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Posted: February 7th, 2010, 20:03
by FatherJack
Dr. kitteny berk wrote:I really liked that, just not the gameplay being so open to fucking up randomly if you go to the wrong place too early or something (I'm not quite sure what happened, but it put me right off by ruining the previous 4 or so hours I'd sank into doing not much)
That's always a risk with a game where you can go wherever you want. Either they do like Dragon Age and Oblivion and make absolutely everything scale to your level, or they do it like STALKER and Fallout 3 and have tougher enemies more likely as you progress but still have areas that you'll wish you hadn't blundered into.

Posted: February 7th, 2010, 20:10
by Dog Pants
I really, really prefer the latter. I don't mind getting a kicking if I can just load again and avoid it, and then when I'm strong enough to go back and get my revenge it's all the sweeter. If everything scales then for me there's little sense of achievement. Really spoilt Oblivion for me.

Posted: February 7th, 2010, 21:11
by buzzmong
Dog Pants wrote:I really, really prefer the latter. I don't mind getting a kicking if I can just load again and avoid it, and then when I'm strong enough to go back and get my revenge it's all the sweeter. If everything scales then for me there's little sense of achievement. Really spoilt Oblivion for me.
:above:

It's an RPG, you're meant to get better and by definition, have one over the stuff at the start that was challenging back then.

F3 just wasn't hard enough in general at times I found. Super Mutants Brutes should have been normal Super Mutants in that game, because the normal ones were easy to pick off at level 5.

Compared to F2 where you need to be ~level 15 and kitted out in Power Armour (pref Advancd Power Armour) in order to fight more than one normal Super Mutant showed just how much easier F3 was. It also would have made them appear super and a credible threat for most of the game.

Posted: February 8th, 2010, 9:16
by Dr. kitteny berk
Dog Pants wrote:I really, really prefer the latter. I don't mind getting a kicking if I can just load again and avoid it, and then when I'm strong enough to go back and get my revenge it's all the sweeter. If everything scales then for me there's little sense of achievement. Really spoilt Oblivion for me.
:above:

Problem I had with FO3 was the autosaves, weird crap happened, everyone around me went hostile, game autosaved.

Says a lot about the game that I wasn't relying on manual saves (which I usually do if a game's difficult, or not immersive) Instead, my experience was fucked over by a retard AI dude running up to something that was about to go boom, and dying.

Posted: February 8th, 2010, 9:30
by Shada
I'm trying to think of what situation that could happen in. Autosaves are on rest, wait and area change, so a nonhostile ran into your grenade and then you had a sleep?

Also "everyone is hostile" is fixed by leaving the area and coming back in like a day.

Posted: February 8th, 2010, 9:32
by Dr. kitteny berk
If I knew how it happened, it wouldn't've been a problem :P

Posted: February 8th, 2010, 9:41
by Shada
Well, if you ever felt like playing again this mod should solve that problem. I imagine you disliked more than just an unreliable autosave system and explosive-seeking AI, though.

Posted: February 8th, 2010, 9:46
by Dr. kitteny berk
I don't generally replay SP games, so playing the start of FO3 over didn't appeal to me at all, especially because I was pissed off with it.

Posted: February 8th, 2010, 10:02
by spoodie
I have around 500-600 save games for Fallout 3, that's how you do it. :)

Posted: February 8th, 2010, 12:47
by deject
spoodie wrote:I have around 500-600 save games for Fallout 3, that's how you do it. :)
hahaha yeah me too. I usually end up with 150-200 saves in one playthrough.

Posted: February 8th, 2010, 12:54
by Grimmie