Page 12 of 15

Posted: December 2nd, 2009, 3:08
by shot2bits
just finished my first playthrough as a sort of evil (i was more nuetral than evil as there where a few situations where i wanted to pick the good options) dalish rogue, was at level 23 by the end of it. think ill try human warrior next, or maybe a mage

Posted: December 2nd, 2009, 4:26
by Akiakaiu
Just finished my 4th playthrough, this time as a primal mage on easy. :lol: Pretty much Storm of the Century combo = win. Got rather boring at the end, but tis to be expected I guess when you are on your 4th run and using super easy win mode. Not sure what to try next, maybe a 1 hand rogue on super hard mode or whatever.

Posted: December 3rd, 2009, 14:43
by Mr. Johnson
I'll leave this here:

(slightly spoilery, beware)

Image

Posted: December 4th, 2009, 5:02
by FatherJack
Time for some roguery - it's YourMum:
Image

Posted: December 4th, 2009, 8:43
by Dog Pants
Holy shit that's ugly. When (if) I start my next playthrough I think I might have to try to top that.

Posted: December 4th, 2009, 9:47
by Mr. Johnson
:lol:

Posted: December 4th, 2009, 12:30
by HereComesPete
FatherJack wrote:Time for some roguery - it's YourMum:
Image
I'm not surprised that thing learned to sneak around in the shadows, too fugly to survive direct light.

Posted: December 4th, 2009, 19:14
by FatherJack
The city elf prologue was particularly amusing with her.

Posted: December 7th, 2009, 22:46
by FatherJack
[img size=35]http://social.bioware.com/da_game_other/portraits/647000/646091/646091.png[/img] wrote:Updates to Dragon Age: Origins have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Update 1.02


Daggers now apply 0.5 points of damage per additional point in dexterity and 0.5 points of damage per additional point in strength, as originally intended. This increases dagger damage for high-dexterity characters.

During combat, mana or stamina reserves now correctly regenerate more quickly when reserves are low. This allows players to occasionally use an talent or spell in the later stages of lengthy fights.

When exploring, mana and stamina now regenerate more quickly at higher character levels. This reduces downtime between fights.

The spells horse Field, Crushing Prison, Cone of Cold, and Blizzard now have shorter durations and/or longer cooldowns. This ensures that combatants can no longer stun-lock each other by repeatedly casting the same spell.

The cooldowns for several low-level sustained abilities are now shorter. This ensures that players are not penalized for accidentally deactivating them.

Certain battles were not scaling properly, resulting in excessively difficult fights. They now scale as intended.

Enemy corpses now drop health poultices and money more appropriately, resulting in less clutter in the player's inventory.

In rare cases, enemy corpses were selectable when they contained no loot. This no longer occurs.

Party members whose combat tactics were set to defensive behavior no longer stop attacking after using a spell or talent.

In rare cases, combat tactics conditions could fail to determine whether a character had enough mana or stamina to use an ability. This no longer occurs.

The Rally talent no longer repeats its audio effect if it is active during certain conversations.

The Rally talent no longer deactivates upon area transitions or conversations.

The Shimmering Shield spell now deactivates when the character is out of mana.

Controlling a summoned creature (like a ranger's pets) during certain special area transitions no longer results in odd behavior.

Creating a character in a custom module did not create a folder for saves. This could result in corruption of main campaign saves. This no longer occurs.

In some cases, the class icon was set incorrectly for characters imported from the downloadable Character Creator. This no longer occurs.

The options menu now includes a setting to automatically download previously purchased content that is not currently installed.

After installing new downloadable content, the game now always reminds the user to restart the game.

The icons for some promotional downloadable content items were missing. They now appear correctly.

Various issues could occasionally cause uploads to the online player profile to fail unexpectedly. This no longer occurs.
:likesitall: Apart from the freeze nerf, although it hopefully shouldn't be an issue.

Posted: December 7th, 2009, 22:53
by deject
Yeah the freeze debuff is a bit of a bummer, especially now that I'm playing through as a mage, but I think it won't be too bad. I need to get another attack spell though because right now all I use is Winter's Grasp and Arcane Bolt and then just plink away with the staff attack. I think I'll go down the Lightning path because Fireballs are too easy to get friendly fire damage with.

Posted: December 7th, 2009, 22:57
by FatherJack
Sleep still works well on multiples, but I confess I did use the stunlocking of CoC to beat most of the bosses on my mage playthrough.

On Normal mode, the FF damage is halved - I only really found it an issue when I was supposed to be protecting blue NPCs.

Posted: December 7th, 2009, 23:46
by buzzmong
Aww, the cold stuff was pretty powerful. Considering how powerful they are though with the freeze effects, it's probably for the best.

Couple it with the fights scaling better shouldn't make much difference imo.

Posted: December 8th, 2009, 18:22
by Roman Totale
Just starting playing this and I like it a lot. Attack at Nightfall, however, can get to fuck.

Posted: December 9th, 2009, 8:36
by HereComesPete
Aaah, the horrible jump in difficulty to nigh on impossible that it is.

Tempted on my next playthrough when bad pc returns from shop to collect healy old lady and try find a way to save every bugger in the town. I doubt it'll work.

Posted: December 9th, 2009, 18:45
by Dog Pants
I wonder if this is one of the difficulty spikes the patch was supposed to fix. I can only think of one other fight that matches it for difficulty.

Posted: December 9th, 2009, 20:25
by friznit
Oddly enough after trying this fight once, I revised my tactics and did it ...erm, WoW style - for want a of a better reference - as in, pull one or two mobs at a time and it was rather easy thereafter. So I'm not sure what everyone was referring to on the forum about difficulty spikes. The only bit I had to look up was the final fight, cos I hadn't worked out how to use the catapults.

Posted: December 9th, 2009, 22:54
by deject
I survived that without too much trouble my first time, though I did make sure to get Wynne first.

Posted: December 10th, 2009, 23:00
by FatherJack
Only had trouble on the first one, just pulled them to the guards at the top after that and hardly did anything.

Since the patch, I've been twice through the Last Battle bit and beaten the ArchDemon three times - it seems a lot easier, but that might be because I've done it before.

But I think the patch addresses scaling, rather than just making stuff easier for all levels - so that you can do any bit at any level, whereas I had to wait and go back later to do a few bits before.

Posted: December 17th, 2009, 3:06
by Roman Totale
Did anyone go to the brothel in Denerim? My lady elf had quite a bit of fun there - men, women, hermaphrodites.

You can also click something like "surprise me", and get to go with a cross dressing dwarf, some rabbit type things and what looks to have been some sort of ritual. Most fun.

Posted: December 17th, 2009, 13:21
by buzzmong
I never picked the suprise me option in the Pearl. I shall next time I go to Denerim in DA.


Akshully, I have a question now regarding DA. You know the Blight? Does it only *advance* though the map when you clear a major story quest or is it just constantly advancing really slowly?

I'm not quite sure.