How far are you away from it now?Joose wrote:
Dont worry though, I've almost finished my character creation thingy now, which should make it a lot easier. It automates all that shit for you (I hope)
Eclipse Phase
Moderator: Forum Moderators
-
- Boba Fett
- Posts: 1027
- Joined: June 5th, 2005, 8:26
- Location: Las Vegas of the North, Blackpool
- Contact:
-
- Ninja Pirate
- Posts: 1520
- Joined: December 3rd, 2008, 21:36
- Location: Derby
-
- Turret
- Posts: 8090
- Joined: October 13th, 2004, 14:13
- Location: The house of Un-Earthly horrors
Woop Woop!
Character creating tool thing is done!
Well, mostly done. Done to a point of being useable and not offending the eyes so much you will instantly die. Which is good enough for you to grab it, test it, and tell me all the ways in which I have fucked it up.
Enjoy: Downloadlinky
Character creating tool thing is done!
Well, mostly done. Done to a point of being useable and not offending the eyes so much you will instantly die. Which is good enough for you to grab it, test it, and tell me all the ways in which I have fucked it up.
Enjoy: Downloadlinky
Yay! Looking good Joose. I've utterly forgotten how to do character creation, but it looks like you could use this to create something with a minimum of knowledge. Feel free to use my pretty but not very functional sheet for populating if you get round to that bit.
Since it looks like people are likely to start creating characters soon then, I'll have a think about writing up a framework for a starter campaign. I'd like this to be a lot more personal and player driven than SLA, so if people can give me some character leads and maybe coordinate to give their characters a bit of compatibility that'll make things a whole lot easier.
Since it looks like people are likely to start creating characters soon then, I'll have a think about writing up a framework for a starter campaign. I'd like this to be a lot more personal and player driven than SLA, so if people can give me some character leads and maybe coordinate to give their characters a bit of compatibility that'll make things a whole lot easier.
-
- Ninja Pirate
- Posts: 1520
- Joined: December 3rd, 2008, 21:36
- Location: Derby
-
- Throbbing Cupcake
- Posts: 10249
- Joined: February 17th, 2007, 23:05
- Location: The maleboge
That was always the plan, but if someone else wants to run it I'll carry on with SLA happily. It's only going to be a temporary diversion from SLA to stop people burning out on it anyway, so if someone else wants to take it off me later I'm more than happy.HereComesPete wrote:So Pantsu is running it?
I remember taking a look at the system and thinking that the character creatino was the most complicated bit and that the game isn't so bad. I might be talking out of my hoop though.buzzmong wrote:I've just had a quick flick through the book, rather complicated at first glance stats wise, although I've not read the combat or character creation chapters properly yet.
-
- Ninja Pirate
- Posts: 1520
- Joined: December 3rd, 2008, 21:36
- Location: Derby
-
- Ninja Pirate
- Posts: 1520
- Joined: December 3rd, 2008, 21:36
- Location: Derby
The background gets confusing, there's a lot to take in and keep a track off, but that should make for an interesting game as the players can't use OOC knowledge as much, meaning it'll be fresh.
The character creation is wierd, but Joose's guide makes it a hell of a lot easier, and it looks like it'll be fun just on what you can do with the stats alone.
I havn't got to equipment and mods yet... so I may loose my enthusiasm for the system still, but so far its shaping up nicely.
The character creation is wierd, but Joose's guide makes it a hell of a lot easier, and it looks like it'll be fun just on what you can do with the stats alone.
I havn't got to equipment and mods yet... so I may loose my enthusiasm for the system still, but so far its shaping up nicely.
Equipment's weird. Since it's all created in a machine like those in Star Trek then there aren't different types of anything. So you just get an assault rifle, rather than a choice of several different ones. Since your physical presence isn't as important though it probably works well - you don't care if you lose all your gear, it's easily replaced.
I'm hoping that by making individual missions and plot lines tailored for each character I'll hold enthusiasm that way, but I need to know the characters in advance before I can start writing for that.
I'm hoping that by making individual missions and plot lines tailored for each character I'll hold enthusiasm that way, but I need to know the characters in advance before I can start writing for that.
-
- Throbbing Cupcake
- Posts: 10249
- Joined: February 17th, 2007, 23:05
- Location: The maleboge
-
- Ninja Pirate
- Posts: 1520
- Joined: December 3rd, 2008, 21:36
- Location: Derby