Posted: November 30th, 2006, 10:23
Fea ... PvP
Yeah, and alt could salvage quite happily
Yeah, and alt could salvage quite happily
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kenny has all of those skills plus more for the R&D, thought they were needed for production so bought and trained them all. if you want skills like quantum etc ... go to gmlh pos and look in skills section there are extras there right now for the taking. if u would like to donate to dolly for what u take that would be nice but it is not necessary just take what u likeMiro Mishu wrote:Alright.. I did some homework today and:
I started 2 R&D agents at lvl2 earning me just under 50 RP's a day for caldari starship engineering.
What this means to you: I have entered into the most sought after competitive field for R&D. I will be also entering into Quantum Physics when I train it up a few along with getting more Agents. (1 per lvl of Research Management + 1 base just for playing the game.)
So if everything i've read is true.. BPO's are given out thru a lottery based system. Each RP you have gets you an entry into the lottery. As an example I will have 100 RP's between two agents after today. If they were to give out a thousand Nighthawk BPO's tomorrow I would have 100 chances to win it. This competes with *everyone* else who is researching the same skill as me and at the same skill level (i compete against people who are using lvl2 agents.) So my chances are slim to none, as people have a gazillion RP's and its only gonna rise. Now realistically, the nighthawk is only going to be available to lvl4 agents, but for sake of simplicity i used it as an example.
So.. I plan on running 2 Caldari Starship Engineering @lvl2 and two Quantum Physics @lvl2 then running missions for those 4 agents and earning enough to get to a lvl3 agent, then running missions for him to get to lvl4. Once at level 4 I will be cancelling 1-2 of my lvl2 agents and re-assigning to a lvl4 agent.
The terrible thing is: if you cancel the agent you lose ALL RP's earned thru him.
Anyhow, i'm spreading out my fields of research a bit due to the fact that the most popular choice (caldari starship eng) has the least chance of getting somthing whereas Quantum Physics is less popular and yeilds a higher chance of getting somthing due to less demand and people acutally doing the skill.
Easy production? pff. From what I've heard if you salvage from NPCs it'll take you days to get enough parts to make one rig, you get 1 or 2 salvage parts per NPC and they need around 300.centerededgedesign wrote:On the note of rig production, Dres got a donation from a past Fw4pper/5punker and bought a set of electronic rig bpo's last night. Johnny is going to skill up to research them and get into some easy production that will make some generally handy rigs, (maybe for sale, maybe for corp use, have to see).
But yes, we should all be salvaging like crazy whilst ratting! Those goodies are probably going to be sellable too as the market gets going on rigs. More isk ftw!
Except they need to make them hard enough to build in order to keep the economy going. If they're too easy to make, then everyone can do it and they'll be worth next to nothing. I'd expect a lively trade in the parts as well (same as people trade in minerals - not everyone builds ships). Remember that only the rigger needs to have the skills to fit them - the pilot doesn't. Once a ship is rigged, it can be sold on contract for anyone to fly and only loses the rigs if it's repackaged.Lee wrote:
Easy production? pff. From what I've heard if you salvage from NPCs it'll take you days to get enough parts to make one rig, you get 1 or 2 salvage parts per NPC and they need around 300.
CCP really need to fix this or no one will bother making them, their build reqs need lowered by alot and the salvaging amounts need increased.
They also have to be easy enough to make that people will bother, right now they arent, there still isnt any rigs on the market and theres barely any materials on the market. What little materials do end up on the market get sold for 20 mil, that would mean a single rig would cost 6 billion isk to make.friznit wrote:Except they need to make them hard enough to build in order to keep the economy going. If they're too easy to make, then everyone can do it and they'll be worth next to nothing. I'd expect a lively trade in the parts as well (same as people trade in minerals - not everyone builds ships). Remember that only the rigger needs to have the skills to fit them - the pilot doesn't. Once a ship is rigged, it can be sold on contract for anyone to fly and only loses the rigs if it's repackaged.