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Posted: September 3rd, 2006, 2:25
by FatherJack
Posted: September 3rd, 2006, 6:03
by Fred Woogle
Posted: September 3rd, 2006, 9:18
by mrbobbins
I have this as it came with Quake 4, although Prof still has the DVD!...
Posted: September 3rd, 2006, 16:21
by Fred Woogle
I don't think I have it with my Quake 4 :/
Posted: September 3rd, 2006, 16:25
by Dr. kitteny berk
Ty aka Sir Die Aloty wrote:I don't think I have it with my Quake 4 :/
That.

Posted: September 3rd, 2006, 17:30
by mrbobbins
The Speshul Edishun came with Quake 2
Posted: September 3rd, 2006, 17:30
by Dr. kitteny berk
Just had a looksee, seems quake 2 evolved is the prettiest mod.
wonder if there's any high poly model packs

Posted: September 3rd, 2006, 17:32
by deject
yeah, I'm going to test Q2Evolved with the co-op mod just to see if it works.
Posted: September 3rd, 2006, 17:40
by Dr. kitteny berk
anyone gonna give us a link to the coop mod?

Posted: September 3rd, 2006, 17:45
by deject
Dr. kitteny berk wrote:anyone gonna give us a link to the coop mod?

http://www.coopordie.com/
Posted: September 3rd, 2006, 17:46
by Fred Woogle
I had edited 1st post with all the links, I will contrinue to if new mods get posted

Posted: September 3rd, 2006, 17:47
by deject
it seems that Q2E doesn't play nice with it, so EGL is the way to go.
Posted: September 3rd, 2006, 17:48
by Fred Woogle
deject wrote:it seems that Q2E doesn't play nice with it, so EGL is the way to go.
and your next task you padwan, work out how to make EGL work with xfire

Posted: September 3rd, 2006, 17:51
by Dr. kitteny berk
Ty aka Sir Die Aloty wrote:
and your next task you padwan, work out how to make EGL work with xfire

easy. give the xfire custom game install path say "C:\Quake 2\egl.exe"
Rather than "C:\Quake 2\quake2.exe"
gah, they fixed that trick
erm, rename egl.exe to quake2.exe?
Posted: September 3rd, 2006, 17:52
by deject
Ty aka Sir Die Aloty wrote:
and your next task you padwan, work out how to make EGL work with xfire

Unless you want to start a huge petition on the xfire forums it ain't going to happen.
Posted: September 3rd, 2006, 17:57
by Fred Woogle
Dr. kitteny berk wrote:
erm, rename egl.exe to quake2.exe?
this am work! thnaks
anyone game?
Posted: September 3rd, 2006, 18:04
by deject
Dr. kitteny berk wrote:
easy. give the xfire custom game install path say "C:\Quake 2\egl.exe"
Rather than "C:\Quake 2\quake2.exe"
gah, they fixed that trick
erm, rename egl.exe to quake2.exe?
ah nice
Posted: September 3rd, 2006, 23:22
by cashy
just been playing it through with non of the mods for the first time, its amazing how much fun this is considering its age.
Posted: September 3rd, 2006, 23:24
by Dr. kitteny berk
omg, warez for whenever fatherjack wants to remove his.

Posted: September 5th, 2006, 21:35
by FatherJack
Yeah, Ty or mod pls change link on first page to the doc's mirror - mine isn't going anywhere right away, but it's not a solid one.