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Posted: October 21st, 2009, 21:28
by deject
deject will go over to the APC.
Hey, I'm from squad Five Punk, we've been tasked to make the assault. Can anyone give me a run down of the situation?

Posted: October 21st, 2009, 21:42
by Dog Pants
Op wrote:Hey there. You're the assault squad huh? Looks like Kirk's going to have us covering the garage and a few other squads covering any other potential exits. Looks like they've got Enforcers and the odd Op posted as snipers in the buildings. They look to be in the boardroom on the top level, but they can't make friend from foe through the filtered glass. There's an Oyster in there with building plans and stuff.

Posted: October 21st, 2009, 22:04
by Grimmie
Once the various squad members have made themselves known I'll duck into the APC and sit down.
Grimmie wrote:Hey Brains, gimme a hand here.
If Deject can turn the Oyster on and get the maps up on screen I'll have a look at the various plans and formulate the best points of entry, and try and identify any unusual ones we can use to our advantage.

Detect - Finding hidden entrances
1,10 +5 = 16

Tactics - Troop deployment
10,7 +7 = 24

Posted: October 22nd, 2009, 3:09
by deject
Computer Use: 4, 4 + 4 = 12

Posted: October 22nd, 2009, 4:49
by The Shutting Downs
Eraser wrote:Sorry I'm late boys an girls, you wouldn't beleive the week I'm havin!

So, d'we get to cause some carnage now?

Posted: October 22nd, 2009, 6:19
by Grimmie
Oh Pants, I meant to ask how the blue went during downtime?
Was there any action during the first day, or did I lose interest?

Posted: October 22nd, 2009, 7:22
by Dog Pants
Grimmie wrote:If Deject can turn the Oyster on and get the maps up on screen I'll have a look at the various plans and formulate the best points of entry, and try and identify any unusual ones we can use to our advantage.
It's already on and already has the maps. The Shivers (one regular, one Enforcer) and Op are already studying it. There's a number of entrances, from bottom to top;

A small armoured maintenance hatch to the sewers in the lowest basement level.
An armoured maintenance door to the sub-street level maintenance tunnels on the top basement level (I think, I don't have my notes handy).
The front entrance. You can see that from here. The whole, large, lobby is glass walled and very transparent.
A large sliding glass door at the rear of the lobby.
Grimmie wrote:Oh Pants, I meant to ask how the blue went during downtime?
Was there any action during the first day, or did I lose interest?
You didn't get time to do it, this Red came in only a couple of days after the last one.

Posted: October 22nd, 2009, 11:10
by Baliame
Brainrot arrives, spots Grimmie getting in the APC and walks over.
Brainrot wrote:I'm guessing from Sir Facepaint here that you must be the notorious squad Five Punk. You've probably heard I've been assigned to y'all, name's Brainrot. What's going on here?

Posted: October 22nd, 2009, 13:37
by Grimmie
Grimmie flicks his fingers towards Brainrot fonzie style.
Hey hey! Welcome to the team, Brainrot. I'm Grim. Our squad leader is around here somewhere. I'm just checking some maps to see what the hell we're meant to be doing here. We could go for the direct approach and storm the lobby from front or back, or go creepy-creepy. We've had bad experiences with the direct approach in the past.

Hey..

Hey Dirk? DIRK? New guy here.

Posted: October 22nd, 2009, 14:25
by deject
Hello Brainrot. I'm already liking you more than the last Brain Waster we ran into. Anyways, we don't have much time for introductions, but my name is deject and I'm the squad scout. I like to sneak about unseen and stalk my prey.

Anyways, I think we should either go for the sliding doors in the rear of the lobby or go for the maintenance door on the first basement level. I wouldn't hold any hostages down there, and I'd bet it's far enough away from wherever the DarkNight bastards are holed up so we will have a better chance of retaining the element of surprise going in that way. Any thoughts?

Posted: October 22nd, 2009, 18:14
by Dog Pants
The building, by the way, is split into 250 floors with a large underground car park around the basement levels and a column up the centre containing two large elevator shafts and a stairwell. The underground levels are dedicated to storage, maintenance, security, and domestic staff. The upper levels are dedicated to offices and their staff. As the floors get higher so does the importance of the occupants, terminating in the boardroom at the top.

Posted: October 22nd, 2009, 21:26
by randomgazz
I'm really hoping for a Germanic Alan Rickman in there somewhere.

Posted: October 22nd, 2009, 21:27
by Dr. kitteny berk
randomgazz wrote:I'm really hoping for a Germanic Alan Rickman in there somewhere.
:lol: :above:

Posted: October 22nd, 2009, 21:42
by Baliame
Brainrot takes a peek at the available material and begins brainstorming.
Brainrot wrote:Can't really count on an element of surprise all the way through such a huge building. Guessin' there's going to be patrols, increasing amount of them as we get higher. Painful it may be to admit, but deject's right and we shouldn't take the fuckers head on. Maintenance sounds like a good option, if shit goes down as planned, we could get higher and take some out quietly before all hell breaks loose.

Posted: October 23rd, 2009, 8:01
by Grimmie
Rooo-maaaann..

Posted: October 23rd, 2009, 13:02
by deject
Have we done a roll call yet? If we have more than 6 we might try splitting up into two teams or I could go it alone for a bit as well.

Posted: October 23rd, 2009, 14:04
by Baliame
By the looks of it so far we have Dirk, Grimmie, Deject, Eraser, Kr'trr and Brainrot. Which is 6.

Posted: October 23rd, 2009, 18:40
by Roman Totale
Dirk wrote:Just to be clear, is the boardroom on the very highest level? I'm curious as to their escape plan. I doubt they'd want to try and escape back down the building. Is there any sort of emergency access to and from the boardroom? Or a secret landing pad? I'd have thought that even in the case of a fire the directors would want to be out pretty damn quickly. Is there any side of the building that isn't covered by windows?

Brainrot has the right idea - we want to get up there without encountering anyone. K'trr, are you going to be able to work with that? I understand your traditions, but if we start a fire fight before we're even half way up then we can kiss goodbye to the survivors.

Has any contact been made with the DN ops yet? Are they requesting a ransom or anything?

How is it coming along tracking down those unaccounted employees?

Posted: October 23rd, 2009, 19:37
by Dog Pants
Who are you talking to?

Posted: October 23rd, 2009, 19:54
by Roman Totale
erm, a combination of Ms. Kirk and the Shiver chaps near the APC.