Re: POWERS ARE GOE
Posted: May 29th, 2012, 18:01
Some questions/ideas -
How are you going to handle giving out extra points (I assume this for character progression)?
Is that not linear growth as opposed to exponential?
I've been a bit wall of texted by all this re-visit so I'll just ask this - will this suffer from the same problem of 'odd numbers are rounded up' like SR does? IE pay for stat of 3, it's rounded up to 4, pay for stat of 5, it's rounded up to 6. This then allows you to not spend on the those extra attributes but benefit from them in some dice rolls.
If an explosion creates 4 or more different sources of damage, then surely something like a nuke is going to cause mad numbers of different effects that the gm is going to have to keep track of?
How are you going to handle giving out extra points (I assume this for character progression)?
Is that not linear growth as opposed to exponential?
I've been a bit wall of texted by all this re-visit so I'll just ask this - will this suffer from the same problem of 'odd numbers are rounded up' like SR does? IE pay for stat of 3, it's rounded up to 4, pay for stat of 5, it's rounded up to 6. This then allows you to not spend on the those extra attributes but benefit from them in some dice rolls.
If an explosion creates 4 or more different sources of damage, then surely something like a nuke is going to cause mad numbers of different effects that the gm is going to have to keep track of?