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Posted: December 14th, 2005, 7:38
by Fred Woogle
wooo, bbyebye bunny hoppers.

What the hell is dophing jumping though?

Posted: December 14th, 2005, 11:18
by spoodie
Ty aka Sir Die Aloty wrote:What the hell is dophing jumping though?
I thought it was just for messing about:

jump - prone - stand - jump - prone - stand (and repeat)

but someone up there said it might actually be useful as an exploit

Posted: December 14th, 2005, 11:47
by FatherJack
spoodie wrote:
Ty aka Sir Die Aloty wrote:What the hell is dophing jumping though?
I thought it was just for messing about:

jump - prone - stand - jump - prone - stand (and repeat)

but someone up there said it might actually be useful as an exploit
If it's done fast enough. Think Ecco.

Posted: December 14th, 2005, 12:11
by spoodie
http://media.putfile.com/Dolphin-diving

says it all really, bring on the patch

Posted: December 14th, 2005, 15:18
by Nickface
I've never encountered someone doig the whole, jumping while prone and staying prone part of dolphin diving, but I do go prone while jumping in the air. I use it to dive to places and stuff, and very seldomly am I actually firing while doing it. So getting rid of that crap sounds good to me!

Posted: December 14th, 2005, 15:57
by Bob47
i like the jumping and no fireing thing but that video didnt work :( my pc is crap at videos :cry:

Posted: December 22nd, 2005, 20:51
by deject

Posted: December 23rd, 2005, 10:47
by spoodie
deject wrote:Patch Q&A
Confirms what we suspected. I've noticed some people abusing the assault grenade launcher recently so I'll be glad of that change.

Posted: December 23rd, 2005, 15:13
by deject
I abuse the grenade launcher all the time... I do think it needs to be changed a little, but come on, IT'S A FUCKING GRENADE LAUNCHER IT'S SUPPOSED TO BLOW YOUR GODDAMN HEAD OFF.

Posted: December 23rd, 2005, 16:51
by Nickface
TotalBF2.com: Can you please comment on "Hit points on all air vehicles have been reduced", Will one tank shell destroy a helicopter, or put it into critical hit points?

Armando: This one is pretty straight forward. Some of the helicopters were more resilient than tanks and as such too difficult to defend against. The hit point reduction balances things out a bit more. Yes, a tank shell will do significant damage to a helicopter. The attack copters will be almost destroyed on impact. While the transport helicopters will take a bit more abuse, but not much.
:excited: This tank whore approves! :excited:

Posted: December 23rd, 2005, 18:26
by Bob47
i hate tanks but love blowing them up

Posted: January 12th, 2006, 23:45
by deject
EA, who loves the cock wrote:# Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased
I'm not too sure this is a good thing. It's like they want it to just be another SMG instead of a better gun...
EA, who once offered to suck my balls wrote:# All mines (Claymore, Anti-vehicle, C4) can now be picked up by the same class that dropped it by using the ā€œGā€ key.
# Mines can no longer be destroyed with other explosives

Posted: January 16th, 2006, 7:54
by Dr. kitteny berk
Image

Posted: January 16th, 2006, 17:42
by cashy
i found out the first bit on that myself, i was mightily pissed as i had downloaded the patch in anticipation of SF, deleted it then installed SF. much cursing followed

Posted: January 31st, 2006, 20:01
by deject

Posted: January 31st, 2006, 20:06
by spoodie
ROXXORZ!!!11
The Red/Blue nametag bug has been addressed
I'm sure I've been caught out by this one, but some of the time it was probably just me spacking. Yay for fix anyway

Posted: February 5th, 2006, 17:03
by Dr. kitteny berk
http://www.bfnation.net/more.php?i=515

*dances* seems i have another 2 unlocks :):)