So, I have a tabletop game that I was given for a birthday present.
This game happens to be taking the tabletop playing world by storm.
This game is awesome.
It's
A FUCKING XWING GAME!
Ahem.
Right, so this has been around for a while and some of us might have played it and some might not but believe me when I say this game is fucking ace - but it is.
I'll start with the main game boxset.
It costs 25 quid,contains two miniature TIE fighters and one XWing, 8 dice, pilot cards, upgrade cards, movement dials and movement templates - oh and a rulebook. The miniatures are pre-painted and to a decent standard too,
you might want to repaint them but unless you are a very good painter I wouldn't bother. The level of detail involved in the sculpts is nice too, considering the scale I'm impressed.
The quality of the various other components is also pleasing, the cards and dice are of a standard that I am accustomed to seeing from Fantasy Flight, that is to say - very good.
So, the game.
It is a deck/list builder. Prior to most games a cost limit will be agreed upon, just like 40k or pretty much any other tabletop game, and each player will attempt to create a competetive list of units within that cost limit. This is done relatively simply, each pilot has a cost assosciated with it and additional equipment can be added at extra cost.
For example:
A 50pt limit is agreed on, the Rebel player opts to take Biggs Darklighter and a Rookie Pilot for a cost of 46 points. He also opts to add an R2 unit for an additional 4 points, bringing him up to the 50 point cap.
The Imperial pilots, on the other hand, are cheaper by Rebel standards but are a lot squishier and he opts to take two Obsidian Squadron Pilots at 13 points each and two Academy Pilots at 12 points each.
Depending on the scenario being played the two sides start at opposite ends of a 3x3 foot playing area, each takes turns to place obstacles (asteroids etc) on the table and then the game begins.
Phase one is the planning stage, this involves secretely deciding the manouvre each pilot will execure. These are seleted from a manouvre dial which is unique to each spacecraft (not pilot) and the dials are placed facedown next to the unit it relates to. Next the manouvres are carried out in the order of the pilot with the least skill until all manouvres are carried out. These movements are done by way of a template corresponding to the manouvre selected.
Then the shooting begins, this is done in order of the pilot with the highest skill first. For each attack score attribute an attack die is rolled by the attacker, for each agility attribute a defence die is rolled. Each hit symbol can be counterracted by the defender IF he can roll an evade symbol.
Example:
Biggs Darklighter attacks an Academy Pilot. Biggs has an attack score of three so he rolls and scores one hit and one crit - the third dice rolls a miss. The Academy Pilot has an agility of three so he rolls three defense dice. He manages to roll only one evade symbol and he cancels out the hit (hits are always cancelled before crits) so he is dealt a damage card to represent the loss of one hull point. As the hit was a crit he turns the card over to reveal the consequences of the damage (normal hits are not revealed in this manner, they only count as hull point losses) He reveals a Minor Explosion and he actions the text on the card - Immediately roll 1 attack dice. On a hit result, suffer 1 damage. Then flip this card face down. These cards can have lasting consequences throughout the game, lowering speed, removing pilots ability to make certain manouvres or lowering scores.
Last man standing wins.
A full game isn't quite THAT simple but it's the general idea.
Thats the baisc box.
There are other ships available to buy too - TIE Advanced, Y Wings, B Wings, Slave I, Millenium Falcon, Imperial Shuttles...lots of others and more are released at intervals. These additional ships all include more equipment and pilot cards to tweak your lists with, and some have special rules too. These ARE expensive, at a tenner a pop it's not to be taken lightly BUT when you consider that your lists will only consist of 4 or 5 ships FF have to make their money somehow. Most players actually buy two copies of the box set as a cheap way to accumulate 4 TIES and 2 XWing - saving a tenner and getting all the extra gubbinery too.
Expect to hear a lot about this game.
If you are coming up to not bash at my place in August expect to play this at least once. Multiplayer games can be achieved with each pilot being controlled by one player.