tonight's game (11th feb)
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- Morbo
- Posts: 19676
- Joined: December 10th, 2004, 21:53
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- Morbo
- Posts: 19676
- Joined: December 10th, 2004, 21:53
- Contact:
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- Morbo
- Posts: 19676
- Joined: December 10th, 2004, 21:53
- Contact:
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- Morbo
- Posts: 19676
- Joined: December 10th, 2004, 21:53
- Contact:
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- Master of Soviet Propaganda
- Posts: 7672
- Joined: February 5th, 2005, 19:00
- Location: Birming-humm, England
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That was raaattther woo.
Can I make a teeny little suggestion though, or rather a question? How come we're all using TS, when setting sv_alltalk 0 and using the regular CS Voice Over IP controls would be much easier? Or have I overlooked something? (I didnt actually get a chance to see if CS:S has voice or not).
Can I make a teeny little suggestion though, or rather a question? How come we're all using TS, when setting sv_alltalk 0 and using the regular CS Voice Over IP controls would be much easier? Or have I overlooked something? (I didnt actually get a chance to see if CS:S has voice or not).
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- Morbo
- Posts: 19676
- Joined: December 10th, 2004, 21:53
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CSS does have voice, but it sounds crappy, needs you to press a button to talk, and is always difficult to get everyone at the right volume.
also, using teamspeak allows you to maintain comms accross different servers or between people in the game or not.
not to mention that i rent a server so i can chat to jinxx all the time without any hassle... just seems logical.
also, using teamspeak allows you to maintain comms accross different servers or between people in the game or not.
not to mention that i rent a server so i can chat to jinxx all the time without any hassle... just seems logical.