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Re: Neverwinter Nights 2
Posted: July 14th, 2011, 20:39
by Dog Pants
Damn, making these things is tricky. I've been enjoying the research into Greyhawk and thinking about the campaign though. There's a D&D game there one day if this fails.
Re: Neverwinter Nights 2
Posted: July 16th, 2011, 10:52
by Anery
Do you need to know the rules of D&D?
Re: Neverwinter Nights 2
Posted: July 16th, 2011, 11:56
by Dog Pants
Not really. It probably helps for character creation, but it's not essential.
Re: Neverwinter Nights 2
Posted: July 16th, 2011, 12:12
by buzzmong
NWN handles all the math.
Re: Neverwinter Nights 2
Posted: July 17th, 2011, 14:25
by Joose
One of the good things about D&D is that you have to try pretty hard to make a bad character. Don't dual class and make sure you read descriptions on stuff, and it's all pretty straight forward.
Re: Neverwinter Nights 2
Posted: July 17th, 2011, 15:15
by Dog Pants
I'm chugging along with this, but it's going slowly. More than likely it'll be an area with some stuff in, and I'll directly control and speak for the NPCs. Which may men lots of pausing.
On the off chance I actually pull this off could interested people put a quick post up about their race/class so I can make a little introduction scenario? Getting the party together is always one of the hardest parts of a campaign.
Re: Neverwinter Nights 2
Posted: July 17th, 2011, 15:29
by Joose
Might I suggest that rather than make all our characters in a vacuum, we list the various roles a well balanced party needs. Then we can pick one, say so here, then go off and make our character. We are in danger otherwise of having a group entirely constructed of 1st level mages or something
Doesn't necessarily matter if more than one person fills the same role of course, as long as all the roles are filled.
I'd quite like to make a rogue, for lockpicking/trap finding duties.
EDIT: Now ive said that, im tempted to try and write some quick D&D things specifically for badly balanced groups. A story based around the idea that everyone in the group is some kind of magic user could potentially be quite interesting.
Re: Neverwinter Nights 2
Posted: July 17th, 2011, 15:36
by buzzmong
An illusionist, a conjuror and a necromancer walk into a tavern....
Re: Neverwinter Nights 2
Posted: July 17th, 2011, 16:31
by Roman Totale
I've gone for a Bard - because they're awesome.
Re: Neverwinter Nights 2
Posted: July 17th, 2011, 18:18
by FatherJack
I was going to remake my ranger Thor, but I think I want to keep him seperate and also I want to have more buttons to press, so Father Jack the drunken Cleric with an inventory full of booze will be created.
Re: Neverwinter Nights 2
Posted: July 17th, 2011, 18:50
by Dog Pants
Joose wrote:EDIT: Now ive said that, im tempted to try and write some quick D&D things specifically for badly balanced groups. A story based around the idea that everyone in the group is some kind of magic user could potentially be quite interesting.
I once came across a pre-written adventure for 2nd ed which was designed for Rogues. Something about stealing something from a tower in the city. Looked pretty good actually, but I never got chance to run it.
Re: Neverwinter Nights 2
Posted: July 18th, 2011, 12:38
by friznit
Hmm, it appears my copy of NWN2 was just that and it's gone the way of the recycle bin sometime ago so my ideas for a frollicking dwarf axe murderer sadly won't come to fruition. Is it even possible to be faaabulous and evil?
Re: Neverwinter Nights 2
Posted: July 18th, 2011, 16:15
by Dog Pants
A homocidal maniac?
Re: Neverwinter Nights 2
Posted: July 18th, 2011, 18:21
by Roman Totale
Re: Neverwinter Nights 2
Posted: July 18th, 2011, 18:30
by buzzmong
That is a terrible terrible pun.
Crikey, this game is taking ages to autopatch. Probably my fault for installing off a many year old retail disk.
What version are you guys? After ~1.5hrs the autopatcher is currently at 1.11.1152, and downloading another.
Re: Neverwinter Nights 2
Posted: July 18th, 2011, 18:40
by Dog Pants
I don't know what version I'm on, but it took bloody ages for me to download it. Like 10 hours. Although that might have been the Steam summer sale.
Re: Neverwinter Nights 2
Posted: July 18th, 2011, 18:49
by FatherJack
You've got
a while to go yet, current (and Steam) version is 1.23 and you have to apply each incremental patch in order. It took me about two nights to patch, the servers seem painfully slow until after about midnight, although you can leave it running and it will do all the patches. That manual patch mirror isn't any faster, best to just leave it going and come back later.
Since DP has the Platinum version if you don't have the two expansions there may be some stuff in his module that looks different to you, but I think it replaces things with default models - ie: bald head man instead of new hairstyle dude.
It takes even longer to patch with the expansions as the recommended method is to install each separately, fully patching in-between. Hilariously one of the expansions accidentally deletes the voiceover file, so there's a 335MB download to replace it in there too.
Re: Neverwinter Nights 2
Posted: July 18th, 2011, 19:55
by buzzmong
It's done now. Didn't take as long as I expected. Still slow though considering it wasn't that much to download.
Re: Neverwinter Nights 2
Posted: December 21st, 2011, 18:22
by friznit
NWN2 Platinum on steam sale for £3.74 today. If I splashed the cost of a glass of wine would people still be interesting in MP sometime?
Re: Neverwinter Nights 2
Posted: December 21st, 2011, 18:28
by Dog Pants
friznit wrote:NWN2 Platinum on steam sale for £3.74 today. If I splashed the cost of a glass of wine would people still be interesting in MP sometime?
Definitely.