Posted: December 14th, 2005, 7:38
wooo, bbyebye bunny hoppers.
What the hell is dophing jumping though?
What the hell is dophing jumping though?
I thought it was just for messing about:Ty aka Sir Die Aloty wrote:What the hell is dophing jumping though?
If it's done fast enough. Think Ecco.spoodie wrote:I thought it was just for messing about:Ty aka Sir Die Aloty wrote:What the hell is dophing jumping though?
jump - prone - stand - jump - prone - stand (and repeat)
but someone up there said it might actually be useful as an exploit
Confirms what we suspected. I've noticed some people abusing the assault grenade launcher recently so I'll be glad of that change.deject wrote:Patch Q&A
TotalBF2.com: Can you please comment on "Hit points on all air vehicles have been reduced", Will one tank shell destroy a helicopter, or put it into critical hit points?
Armando: This one is pretty straight forward. Some of the helicopters were more resilient than tanks and as such too difficult to defend against. The hit point reduction balances things out a bit more. Yes, a tank shell will do significant damage to a helicopter. The attack copters will be almost destroyed on impact. While the transport helicopters will take a bit more abuse, but not much.
I'm not too sure this is a good thing. It's like they want it to just be another SMG instead of a better gun...EA, who loves the cock wrote:# Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased
EA, who once offered to suck my balls wrote:# All mines (Claymore, Anti-vehicle, C4) can now be picked up by the same class that dropped it by using the āGā key.
# Mines can no longer be destroyed with other explosives

ROXXORZ!!!11
I'm sure I've been caught out by this one, but some of the time it was probably just me spacking. Yay for fix anywayThe Red/Blue nametag bug has been addressed