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Posted: January 7th, 2009, 3:00
by Dr. kitteny berk
Anhamgrimmar wrote:Also, DoD:S can has? Plz?
Only if you can justify the completely random recoil on the weapons.
Posted: January 7th, 2009, 6:49
by Baliame
Posted: January 7th, 2009, 8:11
by Dr. kitteny berk
Looks interesting.
if there's enough demand for a DoD:S server, we can have one.
edit: shame it appears the mod died ages ago.
Posted: January 7th, 2009, 12:39
by Baliame
It should still work with a current DoD in-5punk, if there is interest.
Still available on
ModDB.
EDIT: Nevermind, it does not appear to be functioning properly.
Posted: January 8th, 2009, 10:52
by spoodie
I tried some CSS last night and it was easy to pick it up again. Still has annoying sounds (which I disabled right away), constant complaints of cheating and calls for votebans. The old girl hasn't changed.
Although a lot of servers have this pointless Deathmatch mod. Why not play a DM game?

Posted: January 8th, 2009, 14:40
by Baliame
Normal CSS is still as boring as ever indeed.
Posted: January 8th, 2009, 14:59
by spoodie
I don't think I made it clear but I did quite enjoy the brief game I played. I was a little negative.
Posted: January 8th, 2009, 16:32
by Baliame
You did make it clear that you enjoyed it, my response was directed at "The old girl hasn't changed.".
Posted: January 8th, 2009, 19:04
by Fred Woogle
I will put my CSS in your CNN
Posted: January 14th, 2009, 7:09
by Dr. kitteny berk
Dr. kitteny berk wrote:Map cycle fettles can be done, work that out between yourselves.
...
you have 12 hours to comply.
Posted: January 14th, 2009, 7:18
by Grimmie
If map cycle is currently:
In cycle - "Everything we usually play"
Out of cycle - "Everything we don't usually play"
Can you change it to:
In cycle - "Everything we don't usually play"
Out of cycle - "Everything we usually play"
Ta.
Posted: January 14th, 2009, 7:21
by Dr. kitteny berk
Code: Select all
de_dust
de_aztec
de_cbble
de_chateau
de_dust2
de_piranesi
cs_italy
cs_havana
cs_office
de_train
cs_compound
de_prodigy
de_tides
de_port
de_inferno
cs_assault
de_nuke
cs_militia
is the maplist, sort it yourselves.
I'm not gonna put them all in for obvious reasons, like the fact a css game rarely lasts 5 maps.
Posted: January 14th, 2009, 9:42
by deject
chateau
piranesi
havana
train
compound
prodigy
tides
inferno
nuke
militia
Posted: January 14th, 2009, 12:14
by Grimmie
deject wrote:chateau
piranesi
havana
train
<s>compound</s> Dust 2
prodigy
tides
<s>inferno</s> Aztec
nuke
<s>militia</s>
?
Posted: January 14th, 2009, 12:25
by buzzmong
deject wrote:chateau
piranesi
havana
train
compound
prodigy
tides
inferno
nuke
militia
I need to have play and might tailor it a bit, but Deej's list is fine.
Posted: January 14th, 2009, 12:44
by Grimmie
Worth reducing rounds to 8? Ie.
TvCT, CTvT,
TvCT, CTvT,
TvCT, CTvT,
TvCT, CTvT,
Dunno what we have it on at the moment, but it seems to last forever.
Posted: January 14th, 2009, 12:47
by ProfHawking
That list looks cool, but WHERE IS AZTEC?
its a classic, we need that.
Also, i think with the votemap thing set up as it is, we can have quite a few in there no? lets just add more, better safe than sorry and choose them according to what people want to play.
Posted: January 14th, 2009, 13:04
by Mr. Johnson
shorter rounds might be a good idea as well.
i should read the other replies before i post...

Posted: January 14th, 2009, 14:57
by Dr. kitteny berk
All of that stuff is done, apart from the mapcycle.
I'll put that in once someone puts the prefixes on it.
Posted: January 14th, 2009, 15:17
by Dr. kitteny berk
Also, do you want a time limit?
and how short do you want the rounds to be?
Our usual is 5 minute rounds and a 20 minute time limit on each match.
Given you've complained about it lasting forever and asked for 8 rounds, I can only assume you want maps to last less than 20 minutes, so that's at *most* 2:30 a round.
but, if that's what you want...