Page 12 of 24
Posted: March 10th, 2010, 9:55
by Joose
Most pleasurable! It is a shame that there are no native animals to hunt. Stalking a large prey through this land would be highly enjoyable!
Kt'rr is striding along looking about with keen interest, and the closest approximation to a happy smile that a Shaktar can produce.
Posted: March 10th, 2010, 10:17
by Dog Pants
About three hours into the patrol you pick up a weak radio signal. It's just a steady beeping.
Posted: March 10th, 2010, 10:29
by Joose
any idea on direction?
Posted: March 10th, 2010, 10:34
by Dog Pants
Hard to tell from a radio signal on your comsets. Somewhere ahead of you is the best you can do from just standing listening to it.
Posted: March 11th, 2010, 18:28
by Dog Pants
Well ignoring it and carrying on it gets louder for a bit, then starts to fade again.
Posted: March 11th, 2010, 18:33
by Grimmie
Guys, I think you might've walked past it. Hop to it, bitches.
I'll put my feet up and have a cup of.. er. What do they serve here? Water.
Posted: March 11th, 2010, 18:38
by deject
When it starts to drop, deej will head back to where it was strongest along our path and from there try to determine the direction to head in from there. Maybe a navigation roll?
Navigation (2): 10, 6 + 2 = 18
Posted: March 11th, 2010, 18:41
by Dog Pants
Ohhh, you're still on the inside? I thought everyone was going. In which case you get more than just one door. You don't find out anyything particularly interesting, but you do pick up enough to get an overview of feelings in the facility:
Most seem glad to have you here if there's DarkNight about.
Roughly half of the personnel are cultists.
Cross seems to have more influence than Shelton, particularly over the scientific staff.
Everybody is pissed off about the air quality - indeed, the facility is filthy and polluted in general. It stinks, and you dread to think what the air is doing to you.
Posted: March 11th, 2010, 19:34
by Baliame
I'm guessing the cultists are Cross's fraction?
Posted: March 11th, 2010, 19:43
by Dog Pants
Actually, both Cross and Shelton are cultists.
Posted: March 11th, 2010, 20:25
by HereComesPete
Dog Pants wrote:It stinks, and you dread to think what the air is doing to you.
Like being near me for any length of time then?
Posted: March 11th, 2010, 20:32
by Dog Pants
Yeah, about that.
Posted: March 11th, 2010, 20:33
by The Shutting Downs
Guessing the Engineer is a cultist, and useing the poor air quality as a reason to abandon to the surface 'before we all die'
Eraser wrote:Grim, you wanna check the supply lists of wat they been sent, see if the parts to keep the air filters workin good have actually been sent? And if they have, where are they now?
Posted: March 11th, 2010, 23:00
by Grimmie
Grimmie wrote:Roger Wilco, Eraser buddy.
Grim finally hops up from his seat and gives a stretch.
I'll head off and have a chat to Webster first, she was mentioned but we didn't get a chance to talk to her. Hopefully things till be a little less tense without a crowd of ops hanging around waving their fat guns around.
I won't pull her off to one side unless I'm disrupting everyone from their work, I just want to have a casual chat during my patrol.
Posted: March 12th, 2010, 8:18
by Dog Pants
She looks harrassed, stressed and tired as she doggedly punches away on a grimy terminal in one of the labs. On the screen are lines and lines of code which mean nothing to you. She distractedly answers your questions, looking irritated that you're disrupting her work, but on the suggestion that you chat elsewhere she pointedly refuses. She isn't wearing a cultist badge (how nice of them to wear badges so you can identify them, I never realised before).
Posted: March 12th, 2010, 12:00
by Grimmie
Grimmie wrote:You seem to be at the end of your wits, if you don't mind me saying. I was under the assumption that this place was shutting down in a couple of weeks, why such furious typing?
I'll also ask about the mood of people given the air quality, and see if I can get a straight answer about how she feels about the cultists, whether or not they've been acting strange(r) recently..
Once I have my answers, I'll head down to the maintenance department as suggested by the team meat-shield, and see if I can sniff out any unused spares.
Posted: March 12th, 2010, 13:13
by Dog Pants
She's short with you, but cooperative. She's the genetic behavioural coder, and it seems the prototypes aren't coming along as forcasted, so she's under stress to get their coding right before the end of the tour. The air quality doesn't help, and she admits to there being some general bad feelings towards the chief technician. You can sympathise with people not enjoying being here at the moment. Regarding the cultists, she seems to see them as harmless to benign, but stops short of actualy subscribing to their views. She figures that such a well informed group of scientists wouldn't come to outlandish conclusions if there wasn't some grounding in fact, but she's not interested in the planet past a professional interest in the prototype Stormers.
Moving on to the maint bays, there's quite a lot of old and broken equipment there. It looks like the air scrubbers are being kept together with spit and bodge tape, and every box of spare filters you look in contains scores of badly worn and damaged ones. Indeed, a tech you find down there appears to be trying to recondition a stack of filters which already look to be well past their best.
Posted: March 12th, 2010, 14:10
by deject
deject wrote:When it starts to drop, deej will head back to where it was strongest along our path and from there try to determine the direction to head in from there. Maybe a navigation roll?
Navigation (2): 10, 6 + 2 = 18
also I'll make a detect roll.
Detect (4): 7, 3 + 4 = 14
Posted: March 12th, 2010, 17:02
by Dog Pants
It doesn't take too much searching before you find a clearing containing a large foil atmospheric balloon with a crate suspended from it. The thing is tethered to a weight which causes it to hang a few feet in the air, and occasionally a propeller fan will spring to life to keep its position when a breeze threatens to move it too far.
Posted: March 12th, 2010, 19:14
by deject
deject to base, we've encountered what looks like a weather balloon attached to a crate that seems to be set to float in place. What is this thing and what does it do?