D&D Adventure #1: Dungeon Siege

For games played by men (and women) with beards, such as tabletop RPGs.

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Joose
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Post by Joose »

Roll(1d100)+0:
79,+0
Total:79
Grimmie
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Post by Grimmie »

Swing and a miss, St Cuthbert has more important things to attend to.
mrbobbins
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Post by mrbobbins »

Grimmie wrote:Swing and a miss, St Cuthbert has more important things to attend to.
Is it?:
1=Your deity punishes your feeble prayer with lightening striking you dead
100=Prayer granted!
:lol:
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Post by Grimmie »

:) Maybe...
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Post by Dog Pants »

Woo! Crispy spiders.

Spot;

Roll(1d20)+1:
8,+1
Total:9

I'm going to check the door out again regardless of the outcome, <strike>since Grimmie seems to have a little obsession with it</strike> to see if I can get it open and clear the smoke out.
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Post by Grimmie »

Smoke's too thick to see anything, there's just a bit of an orange glow coming from the ground, and the far end of the church near the altar.

Me obsessed? You're the ones touching it all the time. :)
Still barred, still made out of wood.

Joose, you gonna take a gander?
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Post by Dog Pants »

Cast a detect hint on it!
Grimmie
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Post by Grimmie »

Joosey Joosey Joooose! I know you're browsing Beards!

Do a thing! Do a thing!
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Post by Joose »

I shall look with my eyes!

:shock:

Roll(1d20)+2:
8,+2
Total:10

hrm.
Grimmie
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Post by Grimmie »

Okay, well I rolled a dice to see how badly you screwed the chapel over.
After a few minutes the smoke begins to clear, the tiles on the roof are pretty old and leak smoke out of the cracks.

You both see that the runner trailing from the door to the altar is on fire, but it's just flickering flame across the flagstones below.
Most of the pews are still intact, save for some of that black webby goop spoiling their look.

There are a couple of rafters up above glowing with embers, but most of them are fizzling out.
At the far end of the church, to the left of the altar is something kicking out tons of flame and black smoke though.

It looks roughly like it used to be a church organ.
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Post by Dog Pants »

Forenrond wrote:The altar is still standing!
When it's clear enough I'll venture back in. Did my torch survive by any chance?
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Post by Joose »

I'll head back in too.
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Post by Grimmie »

Your torch is alive but still very sticky, its got that black gunk from the burnt web all over it.
It's still a bit difficult to breathe, but getting easier as the minutes pass. You hear the burning pipe organ wheeze as air rushes through it.

Now what, boys?
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Post by Joose »

Im going to go have a closer look at the altar and organ, hitting stick at the ready.
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Post by Dog Pants »

I'll follow on, ready to examine the large organ.


Come on, there's got to be at least one organ innuendo.
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Post by Grimmie »

Maybe I'm putting too much tension into my descriptions? :lol:

The altar is made of stone, to the left of it is a burning bonfire of pipes, wood and scattered ivory keys.
There's a downed holy symbol on the altar.
Here's a sort of approximation of the layout of the room, from what you can see.

<img src="http://img.photobucket.com/albums/v241/ ... nD/map.jpg">

* Yellow bits are stained glass windows
* Black bits are broken windows
* Blue bits are holy symbols, the one on the far wall is above a stained glass window, same sort of height as the one you saw outside.
* There's a set of trap-doors to the right of the altar, which you see on approach

It's a bit of an old map I made to help me plan this, so Bart's a paladin sword, Forenrond's a rogue knife.
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Post by Joose »

Ah! In that case, im going to smite the shit out of the holy symbol on the altar.

Also, am I the only one to look at that map and think "PEWPEWPEW!"
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Post by Grimmie »

:lol: Does the flaming organ not concern anyone at all? It's quite flamey.

Go on then, give me an attack/damage roll.
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Post by Roman Totale »

Joose wrote:Also, am I the only one to look at that map and think "PEWPEWPEW!"
Dammit! As soon as I saw them I was going to make a comment about the spiders having lasers!
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Post by Joose »

Roll(1d20)+3:
6,+3
Total:9

:(
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