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Posted: January 14th, 2011, 4:11
by Baliame
spoodie wrote:Is that Baliame then?
Yes.
Posted: February 24th, 2011, 14:12
by spoodie
Updated original post.
Posted: February 24th, 2011, 17:23
by Legoshoes
Damn... just when i needed the map to figure out where the hell i wandered off to...
Oh well, this should be fun.
Posted: February 24th, 2011, 20:47
by fabyak
press F3, you can figure it out from the co-ordinates
Posted: February 25th, 2011, 0:34
by Legoshoes
Where's the fun in that?
Posted: March 16th, 2011, 19:29
by tandino
Can I get a whitelist homeboys?
Posted: March 16th, 2011, 22:15
by spoodie
tandino wrote:Can I get a whitelist homeboys?
Added, ma digga
Posted: March 22nd, 2011, 11:39
by Dr. kitteny berk
it broke?
Posted: March 22nd, 2011, 11:42
by Joose
seemed broke yesterday.
Posted: March 22nd, 2011, 11:43
by Dr. kitteny berk
spoodie! BROKE!
Posted: March 22nd, 2011, 12:59
by spoodie
I forgot to restart after a shutdown.
Server has to be restarted often as we're running at near maximum memory allocation.
Posted: March 23rd, 2011, 18:01
by Baliame
World is getting too large?
Posted: March 23rd, 2011, 18:34
by FatherJack
Baliame wrote:World is getting too large?
Too
awesome.
Posted: March 23rd, 2011, 19:48
by spoodie
Baliame wrote:World is getting too large?
Could be, but I don't believe that matters too much. The server is the bare minimum spec though, 1GB of RAM. Is anyone having problems with lag, if so how often?
It could be useful if the players with access to ops commands to run a "/stop" whenever they're on. That is if the server is empty or current players don't mind a very brief of interruption. The server will come back fresh within a few seconds.
Posted: April 4th, 2011, 12:46
by fabyak
BTW, the map link on the first post still points to the 5punk hosted page
Posted: April 4th, 2011, 13:13
by spoodie
fabyak wrote:BTW, the map link on the first post still points to the 5punk hosted page

Posted: April 19th, 2011, 18:25
by spoodie
Server updated
Posted: April 21st, 2011, 16:18
by spoodie
I'm planning to move the server to a new provider over the next day or two. We'll have more RAM and so hopefully better performance and less need to restart so much. Plus the ability to use server mods, but with an 8 player limit, which I believe is more than enough for now. I'll get it tested and publish the new IP when it's done.
Posted: April 23rd, 2011, 15:54
by spoodie
Server moved, new address in the first post. Let me know if there's any problems.
Posted: April 23rd, 2011, 20:08
by Stoat
Bizarrely, you can't cover holes with pictures any more. My landlord is going to be livid.