Page 12 of 17
Posted: May 1st, 2008, 15:11
by Baliame
Hype should settle down soon. Bloody Valve cleared all my achievements for being a lazy cupcake, so I went ahead with some friends and did them all privately. Ubersaw is win.
Posted: May 1st, 2008, 15:14
by HereComesPete
Zomg booster!
Posted: May 1st, 2008, 15:59
by Baliame
I still need a soldier who is capable of blowing up 5 heads in 10 seconds.
Posted: May 21st, 2008, 21:44
by Dr. kitteny berk
Code: Select all
A required update for Team Fortress 2 and it's dedicated servers should
be available within an hour. I'll send another email once it is
available though. Here's the list of changes:
- Fixed mat_queue_mode crash during level transitions
- Fixed rapid weapon switching allowing Medics to prevent deployed
UberCharges from draining
- Improved prediction of Spy's speed changes when disguising
- Fixed Stopwatch panel not updating if level designer ends round by
hand instead of letting the gamerules end it
- Optimized particle traces on multi-core machines
- Fixed tracers sometimes firing with the wrong team color
- Fixed rapid-fire weaponry critical hit checks getting out of synch
between the server and client
- Fixed map exploits in Gold Rush
Jason
Posted: May 21st, 2008, 21:47
by deject
This is what they're talking about with the crits detection stuff.
[media]
http://www.youtube.com/watch?v=LMtlFyLLnYA[/media]
apparently what they're doing is client side checking for the crit timer to spew out a crit when you fire, so it will delay your shot until a crit is triggered.
Posted: May 22nd, 2008, 16:29
by Sol
Still a bit of a bug on Gold Rush, where the little ladder near the bridge kills you
Posted: June 7th, 2008, 14:14
by Sol
Horray!
The pyro is the next to get unlocks, such as the axetinguisher which does half the normal damage but is guaranteed a crit on someone who is on fire...
And sniper is the next movie
Posted: June 7th, 2008, 14:53
by Baliame
Fairly excited about new pyro stuff, I never really play medic but I pyro every now and then, and for the achievements this time you have to rely on your own skills, not on other people's.
Posted: July 29th, 2008, 23:57
by Gunslinger42
Newest update:
Nerf backburner pyros. The 50hp bonus to the backburner has been removed.
This is good.
The backburner is a nice alternative to the airblasting regular pyro, but the 50 extra health meant you were always going to die if it was pyro v pyro and you DIDNT have the backburner.
Posted: July 30th, 2008, 9:07
by Baliame
Gunslinger42 wrote:you were always going to die if it was pyro v pyro and you DIDNT have the backburner.
Fail. Air burst them away, two shotgun shots, rinse and repeat.
Posted: July 30th, 2008, 9:32
by Lateralus
I've not actually played teef since any of these new things were implemented. I should amend this.
Posted: August 1st, 2008, 16:40
by Dyslexic Dwarf
I find myself swearing at Pyros to often! wether they are back burner'd or not lol!
'Someone buy that frikkin' Pyro a real gun' :D
Posted: August 5th, 2008, 15:17
by nunoncastors
Pyros? Pah! Three rockets and they explode into grisly chunks.
Posted: August 5th, 2008, 15:53
by Hehulk
A whole 3 rockets? Real soldiers do it in 2
Posted: August 5th, 2008, 17:38
by HereComesPete
Real soldiers hehulk? Did you get as far as rockets, or in fact any weapons when you had a go at it?
Posted: August 5th, 2008, 18:50
by buzzmong
That's a bit cruel Pete.
Posted: August 5th, 2008, 20:14
by Hehulk
HereComesPete wrote:Real soldiers hehulk? Did you get as far as rockets, or in fact any weapons when you had a go at it?
I got to fire off many thousands of rounds from an L85A2
Although I was pretty shit at it
Posted: August 5th, 2008, 20:53
by Dog Pants
Hehulk wrote:I got to fire off many thousands of rounds from an L85A2
Although I was pretty shit at it
Sounds liked you'd have been better off in the RAF
Posted: August 5th, 2008, 21:35
by HereComesPete
Or the merkin armed horses.
Posted: August 5th, 2008, 21:35
by Hehulk
I'm sure we've had this discussion about exactly how bad I was....