Ghost Cartels 2: Body Snatchers

For games played by men (and women) with beards, such as tabletop RPGs.

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deject
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Post by deject »

Dog Pants anything else you want to take care of before the security gets here? I can't think of anything.
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Post by Dog Pants »

Just get the bodies bagged up and ready to go as soon as the van's in. I reckon we get the nasty body in the bag, then once we're ready to rock we scoot past the target's table, unceremoniously dump her on top, and dash for the van. Pus a spare body bag on there as well and they can bag her up in the van. The less time someone has to spot us messing with a body we're not supposed to be messing with the better.

Once the bodies are in the van we need to make a beeline for the exit. You look distracted, like you're holding off the zombie horses of that corpse, I'll talk on my commlink to 'command' as we collect our stuff and get out of dodge.
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Post by deject »

Would it be quicker for me to levitate them Joose instead of of doing it physically?
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Post by deject »

Also, I will cast Sterilize horse 5 (DV: 4) to hopefully get rid of any traces around where the target was kept on the table.

Magic (6) + Spellcasting (6): 1, 6, 2, 1, 5, 2, 2, 4, 3, 1, 5, 1: 3 hits.

Drain Resist (4 drain)
Logic (5) + Willpower (4): 2, 4, 3, 2, 1, 3, 3, 5, 5: 2 hits, 2 more stun for me, 3 total. Now I'm on a -1.
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Post by HereComesPete »

I don't think wheeling a body out of a bag past lots of heavily armed men is going to work. Possibly we need to trust in the erasive powers of N-zo and take more time on the removal of the body.

The clothing and whatever our corpse was carrying etc needs picking up too doesn't it?
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Post by Dog Pants »

Don't remember anything about personal effects. Also, the plan was to back the van right up to the elevator that comes directly up from here. Also also, I don't expect the guards hang around the garage much, especially when there's a body spewing magic AIDS going through there.
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Post by The Shutting Downs »

As I have admin level access, I'm actually going to try an Edit command to remove all admin access except mine.


Computer (4) + Edit (6) + Bonus (7) = 17

= 5, 2, 6, 2, 3, 3, 3, 2, 1, 1, 3, 6, 5, 5, 2, 6, 3: 6 hits.

That should dump his admin account, meaning he has to either hack his way back in, or get a higher level user from outside to reactivate his account.

Then it shall be carrying on with the removal of camera data and cleaning my trail.
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Post by HereComesPete »

Dog Pants wrote:Don't remember anything about personal effects. Also, the plan was to back the van right up to the elevator that comes directly up from here. Also also, I don't expect the guards hang around the garage much, especially when there's a body spewing magic AIDS going through there.
I was going off LeFleur telling you that the htr teams are in there and are tasked with watching the body until it leaves.
Frank wrote:Okay guys, we're just at the edge of the compound now. Gates are opening so we'll be in the loading bay in a few.
LeFleur did also mention firewatch, which would be a bad thing if they rolled up and we got engaged in a fight because a few of those guys mixed in with the htr teams would probably see us all on a re-roll.
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Post by Joose »

The Shutting Downs wrote:As I have admin level access, I'm actually going to try an Edit command to remove all admin access except mine.
:lol: Nice try, but as soon as you try and access the user account data, you get dumped. The wireless has stopped broadcasting. Ooh, dumpshock resistance test!

Thats 5S damage resisted by your Willpower + Biofeedback felcher rating. Unless you were running hot, in which case its 5P. Either way, you get disorientation, which is -2 on all actions for 10-Willpower mins.

Doggers, you get a message through to your comlink from LeFleur.
LeFleur wrote:We have just repelled a matrix attack. Wireless will be back on line shortly, and our tacnet has been unaffected. Apparently they were trying to take down the cameras, which is often a prelude to some kind of action, so I want you guys out of here ASAP. I don't want my attention split. Get a goddamn move on.
He doesn't sound like he is having a good day.

As the van moves into the loading bay area, you can see the HTR teams. Total of ten guys, most of which are in some heavy looking combat armour toting shotguns, one is sat further back. The one at the back has lighter armour, but has the unmistakeable chanty, wavey-hands action of some sort of mage. The fact that he is waving a bent stick around and his face looks a little like an animal suggests Shaman. They are sort of half surrounding the lift doors, so you will be able to drive right up without blocking their view/shooting LOS.
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Post by deject »

Sheeeeeeeiiiiiiit

I can't help but think we're screwing the pooch on this one...
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Post by Dog Pants »

Fuckitfuckitfuckit. Time to get creative.
Al wrote:LaFleur, we're moving. We've got incoming, need you to prepare to repel. Infection is spreading, taking further sources. Deal with the company later, this needs taking now. We need to take Davies too.
CHA 5 + CON 5 = 10, with Essence. I really need a good roll here or we're boned.

2, 5, 5, 3, 5, 3, 1, 5, 4, 1: 4 hits.

Shit, would have liked better.
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Post by The Shutting Downs »

if you mean with edge, you do get an additional dice for that.
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Post by The Shutting Downs »

So Willpower (4) + Biofeedback (3) + Natural Hardening (1 and shaddap) = 8

= 1, 5, 4, 3, 1, 6, 2, 3: 2 hits. So, 3 physical (I've been running hot most of the mission) and 6 mins of disorientation

Those in the van see N-zo go into some sort of seizure, and when it finishes, there be a nice trickle of blood from his nose.
N-zo wrote:Iynfoyz dlited, shisnt bin sliced upen yut, z'go nao, istil filmun uz

ow!
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Post by Grimmie »

Gross, dude. Don't bleed on my van, y'hear?
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Post by Dog Pants »

Hmm, dice roller doesn't reflect extra dice from Edge. It was a 4 anyway.
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Post by deject »

Dog Pants wrote:Hmm, dice roller doesn't reflect extra dice from Edge. It was a 4 anyway.
Mine? It should, I even worked out the rule of six when you use edge.
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Post by Dog Pants »

Yeah, I remember it doing the six thing, but I put 10 in and ticked the Edge box and it rolled 10 dice. Not that it matters in this case.
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Post by The Shutting Downs »

I think it just works out the 6's, and you have to add the extra dice in the number box
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Post by HereComesPete »

In regard to Deej's roller, with edge added you have to add the extra dice to your pool amount, the rule of six happens after that and will auto generate extra dice in your results.
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Post by deject »

The Shutting Downs wrote:I think it just works out the 6's, and you have to add the extra dice in the number box
Yeah you have to add the edge dice into your pool yourself, as there is no easy way to do that automagically.
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