Page 2 of 2

Posted: April 9th, 2010, 8:26
by friznit
Grimmie wrote:I was going to play this last night, but ended up reading all about track and signal designs on the tutorial Wiki.
:ignore:

I refuse to go anywhere near the wiki, cos all the train modelling geeks there will just show up how terribly inefficient my system is. Mind you, all the signals have me baffled so I'm just making separate tracks for everything atm.

The only irritation is the speed that the AI builds - I can spend 10 mins planning out a trade route (e.g. iron ore > steel mill > goods factory > town) only to have an AI route suddenly pop up and screw the whole thing. I think I might switch to a bus only AI so it leaves my trains the fuck alone (using AdmiralAI atm).

Posted: April 9th, 2010, 9:52
by amblin
.

Posted: April 9th, 2010, 10:44
by fabyak
Need less full stops Mr A

Posted: April 9th, 2010, 10:54
by amblin
.

Posted: April 9th, 2010, 11:02
by fabyak
no u

Posted: April 9th, 2010, 11:10
by amblin
.

Posted: April 9th, 2010, 11:17
by fabyak
yeah? That's what she said!

Posted: April 9th, 2010, 12:01
by friznit
You let her talk?!

Posted: April 9th, 2010, 20:06
by shot2bits
ive sort of got the hang of this, managed to get the starting loan payed off and still have over 100k leftover in about 3 hours ish, im curious about the multiplayer if anyone fancies having a bash at it sometime

Posted: April 9th, 2010, 20:08
by friznit
So er, S2B mentioned 5punkiplayer geekTrains. Hooj map, no AI faggots, coop type play so no fucking with each other's shit yarr, make pretty train stuffs. nfc if there's a dedicated persistent server option or anything, but could be amusing to get drunk of an afternoon and make train tracks?

Should I shejool sommat for Saturday after hangover o'clock?

Posted: April 9th, 2010, 20:28
by shot2bits
that sounds good to me, i was wondering about server side stuff, will have a looksie at bits later if i remember

Posted: April 9th, 2010, 21:31
by buzzmong
And so the destruction of people's lives begins anew...