Ghost Cartels 2: Body Snatchers

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Grimmie
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Post by Grimmie »

Alrighty, I'll move my LEBDs to the airspace above the pier and have their guns obviously pointing upwards, away from people.
If the way is clear, I'd like to land my Kull on the pier, do I need to do anything fancy for that?
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Post by Dog Pants »

Deej, go for option 2. Try to get him away. Might be worth dropping your forboding on him now anyway. Failing that if we can get the bodies away cleanly and come back down we can just stun him and take it before we walk out.

I'll start bagging up the bodies, hopefully with Leland's help. Leave our target to the last minute to be on the safe side, and if that goes to plan get them out through the garage elevator. I'll work on the assumption that N-Zo managed to rig up some paperwork for our girl, and I'll fill in the paperwork for the other body.
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Post by deject »

Right-o. I'll walk in to his office and feign nausea from the body.
*cough* Oh sorry, the smell was getting to me. I'm not used to doing this sort of thing. I usually work in places that don't have as much dead body around. I'll just take a minute and catch my breath if that's OK with you.
As I enter I'll look for any cameras and such, as well as the blood sample.

Perception (4) + Intuition (4): 1, 5, 2, 1, 6, 3, 4, 2: 2 hits.
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Post by The Shutting Downs »

N-zo wrote:heck the fridges for any tissue samples as well.

Whats the name of the guy working there so I can have a look at his files and get to the wipeing whist you clean up and Nik drives in
So, Mr Joose, I wish to;

Spoof the Mystery Machine into the loading dock,

Search for notes on our target and scrub them. I'll clock the Dr's Com if I have to.

Erase the camera footage of the team entirely.

If I'm reading what the Dr said right, he's only taken blood sampleas and cursory notes so far.
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Post by deject »

Well since the video is going to get erased anyways, I might as well make my move now.
Using the subvocal mic wrote:Al get ready, I'm about to use some foreboding and we need to sell this. Feign some intense fear of death, like a bomb or something very bad hidden in a body and come in the office in a second.
Leland takes out his whisky flask and takes a quick swig. After putting the cap back on he drops it. As he goes to pick it up he tries to use that motion to sort of mask the spellcasting slightly. I'll be casting Foreboding horse 3 (DV: 3), restricted to a 1m radius so as to not catch myself in the area of effect.

Magic (6) + Spellcasting (6) - Restricted radius (2): 6, 5, 6, 2, 4, 3, 4, 6, 1, 3: 4 hits.

Drain Resist (DV: 3):
Logic (5) + Willpower (4) - Restricted radius (2): 4, 3, 2, 6, 5, 1, 2: 2 hits.
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Post by Dog Pants »

I'll give it a second and burst in, looking panicky.
Al wrote:Get your ass in here, mage. We need to get this place cleared right now. The transport's incoming and Jackson says the fucker's about to activate. Goddamn magical shit, I don't know if it's an infection or what, but I want to get out of here ASAP for a full med shakedown. Sassato! Davis, get upstairs and keep your staff safe. Might want to get a magical decontamination team.
Another fucking edge used to try to get this guy to leave. I need a pornomancer.

Con 5 + CHA 5 =10

2, 4, 3, 4, 5, 1, 4, 2, 5, 1: 2 hits.

:roll:
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Post by Joose »

Well, you take a point of stun for the spell but it seems to have the desired effect. Davis jumps up like youve stuck him with a hot poker, and legs it in the direction of the lifts. As he leaves, you hear him talking urgently on his comlink.
Davis wrote:LeFleur! We have a situation down here. Yes, the bug corpse, you were right, we should have got rid quicker, ok, now is not the time. Are you still in contact with the fella from Firewatch? Might be a good time to call in that favour!
He has left the blood sample on his desk.
Almost immediately as he leaves, you get a call from LeFleur.
LeFleur wrote:Building is in lockdown, apart from a clear route from your current location to the garage. Take the other lift, doors should be opening now. I've got 2 HTR teams in there, they will cover the body till your transport arrives. I see the slightest twitch from that thing, and they get orders to shoot. Don't be in the way if they do.
Lift doors on the opposite side of the morgue to where you came in have opened. An automated voice is telling people to remain calm and that the situation is under control, in various languages.

