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Posted: April 27th, 2005, 7:39
by Gunslinger42
It's a shame that CSS doesn't have the chickens like 1.6 does...
Posted: April 27th, 2005, 13:59
by Sol
it has bananas though :D
Posted: April 27th, 2005, 14:40
by Lee
Woo Elephant Yeah wrote:Surely you mean the cows?
Actually, how great a mod would that be! Lead the farm animals back into their pen :!:
hehe, that would be great, we could replace the hostages with cows, but neither of us can do 3D modelling and I dunno if you can actually change the hostage models. If some one could help us with that we'd definately do it.
Posted: April 27th, 2005, 14:52
by TezzRexx
Gunslinger42 wrote:It's a shame that CSS doesn't have the chickens like 1.6 does...
this
Posted: April 27th, 2005, 15:06
by Lee
Posted: April 27th, 2005, 16:13
by TezzRexx
=D How Handy!
Posted: April 27th, 2005, 16:21
by Lee
Here's our plan, what do you think?
Edit: Added Cargo containers to T spawn and labeled wall.
Posted: April 27th, 2005, 16:34
by mrbobbins
Looks like a good idea, my first thought was that any CT's running along the mud path would get taken out by the T's straight away and the level might need to be bigger to put more distance between the 2 spawn points
Posted: April 27th, 2005, 16:45
by Lee
Yeah, theres a wall at the other side of the river to prevent that, I shouldve really labeled it. It probably will be a bit bigger than it looks, I'm useless at drawing to scale, especially in paint with no rulers.
Posted: April 27th, 2005, 21:50
by Gunslinger42
Paint just wouldn't be paint if it had rulers and all that fancy smancy stuff.
Posted: April 28th, 2005, 2:33
by deject
I would seriously advise not setting up that burning thing. At least put it at the base of the sniper point or inside. This would unfairly discourage sniping, which is a completely legitimate tactic. I would instead suggest limiting the field of view like in cbble.
Posted: April 28th, 2005, 9:46
by Gunslinger42
Hmm, you're probably right. It was just a random idea I had (probably due to my slight pyromaniac tendencies) that Lee thought was good. Oh well, less work for me if it's not included

Posted: April 28th, 2005, 9:50
by Dr. kitteny berk
The fire thing could be cool, but only if done very carefully with some context.
though, it also gives me an idea for something to play with.
Posted: April 28th, 2005, 11:36
by Woo Elephant Yeah
I like the layout of the map, lookin' good so far

Posted: April 28th, 2005, 11:52
by Dr. kitteny berk
ooh, as a thought, make the river easy to get in and out of*, and make it like 10-15' deep, so you can swim in it.
*build it \___/ shape, and displacement map the shit out of it.
Posted: April 28th, 2005, 12:05
by Jinxx
Dr. kitteny berk wrote:make the river easy to get in and out of, and make it ... so you can swim in it.
This!
Posted: April 28th, 2005, 13:33
by Woo Elephant Yeah
Is it possibel to swim in CS:S then? Haven't played a map yet where this is possible
Posted: April 28th, 2005, 13:43
by fabyak
me either but theres bits in the keyboard menu for swimming
Posted: April 28th, 2005, 13:47
by Woo Elephant Yeah
The 5perm's should be strong swimmers

Posted: April 28th, 2005, 13:50
by Dr. kitteny berk
is is possible, i'm just working on a dead basic river prefab, will add it here once it's done
www.brickbuild.plus.com/river_prefab.rar
contains
a bsp
a vmf of the river alone
the vmf the bsp was compiled from