Real time strategy

Talk on any game/console that doesn't have its own forum, including browser-based games

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Grimmie
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Post by Grimmie »

Added Universe at War, Battleforge, and DEFCON.
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Post by Joose »

Grimmie wrote:Battleforge
I would say more on this than what you have said, but most of it would be a grounding on the way of playing the game, as bits of it are totally different to standard RTS's. The most important points are:

There's very little base building. If you like building big bases, don't bother. If you like fighting and actual tactics, rather than just "build a squillion doods, rush enemy", then its ace.

It is totally free. You can buy booster packs, but you get enough for free that you could easily play this for ever quite successfully. If you do get into it, you will want to buy cards, but then you can just spend as much as you feel like.

It is bastard hard, but there is a lot of co-op stuff in it too. Some of the co-op is 4 players too. I've managed some of the maps with less than a full compliment of players, so even if you were utter shite at RTS's, you could be carried a bit by the other players. And anyway, it being so rock hard makes it damn exhilarating!

If people are interested (and did I mention that its free?) I would be happy to show them the ropes.
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Post by Dog Pants »

Oh yeah, BattleForge. I've got that. It's not bad.
Grimmie
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Post by Grimmie »

Added dawn of warts.
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Post by Imperatore »

Anything old really. C&C, Red Alert 1&2, Age of Empires I & II and erm thats it really.
Tiberium Sun at a push.
Baliame
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Post by Baliame »

Dungeon Keeper 2 or Populous 3 anyone? Far as I know, both is still online-able.

Oh, also, Sacrifice. I'm not sure about that one though.

Anyway, I'm sure there's space for awesome old games with low polygon count graphics?
Grimmie
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Post by Grimmie »

Added Dawny wars II, and Sins of a Solar Empire.

Dunno what I'd glass Dungeon Keeper as, maybe it's more god-game than RTS?
The Anno series is also questionable, city-management is almost a genre in itself nowadays.
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Post by Dog Pants »

Just installed DoW2 again.
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Post by Baliame »

Well y'know, it's real time and you build stuff, so you could call it an RTS.
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Post by Joose »

Baliame wrote: Oh, also, Sacrifice. I'm not sure about that one though.
Sacrifice was awesome. Bonkers, but awesome.
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Post by Anery »

Supreme Commander?
Grimmie
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Post by Grimmie »

Didn't play it enough to give a comprehensive view, but I'll put it on my list.
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Post by Anery »

Grimmie covered DoW II pretty neatly earlier, but one new DLC mode he missed out was Last Stand, and to be fair to the game I think it deserves its own review.

DoW II left me feeling pretty underwhelmed, levels were good looking but unvaried, objectives repetitive and combat monotonous. However, DoW has been pulled back from the brink with the latest co-op mode available to play.
Last stand is co-op survivor mode, yes, I know there are lots of games doing this at the moment - consider it L4Ds legacy - but this one is really worth a look in. The best way to describe it is mmo-rts-top down shooter, because that is what it plays like.
Starting up LS mode you get to choose between three "heroes" Eldar, Orc and Space Marine. Each have their own starter set of wargear that grants certain abilites and bonuses, new wargear is gained by levelling up your hero, which you do by gaining XP which you accumulate through kills etc during a round. Once you have set your loadout you can select two other friends to play with or let the computer match you up with two other randoms - these can be any level, I have played alongside a level 19 and a level 3 in the same round. The rounds themselves take place in a small circular arena with four entrances through which the waves of enemies pour, each wave getting bigger and badder until wave 20 which is the limit - or you all die.
As I said earlier, each hero has its own set of wargear which grants distinct abilities, these drastically affect your style of play and each plays differently:

Eldar
Initial loadout for your eldar includes a pistol and a sword with extra equipment granting shields and a groovy confuse ability that if used correctly will turn an enemy units on its allies. Play style for eldar seems to be lots of damage and then running away when you start to get hit coupled with bubbling your teamates when they get into situations a bit too hairy. Later abilities include mass teleport which is handy for getting the whole squad out of trouble.

Orc
The first of the heros that I played the orc is the healer and ranged attack of the group. Initial loadout includes a choice between a flamethrower and a heavy bolter, teleportation, heals and mines that slow the advancing enemy. Initially I forgot to even loadout my orc, so my first round was spent in utter confusion, however things did improve when I worked out how they play, shooting and teleporting to another location whilst throwing out heals where required. Not seen any high levels of these to say what skills are available later on but I suspect powerful group heals and aoe.

Space Marine
Last and certainly not the least are the religious nutjobs with a gun fetish - no not mormons, its eveyones favourite power armoured evangelical - the space marine.
The space marine is your upfront damage dealer, I only played this one for a few short rounds due to the sheer amount of space marines out there. Initial loadout is the least varied of the lot, choice between a 2 handed plasma gun or a pistol and sword. Abilities are charge and attack and charge - so initially you are pretty much a traditional mmo tank. later abilities and armours allow the summoning of a dreadnought, jump packs and some heavier guns or melee weapons

The only thing letting this mode down is the variety, not of the enemies - there are plenty of them - but of the maps, or map, there is only one. More variety in maps and more intricate scenary to hide around and fight between would make this mode a lot more enjoyable and extend play time by a considerable amount but as it stands it is a welcome diversion and will provide a fair few hours of extra gameplay and perhaps a look in at how a 40k mmo would work.
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Post by Dog Pants »

After a quick game I can confirm that DoW2's survivor mode is quite fun. I also fucked up kitting out my bloke, and even ended up with the wrong one. But now I have a fully equipped pink Orc. Unfortunately I can't create a custom logo for it;

" Microsoft is afraid Space Marines with pictures of dicks on their shoulders might sully the otherwise perfectly acceptable experience of skewering your enemies"

Damn, they saw me coming...

Image
Dog Pants
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Post by Dog Pants »

I'm going to reiterate how enjoyable Last Stand in in Dawn of War II. Played probably 5 rounds last night and the teamwork aspect between the three characters really works well. We've been discussing tactics for beating those difficult rounds today in work, such is the effect it's had. If the WH40k MMONG is similar then it might be worth getting.
Grimmie
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Post by Grimmie »

Added two more spacey RTSseses..

Homeworld 2, and Star Wars: Empire at War.
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Post by bomberesque »

Grimmie wrote:Homeworld 2.
Grim, have you managed to run this on Fista? I had problems, especially with camera control. the interwebs were full of 2 year old talk about a fix, but I never found it.........

great post btw, you got me playing C&C Tib wars again ... sadly it just served to remind me what I didn't like about it the first time; unit selection was difficult enough that I ended up just blobbing the enemy all the time which, ofc, isn't very effective. Actually I paid some attention to the command keys this time and perhaps I'll have another go. But it should be visually intuitive for a 40 year old DAMMIT :shakefist:
Grimmie
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Post by Grimmie »

Yeah, C&C3 did sort of suffer from that. It didn't help that there wasn't much difference between the tanks other than the anti-personnel ones (like the NOD Flame tank), so you often did just push them all forward at once. Shame that.

As for HW2 on Fista, the last time I played it was on XP, so I've no idea.
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Post by deject »

The lack of World in Conflict in this thread makes me sad. :( I enjoyed the single player campaign immensely and the multiplayer requires tight teamwork to succeed.
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Post by Akiakaiu »

Mordeth got me to play Battle Forge, but I think I lost my co op buddy.
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