So are you aiming at extracting the bodies in the Kull, or is the van coming in? I'm not sure the Kull will be able to use the piers as a runway, they are only about 10m long. I'll check it if you want, but either way it will be a difficult test and could raise eyebrows.
The Shutting Downs wrote:So, Mr Joose, I wish to;

Spoof the Mystery Machine into the loading dock,

Search for notes on our target and scrub them. I'll clock the Dr's Com if I have to.

Erase the camera footage of the team entirely.
1) whether you want to do this on the van or the drone, you will just need to spoof its ID to make it look like it belongs to the same corp as Leland and Al are posing as. Just a standard spoof test for that.

2) Searching for notes will need a spoof test and then a search test, srubbing them will need another spoof test and an edit test. Getting on to Davis' comlink would require you to go through the clinics node, you cant access it direct from where you are.

3) Erasing camera footage would need to be haxed in, you cant do that remotely with spoofed commands.

Of course, if you do a proper hack and get admin, you wouldn't need any of those spoofs (apart from the first one), you would be able to get on the docs link and you could clear the camera footage. More chance of getting brainfried by spiders/IC though :)
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Post by deject »

I'll quickly grab the blood sample from the desk and shove it in my pocket. I guess we just need to make sure we get the right body taken out with us.

I'll drop the Foreboding now that he's gone as well.
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Post by Dog Pants »

Get the van in, right up to the elevator. Lets chuck both bodies on a gurney and hot-foot it. Hopefully LaFleur will be distracted enough to not notice, if not we'll say it might be cross-contaminated and I'll have to talk us out again. Once we've got the bodies in the van, Leland pretend to do some voodoo in the autopsy room to 'clear things up' enough to contain the badness. Hopefully we can still stroll out the front doors with all my gear.
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Post by deject »

Let's swap the toe tags if there are any on the bodies. Also, since they're going to be on edge, it might be worth trying to use Levitate on the body and hope that the security team can destroy it for us.
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Post by HereComesPete »

Woah, destroy it? Fuck that! It's going to be worth plenty after we've had it looked at.

Put the two bodies in a bag after N-zo gains access to unmake you, then wheel that up to the loading bay, Nik backs the van in, the body gets loaded and everyone's counting their money.*


*This is practically guaranteed to be how it happens...
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Post by Grimmie »

Er, alright. Scrap landing the kull then. I'll head on over in double-time.
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Post by HereComesPete »

:above: Use the van!

Frank will assess whether he has full cover of the loading bay from his vantage point*. If not it's time to move.

Also the usual updates on activity outside the clinic and if I didn't say already, stick and shock loaded into the rifle.

Intuition 4 + Perception 3 +8 cybersenses +3 actively looking = 18 - 7 hits



*Joose will...

Frank wrote:Okay, move the van in and keep it frosty. Possibly moving for cover, will let you know when I'm in place.
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Post by The Shutting Downs »

I just had all the rolls done, and the forum has deleted the post before I could post it...

I'm going to bed before I break something, and I'll do the rolls again tomorrow...
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Post by HereComesPete »

Do rolls!

And Joose, can Frank see into the loading bay from where he has perched or does it need a move.
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Post by The Shutting Downs »

Right - Take 2

Spoofing the Van into the compound:


Hacking (3) + Spoof (3) + Bonus (7) = 14 dice

= 6, 4, 1, 5, 4, 4, 4, 6, 4, 3, 5, 1, 5, 1: 5 hits.

The main hack will have to happen once I am inside the complex, so once we hit the loading bay...

Sending Wolfgang off to noisily beat at the walls of thier node.

Into the system for myself with a Admin account (stealth prog active)

Hacking (4) + Exploit (3) + Bonus (7) = 14 dice extended test.

2, 3, 2, 5, 4, 3, 3, 6, 1, 3, 5, 1, 6, 2: 4 hits.
5, 2, 1, 3, 2, 6, 5, 6, 1, 1, 3, 3, 5, 5: 6 hits.
2, 3, 4, 6, 4, 1, 4, 1, 5, 2, 3, 5, 5, 2: 4 hits.
2, 3, 6, 4, 1, 4, 5, 5, 6, 5, 1, 5, 3, 2: 6 hits.
2, 2, 3, 4, 2, 5, 2, 1, 5, 4, 1, 4, 1, 5: 3 hits.
1, 3, 1, 1, 5, 4, 3, 3, 5, 4, 6, 2, 6, 4: 4 hits.
5, 3, 1, 5, 4, 3, 5, 4, 1, 1, 3, 5, 1, 2: 4 hits.

