CSS Revival

Where we come together to shoot 5punk.

Moderator: Forum Moderators

Dr. kitteny berk
Morbo
Morbo
Posts: 19676
Joined: December 10th, 2004, 21:53
Contact:

Post by Dr. kitteny berk »

Anhamgrimmar wrote:Also, DoD:S can has? Plz?
Only if you can justify the completely random recoil on the weapons.
Baliame
Tremors Worm
Tremors Worm
Posts: 3491
Joined: October 13th, 2007, 23:43
Location: Hungary

Post by Baliame »

Dr. kitteny berk
Morbo
Morbo
Posts: 19676
Joined: December 10th, 2004, 21:53
Contact:

Post by Dr. kitteny berk »

Looks interesting.

if there's enough demand for a DoD:S server, we can have one.


edit: shame it appears the mod died ages ago.
Baliame
Tremors Worm
Tremors Worm
Posts: 3491
Joined: October 13th, 2007, 23:43
Location: Hungary

Post by Baliame »

It should still work with a current DoD in-5punk, if there is interest.

Still available on ModDB.

EDIT: Nevermind, it does not appear to be functioning properly.
spoodie
Site Moderator
Site Moderator
Posts: 9246
Joined: February 6th, 2005, 16:49
Location: Essex, UK

Post by spoodie »

I tried some CSS last night and it was easy to pick it up again. Still has annoying sounds (which I disabled right away), constant complaints of cheating and calls for votebans. The old girl hasn't changed.

Although a lot of servers have this pointless Deathmatch mod. Why not play a DM game? :faint:
Baliame
Tremors Worm
Tremors Worm
Posts: 3491
Joined: October 13th, 2007, 23:43
Location: Hungary

Post by Baliame »

Normal CSS is still as boring as ever indeed.
spoodie
Site Moderator
Site Moderator
Posts: 9246
Joined: February 6th, 2005, 16:49
Location: Essex, UK

Post by spoodie »

I don't think I made it clear but I did quite enjoy the brief game I played. I was a little negative.
Baliame
Tremors Worm
Tremors Worm
Posts: 3491
Joined: October 13th, 2007, 23:43
Location: Hungary

Post by Baliame »

You did make it clear that you enjoyed it, my response was directed at "The old girl hasn't changed.".
Fred Woogle
Zombie
Zombie
Posts: 2172
Joined: January 12th, 2005, 21:42
Location: Inside the closet cupcake!
Contact:

Post by Fred Woogle »

I will put my CSS in your CNN
Dr. kitteny berk
Morbo
Morbo
Posts: 19676
Joined: December 10th, 2004, 21:53
Contact:

Post by Dr. kitteny berk »

Dr. kitteny berk wrote:Map cycle fettles can be done, work that out between yourselves.
...

you have 12 hours to comply.
Grimmie
Master of Soviet Propaganda
Master of Soviet Propaganda
Posts: 7672
Joined: February 5th, 2005, 19:00
Location: Birming-humm, England
Contact:

Post by Grimmie »

If map cycle is currently:
In cycle - "Everything we usually play"
Out of cycle - "Everything we don't usually play"

Can you change it to:
In cycle - "Everything we don't usually play"
Out of cycle - "Everything we usually play"

Ta.
Dr. kitteny berk
Morbo
Morbo
Posts: 19676
Joined: December 10th, 2004, 21:53
Contact:

Post by Dr. kitteny berk »

Code: Select all

de_dust
de_aztec
de_cbble
de_chateau
de_dust2
de_piranesi
cs_italy
cs_havana
cs_office
de_train
cs_compound
de_prodigy
de_tides
de_port
de_inferno
cs_assault
de_nuke
cs_militia
is the maplist, sort it yourselves.

I'm not gonna put them all in for obvious reasons, like the fact a css game rarely lasts 5 maps.
deject
Berk
Berk
Posts: 10353
Joined: December 7th, 2004, 17:02
Location: Oklahoma City, OK, USA
Contact:

Post by deject »

chateau
piranesi
havana
train
compound
prodigy
tides
inferno
nuke
militia
Grimmie
Master of Soviet Propaganda
Master of Soviet Propaganda
Posts: 7672
Joined: February 5th, 2005, 19:00
Location: Birming-humm, England
Contact:

Post by Grimmie »

deject wrote:chateau
piranesi
havana
train
<s>compound</s> Dust 2
prodigy
tides
<s>inferno</s> Aztec
nuke
<s>militia</s>
?
buzzmong
Weighted Storage Cube
Weighted Storage Cube
Posts: 7167
Joined: February 26th, 2007, 17:26
Location: Middle England, nearish Cov

Post by buzzmong »

deject wrote:chateau
piranesi
havana
train
compound
prodigy
tides
inferno
nuke
militia
:above:

I need to have play and might tailor it a bit, but Deej's list is fine.
Grimmie
Master of Soviet Propaganda
Master of Soviet Propaganda
Posts: 7672
Joined: February 5th, 2005, 19:00
Location: Birming-humm, England
Contact:

Post by Grimmie »

Worth reducing rounds to 8? Ie.

TvCT, CTvT,
TvCT, CTvT,
TvCT, CTvT,
TvCT, CTvT,

Dunno what we have it on at the moment, but it seems to last forever.
ProfHawking
Zombie
Zombie
Posts: 2101
Joined: February 20th, 2005, 21:31

Post by ProfHawking »

That list looks cool, but WHERE IS AZTEC?
its a classic, we need that.

Also, i think with the votemap thing set up as it is, we can have quite a few in there no? lets just add more, better safe than sorry and choose them according to what people want to play.
Mr. Johnson
Mr Flibbles
Mr Flibbles
Posts: 4957
Joined: August 10th, 2006, 10:58
Location: belgium

Post by Mr. Johnson »

shorter rounds might be a good idea as well.

i should read the other replies before i post...

:facepalm:
Dr. kitteny berk
Morbo
Morbo
Posts: 19676
Joined: December 10th, 2004, 21:53
Contact:

Post by Dr. kitteny berk »

All of that stuff is done, apart from the mapcycle.

I'll put that in once someone puts the prefixes on it.
Dr. kitteny berk
Morbo
Morbo
Posts: 19676
Joined: December 10th, 2004, 21:53
Contact:

Post by Dr. kitteny berk »

Also, do you want a time limit?

and how short do you want the rounds to be?

Our usual is 5 minute rounds and a 20 minute time limit on each match.


Given you've complained about it lasting forever and asked for 8 rounds, I can only assume you want maps to last less than 20 minutes, so that's at *most* 2:30 a round.

but, if that's what you want...
Post Reply