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Posted: March 4th, 2008, 22:35
by Joose
Dog Pants wrote:I found that at first too. Once you persevere past, I think, the second zone you get some better weapons and armour and can stand a chance of actually surviving a firefight.
See, its not that it was hard that was the problem. I was finding the fighting reasonable, not too easy but not off puttingly hard. I just didn't get why such a big deal was made of it. It didn't seem any more than Generic Shooter goes to Chernobyl.

Posted: March 4th, 2008, 22:41
by deject
Joose wrote:
See, its not that it was hard that was the problem. I was finding the fighting reasonable, not too easy but not off puttingly hard. I just didn't get why such a big deal was made of it. It didn't seem any more than Generic Shooter goes to Chernobyl.
you fail. do not pass go, do not collect $200.

Posted: March 4th, 2008, 23:56
by Mr. Johnson
Joose wrote:
See, its not that it was hard that was the problem. I was finding the fighting reasonable, not too easy but not off puttingly hard. I just didn't get why such a big deal was made of it. It didn't seem any more than Generic Shooter goes to Chernobyl.
what grasped me mostly about this game was the whole atmosphere. you really do feel like you're in an apocalyptic landscape.

EDIT: just finished it. found no FN2000 no ammo for my gauss gun, and a bad ending. meh.

time to finish bioshock then!

Posted: March 4th, 2008, 23:58
by spoodie
If you don't buy into the atmosphere I can see how you'd miss out on much of the experience. It didn't do anything particularly amazing in terms of gameplay or the shooting mechanic. It was flawed in many aspects, but it oozed finely detailed desolation and a general dark mood.

Posted: March 5th, 2008, 9:19
by Dog Pants
Good point. It did feel genuinely dirty, which is something that seems really difficult to do in a computer generated environment.

Posted: March 5th, 2008, 9:28
by Lateralus
All of this talk is making me want to play it again.

Posted: March 5th, 2008, 10:03
by mrbobbins
Lateralus wrote:All of this talk is making me want to play it again.
Yeah, it's making me want to finish it, I think I still have Fatherjacks near-the-end-bit save game around (my save games all died with a HD hiccup)

I think the atmosphere of the indoor sections were great, very spooky, but the outdoors quickly got boring, the endless trudging back and forth through beige grass was a bit dull

Posted: March 5th, 2008, 10:10
by Lateralus
My overriding memory of the game is certainly a lot of trudging through grass, but even so it may be worth another shot. However, I may also pick up Morrowind again since I'm feeling a little nostalgic just now.

Posted: March 5th, 2008, 14:37
by HereComesPete
I quite liked the walking around, I didn't find it boring because I just shot everything whilst I was walking, all the boars/dogs/stalkers etc that I wandered past were treated to a variety of projectile deaths. I'm really going to have to play this game again now, can't find the disk so no disk exe sweep mode is go.

Posted: March 5th, 2008, 14:54
by Dr. kitteny berk
HereComesPete wrote:I quite liked the walking around, I didn't find it boring because I just shot everything whilst I was walking, all the boars/dogs/stalkers etc that I wandered past were treated to a variety of projectile deaths.
:above:

Whole game rocked.

Posted: March 5th, 2008, 15:53
by fabyak
All this talk makes me want to finish it...

Posted: March 5th, 2008, 18:34
by Roman Totale
I thought it was reasonably enjoyable, but I just got really pissed off with the bad guys that constantly respawned when you changed zones.

That said, I also have the urge to play it again.

Posted: March 5th, 2008, 20:52
by deject
Roman Totale wrote:I thought it was reasonably enjoyable, but I just got really pissed off with the bad guys that constantly respawned when you changed zones.

That said, I also have the urge to play it again.
they fixed that man, no longer happens.

Posted: March 5th, 2008, 21:05
by HereComesPete
Shit and also fuck. D/l'd the latest patch for stalker and got the no cd to find it was all fucked up and needs re-installing, I've lost the dvd so now I'm d/l'ing a whole new copy. This had better wow me all over again!

Posted: March 5th, 2008, 22:59
by Lee
I enjoyed the first one despite most of the features that first got me interested in stalker never making it into the final game. I'm looking forward to this prequel, especially if they're planning to make it more like their original idea.

Think I might play through it again during my easter holiday. For everyone else doing the same I reccomend you get float32. Tis a mod that makes it prettier and boosts framerates at the same time. The guy who made it is also making one for crysis, it might actually be playable by the time he's finished with it :P

Posted: March 5th, 2008, 23:42
by Hehulk
So, it's worth playing then? :P

Where's ma broom..

Posted: March 6th, 2008, 20:23
by spoodie
HereComesPete wrote:This had better World of Warcraft me all over again!
:lol:

An unexpected result of the word felcher change, for me at least.

Posted: March 9th, 2008, 16:04
by Dr. kitteny berk
so... is stalker still awesome?

Posted: March 9th, 2008, 16:26
by buzzmong
Dr. kitteny berk wrote:so... is stalker still awesome?
Thar be a sprinking of win powder on it, yes.

Posted: March 9th, 2008, 23:29
by HereComesPete
Fucking right it's awesome, and buggy as hell. I was playing a bit of freedom vs duty, me helping both when the raid by duty into the freedom base kicked off big style all on its own, I hadn't even initiated the talk to the guy who tells you to talk to skull bit.

I reloaded and restarted from the bar, when I changed areas it glitched, asked me twice whether I wanted to change map and then spat me into the freedom base zone/area about 50 foot in the air at high speed so I smashed to the ground just past the three freedom guys and died, I lolled heartily at this bug, but not the fact I had to redo a few hours worth of fighting because the autosave was fucked.