I hope 31 helps.

Searching for the autopsy reports:

Data Search (4) + Browse (6) + Bonus (7) = 17 dice

= 5, 4, 2, 2, 5, 2, 3, 1, 6, 4, 5, 6, 4, 1, 5, 6, 2: 7 hits.

Remove all traces of our subject

Computer (4) + Edit (6) + Bonus (7) = 17 dice

= 6, 1, 4, 6, 6, 2, 2, 3, 6, 2, 3, 5, 1, 1, 2, 4, 3: 5 hits.

Jumping to the Dr's comlink = 17 dice again

Hacking (4) + Exploit (3) + Bonus (7) = 14 dice extended test.

= 6, 5, 5, 1, 4, 6, 3, 3, 5, 5, 6, 5, 4, 5: 9 hits.
5, 6, 4, 6, 2, 5, 2, 5, 1, 2, 6, 5, 4, 3: 7 hits.

Searching for the autopsy reports:

Data Search (4) + Browse (6) + Bonus (7) = 17 dice

1, 4, 4, 3, 3, 5, 4, 1, 3, 6, 2, 4, 5, 5, 6, 4, 4: 5 hits.

Removing files from comlink:

= 2, 6, 4, 5, 1, 5, 3, 4, 3, 1, 3, 5, 2, 2, 1, 5, 1: 5 hits.

Removing traces of Al and Lelands ID's from the facility system

Same dice as above = 5, 4, 3, 4, 4, 6, 1, 5, 2, 4, 1, 4, 6, 1, 4, 2, 3: 4 hits.

Shutting down the camera system

Hardware (4) + Command (6) + Bonus (7) = 17

= 6, 1, 5, 2, 3, 5, 5, 1, 5, 5, 5, 4, 6, 3, 2, 2, 3: 8 hits.

Planting a databomb on the camera command system to delay any unhacking - level 6 databomb set in place (i checked, no roll)

Erasing footage of us = Edit dice as above = 1, 1, 1, 5, 3, 6, 5, 3, 4, 5, 5, 6, 3, 5, 1, 5, 1: 8 hits.

Time to cheese it. Let the brain frying commence...
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Post by Joose »

HereComesPete wrote:And Joose, can Frank see into the loading bay from where he has perched or does it need a move.
Yes and no. As long as the van is driven in from the south end of the compound, then you will have a clear view of them right up to the garage shutter doors. However, its a "drive in" job, not a "drive up to" style of loading bay, so once they go into the garage itself, you will lose sight of them. Not a lot you can do about that without being inside the compound though.

As for activity: Nothing much seems to have happened outside. The only thing you notice from where you are is that there are now AR signs over the doors and the main gate apologising to the general public for the lack of access. The sign makes out that the facility is going through a security drill, rather than them panicing about magical bodies in the basement.
Spoofing the Van into the compound:


Hacking (3) + Spoof (3) + Bonus (7) = 14 dice

= 6, 4, 1, 5, 4, 4, 4, 6, 4, 3, 5, 1, 5, 1: 5 hits.
You manage a pretty convincing spoof of a corp ID for the van. It seems to pass inspection, as they open the gates for you on arrival.
The main hack will have to happen once I am inside the complex, so once we hit the loading bay...

Sending Wolfgang off to noisily beat at the walls of thier node.

Into the system for myself with a Admin account (stealth prog active)

Hacking (4) + Exploit (3) + Bonus (7) = 14 dice extended test.

2, 3, 2, 5, 4, 3, 3, 6, 1, 3, 5, 1, 6, 2: 4 hits.
5, 2, 1, 3, 2, 6, 5, 6, 1, 1, 3, 3, 5, 5: 6 hits.
2, 3, 4, 6, 4, 1, 4, 1, 5, 2, 3, 5, 5, 2: 4 hits.
2, 3, 6, 4, 1, 4, 5, 5, 6, 5, 1, 5, 3, 2: 6 hits.
2, 2, 3, 4, 2, 5, 2, 1, 5, 4, 1, 4, 1, 5: 3 hits.
1, 3, 1, 1, 5, 4, 3, 3, 5, 4, 6, 2, 6, 4: 4 hits.
5, 3, 1, 5, 4, 3, 5, 4, 1, 1, 3, 5, 1, 2: 4 hits.

