See this is the problem. All these games are in big old boxes and take up a massive amount of room. I don't want to throw any away, but I can't keep them.
Dog Pants wrote:See this is the problem. All these games are in big old boxes and take up a massive amount of room. I don't want to throw any away, but I can't keep them.
Mr pants. Allow me to introduce you to the concept of selling old stuffs for money. I will give you some moneys, and you will giev me games.....
I might agree to that. A few of the classics (like Duke Nukem 3D and Dark horses) I want to keep hold of, but I could probably part with some if they were going to a good home. I also have a load of more recent ones, like Serious Sam, Project IGI, that sort of era.
jesus tittyfucking christ! that's a pretty fine game collection there.
this thread also reminds me that i bought monkey island 1 & 2, only to realize that i can't run it on modern pc's...
See application compatibility toolkit here. Helped me to get dk2 into native res and lock the framerate because it was running far too ugly and far too fast. It enhances the compatibility mode for individual games with the use of fancy codez, you can find pre-written codez with google or write really bad codez then discover the pre-written stuff*.
Dr. kitteny berk wrote:I think all of those games should be copied for us, so they last forever. for they are all awesome.
I'd agree, although I think I have most of them (somewhere) already. Just not in a big convenient box all together.
We have plenty of hosting between us, for room for er..patches for them and so on.
Might be an idea to list some of our own classics in the Waugh Room for requests, etc. Mine go back to the Links386 and Magic Carpet era, although fuck knows how/why you'd run them these days. I recall Ultimate Doom was a popular choice before it was Steam-able.
buzzmong wrote:Also, thoust has Star Wars Supremecy, fucking ace game that didn't sell as well as it should have.
Yeah, I really enjoyed it too. I always skipped the tactical battle though, which made it like Risk in space (which is good). The cutscenes were rather win.
Carmaggedon reminds me of a game I had on demo years ago, you are a taxi driver in a post apocalyptic future and can arm your taxi, you've got to take fares and stuff and can eject passangers. It was loads of fun but I can't remember the name and now I want to it. Anyone know the one I'm on about?
MIkkyo wrote:Carmaggedon reminds me of a game I had on demo years ago, you are a taxi driver in a post apocalyptic future and can arm your taxi, you've got to take fares and stuff and can eject passangers. It was loads of fun but I can't remember the name and now I want to it. Anyone know the one I'm on about?
Out of all of those games, X-Com is the only one that feels to have genuinely stood the test of time. I've played Cannon Fodder and Syndicate more recently and they feel a bit slow and difficult to control compared to modern games. Most of the others have newer versions that are pretty similar.
Lulz, syndicate! I got a harsh hiding from my mum for leaving my pc on all night just so I could afford gauss technology for the next mission. I now HAVE to play that game again.
I'd love to play Syndicate again, but on the Amiga. If it was on the PC I'd want a fancy version in 800x600 or something. With sprites. Nice ones, like in Diablo.
Play syndicate wars, it's from 1997 and has all the mod cons, hdr, vertex shading, mip-mapping, specular pass, bloom, destructible terrain, you name it, it's got it.*