Ghost Cartels 2: Body Snatchers
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Just get the bodies bagged up and ready to go as soon as the van's in. I reckon we get the nasty body in the bag, then once we're ready to rock we scoot past the target's table, unceremoniously dump her on top, and dash for the van. Pus a spare body bag on there as well and they can bag her up in the van. The less time someone has to spot us messing with a body we're not supposed to be messing with the better.
Once the bodies are in the van we need to make a beeline for the exit. You look distracted, like you're holding off the zombie horses of that corpse, I'll talk on my commlink to 'command' as we collect our stuff and get out of dodge.
Once the bodies are in the van we need to make a beeline for the exit. You look distracted, like you're holding off the zombie horses of that corpse, I'll talk on my commlink to 'command' as we collect our stuff and get out of dodge.
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deject
- Berk

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Also, I will cast Sterilize horse 5 (DV: 4) to hopefully get rid of any traces around where the target was kept on the table.
Magic (6) + Spellcasting (6): 1, 6, 2, 1, 5, 2, 2, 4, 3, 1, 5, 1: 3 hits.
Drain Resist (4 drain)
Logic (5) + Willpower (4): 2, 4, 3, 2, 1, 3, 3, 5, 5: 2 hits, 2 more stun for me, 3 total. Now I'm on a -1.
Magic (6) + Spellcasting (6): 1, 6, 2, 1, 5, 2, 2, 4, 3, 1, 5, 1: 3 hits.
Drain Resist (4 drain)
Logic (5) + Willpower (4): 2, 4, 3, 2, 1, 3, 3, 5, 5: 2 hits, 2 more stun for me, 3 total. Now I'm on a -1.
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HereComesPete
- Throbbing Cupcake

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The Shutting Downs
- Ninja Pirate

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As I have admin level access, I'm actually going to try an Edit command to remove all admin access except mine.
Computer (4) + Edit (6) + Bonus (7) = 17
= 5, 2, 6, 2, 3, 3, 3, 2, 1, 1, 3, 6, 5, 5, 2, 6, 3: 6 hits.
That should dump his admin account, meaning he has to either hack his way back in, or get a higher level user from outside to reactivate his account.
Then it shall be carrying on with the removal of camera data and cleaning my trail.
Computer (4) + Edit (6) + Bonus (7) = 17
= 5, 2, 6, 2, 3, 3, 3, 2, 1, 1, 3, 6, 5, 5, 2, 6, 3: 6 hits.
That should dump his admin account, meaning he has to either hack his way back in, or get a higher level user from outside to reactivate his account.
Then it shall be carrying on with the removal of camera data and cleaning my trail.
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HereComesPete
- Throbbing Cupcake

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I was going off LeFleur telling you that the htr teams are in there and are tasked with watching the body until it leaves.Dog Pants wrote:Don't remember anything about personal effects. Also, the plan was to back the van right up to the elevator that comes directly up from here. Also also, I don't expect the guards hang around the garage much, especially when there's a body spewing magic AIDS going through there.
LeFleur did also mention firewatch, which would be a bad thing if they rolled up and we got engaged in a fight because a few of those guys mixed in with the htr teams would probably see us all on a re-roll.Frank wrote:Okay guys, we're just at the edge of the compound now. Gates are opening so we'll be in the loading bay in a few.
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Joose
- Turret

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The Shutting Downs wrote:As I have admin level access, I'm actually going to try an Edit command to remove all admin access except mine.
Thats 5S damage resisted by your Willpower + Biofeedback felcher rating. Unless you were running hot, in which case its 5P. Either way, you get disorientation, which is -2 on all actions for 10-Willpower mins.
Doggers, you get a message through to your comlink from LeFleur.
He doesn't sound like he is having a good day.LeFleur wrote:We have just repelled a matrix attack. Wireless will be back on line shortly, and our tacnet has been unaffected. Apparently they were trying to take down the cameras, which is often a prelude to some kind of action, so I want you guys out of here ASAP. I don't want my attention split. Get a goddamn move on.
As the van moves into the loading bay area, you can see the HTR teams. Total of ten guys, most of which are in some heavy looking combat armour toting shotguns, one is sat further back. The one at the back has lighter armour, but has the unmistakeable chanty, wavey-hands action of some sort of mage. The fact that he is waving a bent stick around and his face looks a little like an animal suggests Shaman. They are sort of half surrounding the lift doors, so you will be able to drive right up without blocking their view/shooting LOS.
Fuckitfuckitfuckit. Time to get creative.
2, 5, 5, 3, 5, 3, 1, 5, 4, 1: 4 hits.
Shit, would have liked better.
CHA 5 + CON 5 = 10, with Essence. I really need a good roll here or we're boned.Al wrote:LaFleur, we're moving. We've got incoming, need you to prepare to repel. Infection is spreading, taking further sources. Deal with the company later, this needs taking now. We need to take Davies too.
2, 5, 5, 3, 5, 3, 1, 5, 4, 1: 4 hits.
Shit, would have liked better.
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The Shutting Downs
- Ninja Pirate

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The Shutting Downs
- Ninja Pirate

- Posts: 1520
- Joined: December 3rd, 2008, 21:36
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So Willpower (4) + Biofeedback (3) + Natural Hardening (1 and shaddap) = 8
= 1, 5, 4, 3, 1, 6, 2, 3: 2 hits. So, 3 physical (I've been running hot most of the mission) and 6 mins of disorientation
Those in the van see N-zo go into some sort of seizure, and when it finishes, there be a nice trickle of blood from his nose.
= 1, 5, 4, 3, 1, 6, 2, 3: 2 hits. So, 3 physical (I've been running hot most of the mission) and 6 mins of disorientation
Those in the van see N-zo go into some sort of seizure, and when it finishes, there be a nice trickle of blood from his nose.
N-zo wrote:Iynfoyz dlited, shisnt bin sliced upen yut, z'go nao, istil filmun uz
ow!
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The Shutting Downs
- Ninja Pirate

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HereComesPete
- Throbbing Cupcake

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