Page 2 of 3

Posted: April 17th, 2009, 13:51
by Baliame
Java continues to be evil.

Posted: May 19th, 2009, 18:53
by deject
Update! http://www.apathymachine.com/beardz/

Version 0.85:
- Added notification when snake eyes are rolled in SLA
- Added menu bar
- Added informational About dialog
- Fixed window size so the GUI doesn't go pearshaped

I'm also going to see if I can do this in C++ for some practice as well. I have a very important class in C++ next semester and I am terrible at it.

Posted: May 19th, 2009, 19:01
by Dog Pants
Pffft, had to spam that to get a double 1. Nice touch.

Posted: May 19th, 2009, 19:02
by deject
hehe, I did the same thing to test and make sure it works. I think it's almost to the point where I can call it quits, but there still a bit more polish to be done.

Posted: May 19th, 2009, 19:28
by Dog Pants
Yep, looking good. Easier than the WotC one. How easy would it be to add a few options to enter skill, tick range, aim, rate of fire, stuff like that so it can work out your modifiers? That would be very handy in a game as complicated as SLA.

Posted: June 4th, 2009, 15:26
by deject
UPDATE!

Version 0.9:
- Added BEARDZ!
- Changed unecessary usage of ArrayList to int[] arrays
- Fixed About message

Posted: June 4th, 2009, 16:22
by Baliame
Dog Pants wrote:Yep, looking good. Easier than the WotC one. How easy would it be to add a few options to enter skill, tick range, aim, rate of fire, stuff like that so it can work out your modifiers? That would be very handy in a game as complicated as SLA.
Very easy.

Posted: June 4th, 2009, 16:29
by deject
That would be doable, for sure. The hardest part would be modifying the GUI for all those boxes, but it would definitely work.

Posted: June 4th, 2009, 16:47
by Dog Pants
Fair point. I can't think of an easy way around that at the moment. There's a fairly good list of modifiers on the wiki though if you want to have a fiddle.

Posted: June 4th, 2009, 17:19
by Baliame
Looking at that I have a question. There is this target table where it writes a modifier for each body part, -4 for head, -3 for arm, -2 for leg. Now under it in the big collective table it says arm -1, leg -3, head -4. Is that some sort of additive thing or is one of those tables wrong?

Posted: June 4th, 2009, 17:27
by deject
According to the book, the modifiers are 0 for torso shot, -2 for leg shot, -3 for arm shot, and -4 for a head shot.

Posted: June 4th, 2009, 18:02
by Dog Pants
Well spotted. Unfortunately FF keeps capitalising my username so I can't log in. It's -2 for arm hits.

Posted: June 6th, 2009, 20:56
by Baliame
deject wrote:According to the book, the modifiers are 0 for torso shot, -2 for leg shot, -3 for arm shot, and -4 for a head shot.
I couldn't find those values in my copy of the book, what I did find was -1 for arm, -3 for leg and -4 for head.

EDIT: Okay, I did. It's odd though. It says my values on page 121, yours on 123. Unless mine go for hand to hand combat...

Posted: June 8th, 2009, 15:53
by deject
FAIL! Apparently the added BEARDZ is not working for the JAR file. If you save the beard emoticon from 5punk to the same folder as the JAR it works properly. I'm working on it.

EDIT: FIXED NOW!

Re: 5punk BeardyRoller

Posted: January 8th, 2012, 4:10
by deject
Since we're going to be playing some more games that could be served by specific dice rollers, I've decided to spend some time and update my dice rolling app.

On my list at the moment I have the following updates to make:
- Add support for WH40K Death Watch and Eclipse Phase RPGs
- Update GUI to a tabbed pane system to better support multiple game dice rolling systems

Do you guys have any suggestions for other games that I should add or features you'd like to see?

EDITZ: I've set up a GitHub for this project so that the source codez are easily visible and to actually keep track of changes made instead of trying to just remember what I've done.

https://github.com/deject/BeardyRoller

Now if I only had more practice using Git in the first place... :(

Re: 5punk BeardyRoller

Posted: January 15th, 2012, 4:35
by deject
Finished adding my Eclipse Phase roller!

http://www.apathymachine.com/beardz/Bea ... _v0.92.jar

- Changed layout to a tabbed pane
- Added support for Eclipse Phase RPG
- Cleaned up some comments

Re: 5punk BeardyRoller

Posted: January 15th, 2012, 11:04
by Dog Pants
Nice work Deej, that will now replace the old beardyroller on my desktop. The EP tab had me worried for a second, I rolled 0,0 on the first click.

Re: 5punk BeardyRoller

Posted: January 15th, 2012, 12:31
by Joose
Thats rather good!

In case you are taking requests: would it be possible to do multiple rolls, and/or get some sort of log? That would be super handy for GMing, when doing things like initiative rolls for goons.

Re: 5punk BeardyRoller

Posted: January 15th, 2012, 17:19
by deject
Joose wrote:Thats rather good!

In case you are taking requests: would it be possible to do multiple rolls, and/or get some sort of log? That would be super handy for GMing, when doing things like initiative rolls for goons.
Hmmm, the easy way would be to output to a text file, and put in a box for how many rolls you want to make. Should be fairly easy.

Re: 5punk BeardyRoller

Posted: January 15th, 2012, 23:09
by Joose
That sounds ideal!