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Re: Team Fortress 2: Co-op

Posted: August 15th, 2012, 7:46
by Joose
I remember Crate Wars from back in the day. Everyones skin was replaced with crates, and the level was filled with crates. That was brilliant.

Re: Team Fortress 2: Co-op

Posted: August 15th, 2012, 8:13
by TezzRexx
Didn't know there was a TF2 version, either way, it was much fun and we should play it :D

Re: Team Fortress 2: Co-op

Posted: August 15th, 2012, 15:23
by Legoshoes
Image

Re: Team Fortress 2: Co-op

Posted: August 15th, 2012, 16:18
by deject
This is the first update that has me somewhat interested since TF2 went Free-2-Play. Since it went F2P, it's just kinda gone to trading/crafting hell and I just can't be bothered. Co-op, however, is always interesting at some level.

Re: Team Fortress 2: Co-op

Posted: August 15th, 2012, 16:39
by Dog Pants
I've completely ignored the trading and barely bothered with the crafting. It's just old TF2 with loot drops (very) occasionally for me now.

Re: Team Fortress 2: Co-op

Posted: August 15th, 2012, 17:22
by Joose
Dog Pants wrote:I've completely ignored the trading and barely bothered with the crafting. It's just old TF2 with loot drops (very) occasionally for me now.
:above: This. My only interaction with the trading side of things is to reflexively tell people to fuck off when they try to trade, and the only times ive ever done crafting was when I noticed I had a great many duplicate items. I would probably be more interested in the crafting if the interface wasnt balls-awfull.

Re: Team Fortress 2: Co-op

Posted: August 15th, 2012, 17:26
by Legoshoes
I'm one of those suckers that has actually bought keys in the past. I can't be bothered with the trading, I just like unlocking shiny things.

Re: Team Fortress 2: Co-op

Posted: August 15th, 2012, 17:41
by Joose
Legoshoes wrote:I'm one of those suckers that has actually bought keys in the past. I can't be bothered with the trading, I just like unlocking shiny things.
Ah, well, yes. I've done that too. It feels like the box is mocking me.

Re: Team Fortress 2: Co-op

Posted: August 15th, 2012, 17:52
by buzzmong
I've a sizeable collection of crates, I intend to build a mountain out of them. Or at least, a small box hill.

Re: Team Fortress 2: Co-op

Posted: August 15th, 2012, 17:56
by Roman Totale
Dog Pants wrote:I've completely ignored the trading and barely bothered with the crafting. It's just old TF2 with loot drops (very) occasionally for me now.
I really went off TF2 when it went overboard on hats and crafting, but since starting it up again this year and ignoring that side completely, I've been enjoying it more than ever.

Re: Team Fortress 2: Co-op

Posted: August 15th, 2012, 18:07
by friznit
I think I played the Quake mod once.

Coop could entice me to give it a go though.

Re: Team Fortress 2: Co-op

Posted: August 15th, 2012, 19:07
by deject
I have a crate, but they can go fuck themselves if they think I'm going to buy a key to open it.

Image

Re: Team Fortress 2: Co-op

Posted: August 15th, 2012, 20:29
by Sheriff Fatman
Are we doing some co-op'ing then? It's been (literally) years since I've fired up Teef, but if there's some online bumming to be had, I'm in. Just expect me to be even worse than usual.

Re: Team Fortress 2: Co-op

Posted: August 15th, 2012, 21:16
by Legoshoes
Hasn't been updated yet. Tomorrow gaems?

Re: Team Fortress 2: Co-op

Posted: August 16th, 2012, 1:36
by Anery
Update is live and is downloading now.

That is all

Re: Team Fortress 2: Co-op

Posted: August 16th, 2012, 1:52
by HereComesPete
20 minutes or more to wait until a community server space appeared. Not worth it right now. The official servers cost money to join.

Re: Team Fortress 2: Co-op

Posted: August 16th, 2012, 2:01
by Anery
Yeah I read that, and whilst I in no way want to pay I can see their reasoning and it is less than a quid. Ticket lasts until you complete a mission if you fail then the ticket is not consumed - a full group of six people getting to the final point and then dying over and over again wouldn't pay more than the one initial ticket, just saying, not saying that it SHOULD be done but that it probably can...

...though in the interests of science I think we should see...

...for science...

Re: Team Fortress 2: Co-op

Posted: August 16th, 2012, 5:09
by Fred Woogle
I'm up for giving co-op a go, poke me on steam when its time :D

Re: Team Fortress 2: Co-op

Posted: August 16th, 2012, 8:19
by TezzRexx
I'm up for Thurs-gaims.

Re: Team Fortress 2: Co-op

Posted: August 16th, 2012, 10:00
by Joose
I could probably do some thursgames. As long as I get to be medic. Its the only class I dont kind of suck donkey balls at.