AI is super basic, really not much more than an interface so you can access the ships systems using natural language, but as you have the access codes it gives you everything it has. Theres no journals as such (personal logs tend to be stored on the person, via mesh inserts or the like, along with their Muse) but there are internal and external video feeds and system logs.Dog Pants wrote:Can we get anything out of the Keysrah? Cameras, journals, damage reports?
The video feeds are the easiest to scrub through, so I'll cover those first. The external feeds don't show you a lot. Theres the journey from Casa Arturo to here, then it carefully plops itself onto the rock it is anchored in. After a short pause you see Yu's ghost morph in space gear float out and around the rock, followed by a weirdly thin flexbot. After a much longer pause a large, monstrous morph comes around the rock with cutting tools and forcibly pops the ships airlock. Theres a brief burst of air and bits as the atmosphere vents and it disappears inside. Another short pause and the thing comes out again and floats off around the rock.
The internal feed fills you in on the missing moments. First it shows Yu and a cheap looking synthmorph (not the flexbot) sat about on the trip there. Theres not a whole bunch of room in the ship, most of its internal space is taken up by fuel tanks and giant engine housings. Eventually Yu gets out of her chair, unpacks the flexbot from its storage crate and goes through the airlock with it. The synthmorph sits around for a bit, apparently just staring into space. All of a sudden he starts moving, like he is trying to get the ship ready to leave in a panic. Before he can complete the process (which he is obviously flubbing quite badly, probably because he is trying to rush it) the atmos in the ship shoots out the suddenly open airlock and a big biomorph comes in taking a small railgun from its belt. It wastes no time, shooting the synth square in the back of the head, then once in the chest about two thirds the way up. It then leaves. Theres nothing on either feed after that except for tools and little bits of synthmorph floating around the cabin.
Theres buttloads of info in the system logs. Immediately obvious is that despite the busted airlock the ship is still in pretty good condition, and could fly just fine as long as it doesn't have any passengers that need to breathe. Although the ship AI is basic its easily enough to autopilot its way back home by itself too. If you want any more info than that someone is going to have to do a research roll on it (but don't forget you can take time and get bonuses by having anyone else with the research skill help out) to felcher the useful stuff out from the rest.
Nope. I mean, you can in theory, but the ship cant reach the habs mesh either. Either the hab doesn't have a mesh (or its broken/turned off) or they have its range dialled right down. Its not uncommon for hab mesh to barely reach outside the hull if they want to keep security tight.Dog Pants wrote:Can we piggy-back its mesh to relay to the hab? Also, DCOM might not do infosec, but Ignacio does.
I'll let you keep that roll for if/when you do get in range if you want.FatherJack wrote:Usagi has infosec of 55 I think. I just got a roll on my phone of 52, but it might be good to have the others help out as well as taking her time in case it's tight.