Anery wrote:Dishonoured deserves a mention I think.
The exterior styling is done incredibly well, sure it is Victoriana but it is done well nevertheless. The interiors, especially of the more affluent areas, are well designed and I quite often find myself wandering around looking at the artwork on the walls.
Perhaps not architecture as such but the unique elements to Dishonoured, the crazy whale oil powered electric fences, the guards booths and the rest are distinctive and brutal. Not something I would want to stare at but they do draw your eye.
Gaming architecture
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Re: Gaming architecture
Re: Gaming architecture
There's a very good reason there are resemblances between HL2 and Dishonoured - they were both realised art by director Victor Antonov.
Re: Gaming architecture
Ah yes, I'd forgotten that was one of the first details to come out about Dishonored. Makes sense now!Dog Pants wrote:There's a very good reason there are resemblances between HL2 and Dishonoured - they were both realised art by director Victor Antonov.
Re: Gaming architecture
I wanted to resurrect this thread to comment on Wolfenstein: New Order's amazing brutalist buildings. Nothing says oppression quite like concrete buttresses.

