Planetside 2

Where we come together to shoot 5punk.

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MIkkyo
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Re: Planetside 2

Post by MIkkyo »

I have no idea what I am doing.
Dog Pants
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Re: Planetside 2

Post by Dog Pants »

You'll get that for a while.
Taraniis
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Re: Planetside 2

Post by Taraniis »

Once I have finished downloading this piece of shit for the second time can you add Maniac550 to ze list
Anery
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Re: Planetside 2

Post by Anery »

Flying shitfaced is definately the way forward.
Dog Pants
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Re: Planetside 2

Post by Dog Pants »

You fly better, but talk three times more bollocks. Despite it all we had some pretty good success last night. I was getting pissed off with the command channel constantly flipping between begging and accusing people of not being team players in an attempt to get people onto whichever continent was being zerged at the time though, which was invariably not ours.
Dog Pants
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Re: Planetside 2

Post by Dog Pants »

Anery
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Re: Planetside 2

Post by Anery »

Dog Pants wrote:You fly better, but talk three times more bollocks.
Yeeeeeah, sorry. Hopefully didn't offend anyone TOO much.
Future taxi services will be bollox free.
Dog Pants
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Re: Planetside 2

Post by Dog Pants »

I wouldn't have said offensive at all, but you do have an unhealthy obsession with Galaxies.
Dr. kitteny berk
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Re: Planetside 2

Post by Dr. kitteny berk »

I swear my computer deletes a random file from planetside every time I play, never get away without patching.
Dog Pants
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Re: Planetside 2

Post by Dog Pants »

They come in batches. You'll get no patches for a week, then a big patch, then half a dozen little ones. I think they introduce the smaller features gradually, which probably isn't a bad idea. I noticed the Lancer didn't appear until the weekend despite the patch landing on tuesday. Incidentally, the Lancer is accurate and has a lot of ammo (12 I think), but doesn't do a lot of damage. Probably not bad for long range attrition scraps.
fabyak
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Re: Planetside 2

Post by fabyak »

Dog Pants wrote:[media]http://www.youtube.com/watch?v=_OJ1bO-70bY[/media]
:lol: It was funnier due to the sheer amount of time it took Anery to mount you
Dr. kitteny berk
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Re: Planetside 2

Post by Dr. kitteny berk »

Today I learned concrete bridges have a support structure underneath that you can walk across.

Today I also learned that fucking about under a bridge can stall an oncoming zerg as tank drivers freak out about you moving freely around them. :)
Dog Pants
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Re: Planetside 2

Post by Dog Pants »

Double XP and double station cash weekend coming up.

*frowns at wallet*
Dr. kitteny berk
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Re: Planetside 2

Post by Dr. kitteny berk »

Ffffffff
Anery
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Re: Planetside 2

Post by Anery »

Dog Pants
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Re: Planetside 2

Post by Dog Pants »

That's a lot of Sunderers. Also, that guy doesn't seem to have much concern for friendly fire. I like his UI though.
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Re: Planetside 2

Post by Dog Pants »

We contributed to taking Amerish tonight. Very interesting to see the big outfits which form TVA working together - RPS and MDK locking down the NC in the south, UBAD and BURP in the north. There was a MAX rush on Ikanam Bio, which had been NC all night, and finally dislodged them. We were holding the gates of Secure Mining up by the TR warpgate with (I think) ISK. A small contribution, but it meant the big outfits could concentrate on pushing the last few areas.
Dr. kitteny berk
Morbo
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Re: Planetside 2

Post by Dr. kitteny berk »

Twas quite enjoyable not being in the zerg and just being small/mobile enough to deal with problems as they came up.
Dog Pants
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Re: Planetside 2

Post by Dog Pants »

A Galaxy full of 5punkers doing the rapid response thing did seem to work well.
Dr. kitteny berk
Morbo
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Re: Planetside 2

Post by Dr. kitteny berk »

Indeed, I think we ended up being much more effective than 5 people would be usually due to a combination of picking our fights and getting into areas before enemies took control.
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