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Dog Pants
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by Dog Pants » April 13th, 2006, 9:55
Stand and fight you pussies!
Dog Pants
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by Dog Pants » April 13th, 2006, 10:04
Just logged in to spend my 6 APs on blasting zoms, and they're all dead. The pub's up to Heavily barricaded too. Yay for standing and fighting.
Grimmie
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by Grimmie » April 13th, 2006, 10:08
Mrh?
mrbobbins
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by mrbobbins » April 13th, 2006, 10:15
It's a pub crawl, not a 'defend-the-pub-till-we-die' crawl
It's not the Waugh, I'm not gonna waste AP defending it when there are other pubs to visit
Dog Pants
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by Dog Pants » April 13th, 2006, 10:32
mrbobbins wrote: It's a pub crawl, not a 'defend-the-pub-till-we-die' crawl
It's not the Waugh, I'm not gonna waste AP defending it when there are other pubs to visit
Fair enough. With the review up I no longer have any incentive either.
Onwards!
mrbobbins
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by mrbobbins » April 13th, 2006, 10:47
Oh bollox, now the Hateley has been attacked, no AP left to barricade
Dr. kitteny berk
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by Dr. kitteny berk » April 13th, 2006, 10:49
bugger.
head back to bampfyld if you can, i reckon we kinda need to stick together out here.
mrbobbins
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by mrbobbins » April 13th, 2006, 10:52
mrbobbins wrote: no AP left
See above, just about got the doors closed and 'caded a little bit, we'll see what happens next
webclam
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by webclam » April 13th, 2006, 10:54
Dr. kitteny berk wrote: bugger.
head back to bampfyld if you can, i reckon we kinda need to stick together out here.
NOW you say this? I'm in an abandoned cathedrial to the SW, hiding in a confessional (that smells of wee).
I was headed for the next on the list
Dr. kitteny berk
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by Dr. kitteny berk » April 13th, 2006, 10:54
yeah, i spent early morning refreshing every 5 minutes until i had another AP to barricade or run away with.
kinda a non-optimal situation.
mrbobbins
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by mrbobbins » April 13th, 2006, 10:57
Noooooo move on!!!
But you shouldn't really be moving out unless you have enough AP to make it all the way
Dr. kitteny berk
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by Dr. kitteny berk » April 13th, 2006, 11:01
mrbobbins wrote: Noooooo move on!!!
But you shouldn't really be moving out unless you have enough AP to make it all the way
mostly i reckon we should hold off moving until everyone (or at least a scout party) has enough AP to make the move, and secure the building, with the rest following on ASAP
webclam
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by webclam » April 13th, 2006, 11:04
Dr. kitteny berk wrote: mostly i reckon we should hold off moving until everyone (or at least a scout party) has enough AP to make the move, and secure the building, with the rest following on ASAP
I've sent the doc on ahead, he's in St Jude's Cathedral, so far there are no zeds on the way through.
Ewins Row>Falvey Walk>A Factory*>St Jude's
*radio mast, maybe broadcast something on the way past?
~~~~~~~~~~~~~~~~~
[edit]
I have a choice of The Hateley arms or a bank. 2 ap's spare. Vote NOW!
Last edited by
webclam on April 13th, 2006, 11:10, edited 1 time in total.
Dog Pants
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by Dog Pants » April 13th, 2006, 11:15
I vote hately. Start as we mean to go on.
mrbobbins
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by mrbobbins » April 13th, 2006, 11:15
Hately FTW!
Also, I did move out ahead, and barricade up to maximum, so it was safe.
Until a Zomb took it all down and broke in