I hope 31 helps.
More than enough. You get access on roll 3, no alarms raised.
Searching for the autopsy reports:

Data Search (4) + Browse (6) + Bonus (7) = 17 dice

= 5, 4, 2, 2, 5, 2, 3, 1, 6, 4, 5, 6, 4, 1, 5, 6, 2: 7 hits.

Remove all traces of our subject

Computer (4) + Edit (6) + Bonus (7) = 17 dice

= 6, 1, 4, 6, 6, 2, 2, 3, 6, 2, 3, 5, 1, 1, 2, 4, 3: 5 hits.
Easy enough, there are no proper reports filed on her yet, just some initial observations. The notes in her file say the suspected cause of death is due to asphyxia: she had inhaled smoke and had been diagnosed with pretty bad asthma.

Jumping to the Dr's comlink = 17 dice again

Hacking (4) + Exploit (3) + Bonus (7) = 14 dice extended test.

= 6, 5, 5, 1, 4, 6, 3, 3, 5, 5, 6, 5, 4, 5: 9 hits.
5, 6, 4, 6, 2, 5, 2, 5, 1, 2, 6, 5, 4, 3: 7 hits.

Searching for the autopsy reports:

Data Search (4) + Browse (6) + Bonus (7) = 17 dice

1, 4, 4, 3, 3, 5, 4, 1, 3, 6, 2, 4, 5, 5, 6, 4, 4: 5 hits.

Removing files from comlink:

= 2, 6, 4, 5, 1, 5, 3, 4, 3, 1, 3, 5, 2, 2, 1, 5, 1: 5 hits.
Piss easy. There are some notes there confirming that the cause of death was smoke inhalation, along with some notes to check the blood sample for traces of drugs in case they were a factor, although the doc thinks thats unlikely.
Removing traces of Al and Lelands ID's from the facility system

Same dice as above = 5, 4, 3, 4, 4, 6, 1, 5, 2, 4, 1, 4, 6, 1, 4, 2, 3: 4 hits.

Shutting down the camera system

Hardware (4) + Command (6) + Bonus (7) = 17

= 6, 1, 5, 2, 3, 5, 5, 1, 5, 5, 5, 4, 6, 3, 2, 2, 3: 8 hits.

Planting a databomb on the camera command system to delay any unhacking - level 6 databomb set in place (i checked, no roll)

Erasing footage of us = Edit dice as above = 1, 1, 1, 5, 3, 6, 5, 3, 4, 5, 5, 6, 3, 5, 1, 5, 1: 8 hits.

Time to cheese it. Let the brain frying commence...
No problem right up to shutting down the cameras, at which point an alert is triggered. Ive done the matrix perception test for you: You have been spotted by a Spider. The clean white room graphics that you were in have gone bright red, and the spiders icon (looking like a flying white sphere with a docwagon security logo on the front) is heading towards you. Choice tiem: You can stay, go cybercombat on the spider and then erase the footage, or you can stay and try and erase the footage before he cyber-brains you, or you can just leg it and leave the video footage intact.

Meanwhile, in meatspace, the van arrives at the garage entrance, which is open, and some heavily armed doods are waving you inside.
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Post by Grimmie »

I just realised, am I the only one inside my van?
I'll reverse in and put my trusty ferret by the loading doors.
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Post by HereComesPete »

Chopper is in there with you. In fact, it's probably better for Frank to be down there too...

Joose, can we retcon Frank doing a speedy descent and mounting up as the van sweeps past. If so he'll switch from rifle to shotgun, loading the SnS drum (I don't really want to kill any of the corp guards unless it's desperate times).

If you need rolls for climb down I'll post them tonight.
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Post by Joose »

HereComesPete wrote:Chopper is in there with you. In fact, it's probably better for Frank to be down there too...

Joose, can we retcon Frank doing a speedy descent and mounting up as the van sweeps past. If so he'll switch from rifle to shotgun, loading the SnS drum (I don't really want to kill any of the corp guards unless it's desperate times).

If you need rolls for climb down I'll post them tonight.
Yeah, sure. You would have plenty of time, and falling is unlikely, so dont worry about rolls.
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