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Posted: August 26th, 2007, 23:16
by Chickenz
Dr. kitteny berk wrote:
10 hours is not all weekend. that was just 3 quick goes.
:above:

QFT

Posted: August 27th, 2007, 8:22
by Roman Totale
Pfft, as a result of going afk for long periods of time, it is showing that I've played Bioshock for 21 hours without finishing it.

Posted: August 27th, 2007, 13:45
by Lee
15 hours so far and I'm only up to Hephaestus. Theres a couple of hours of afk in there but mostly I just prefer to take games slowly 8)

Posted: August 27th, 2007, 14:29
by tandino
Lee wrote:15 hours so far and I'm only up to Hephaestus. Theres a couple of hours of afk in there but mostly I just prefer to take games slowly 8)
Probably about 5 - 10 hours here for me too. I'm a proper dawdler when it comes to new games. I like to take it slowly and savour that new game smell.

Posted: August 27th, 2007, 14:50
by spoodie
Lee wrote:mostly I just prefer to take games slowly 8)
This :above:

I think this method suits the game as well, taking your time to setup traps, etc.

Posted: August 27th, 2007, 15:12
by HereComesPete
:above: That.

I hate to think I've missed things by rushing through, I'll spend hours in one area climbing ledges, looking under stairs, checking any box/body/crate/generic container just to see if there's any goodies. It generally pays off.

Posted: August 27th, 2007, 15:34
by Chickenz
The problem I found was that everything was too easy to find, I'm pretty sure I got everything in every level. The game didn't seem to offer me much of a challenge at all even on Hard mode. After I sorted my ammo and health problem by replaying the old levels I didn't run out of anything again. For one of the first times ever I would have appreciated an 'Extremely Hard Mode' just to make it a bit more difficult.

My xfire says 16 hours of Bioshock. 12 of that was single player game and the other 4 were me fucking about. Personally there just aren't enough differences in playing style that would warrant me giving it another go.

Don't get me wrong those 12 hours were brilliant and I loved the game and story, but c'mon I would have liked it to be longer and a hell of a lot tougher. I was disappointed with Stalker as it tried to do too much and got it wrong. Bioshock disappointed me as it didn't try to do enough when it really could and should have done.

When will developers realise that people are getting fed up paying for games that don't challenge them. :x I want games that take me more than 3 or 4 sittings to finish and at least offer me something interesting to make me want to play the game again.

Posted: August 27th, 2007, 15:57
by HereComesPete
I did this for possible spoilers, may be overkill, but its best to be safe.
little maddy's stretched anus wrote:Did you save or kill the little sisters? I'm thinking there's 2 different story lines there, I could be wrong what with not having finished it, but I reckon you actually end up getting more from saving them because that woman gets them to leave the bonus adam, I wonder what she does if you fuck her off and kill them like atlas says you should, if you do know tell me plzthnx, I'll replay it regardless!

*not the stretched anus part, I did that for sick lols! :lol:

Posted: August 27th, 2007, 16:14
by Dr. kitteny berk
Adam Rates wrote: Right, for saving the maddies you get 80 adam each time, and a bonus of 200 for every 3 your save, works out at ~146 per maddie.

Bumming the maddies nets you 160 adam (I don't know of any bonuses, as i didn't bum them)

You should end up with more than enough adam on either route

Posted: August 27th, 2007, 16:36
by Roman Totale
thoughts on game, possibly some spoilers wrote:I loved the game, but it certainly has it's flaws.

I also found it a little too easy. At no stage was I worried about conserving my ammo, because if I ran out I could just as easily switch to another gun.

Plasmids - not enough variety. I only ever used a couple of them on a regular basis, Freeze and Shock. Cyclone Trap looks funny, but is actually a bit crap, and Insect Swarm is just damned annoying (though major lulz from bad guys screaming "Not the bees! No not the bees!").

Hacking - now I enjoyed the waterpipes mini-game, but is it too much to ask that they could've included other mini-games too? I'm arranging pipes in my sleep now! Actually, that just sounds dirty.

Maddies - before starting I was under the impression that by saving them, despite it being the morally just thing to do, it would screw you over in terms of ADAM. Yet by the end of the game I'd bought everything at the Gatherer's Garden with a touch left to spare. They should have made it so the decision to save them was much harder.

Big Daddies - muchly hyped, look and sound scary, but a bit of a let down. By not attacking you on sight it gives you plenty of time to position yourself, lay traps, and pwn the fucker hard.

Final battle - again, too easy. I expected to have to re-load from last save a few times, but did it in one go (with plenty health and eve packs left).


Like I say, I really did enjoy this game and those things were just small annoyances of mine, but it was too easy and too short. I'll certainly play through it again.

Posted: August 27th, 2007, 17:05
by Dr. kitteny berk
Also thoughts wrote:I agree that it was a bit easy, though it did get quite hairy in places for me (mainly due to being out of eve, cash and faks)

The boss was improbably easy, I nearly killed him on my first go (when i was carrying only one fak)

Otherwise, I'd say it was very good, and a nice touch to be able to go back and forth to clean up/reload.


probably give it 9/10. almost perfect, but a few issues which you only grumble about once you're finished.

Posted: September 1st, 2007, 21:17
by FatherJack
Finished up the last bit today, I got near the end, but then went back to reveal all the map - finding a second scare in the dentists and grabbing all the increased health & eve things only available in the early Gatherer's Gardens.

Roughly in order of most-used:
Weapons and ammo wrote:Machine Gun
Used with normal ammo throughout the entire game - had to buy rather a lot of it.
Used AP ammo on the last two levels.
Didn't use AA ammo at all.
Added damage mod as first upgrade, recoil one as very last.

Pistol
Used with normal ammo when MG ran out, until Apollo square.
Didn't use other ammo.
Added damage mod as second upgrade, didn't bother with clip size, as it didn't increase total capacity. (which was my main problem with it)

Shotgun
Only whipped it out for Big Daddies, with Electric Shells ready - bought electric ammo whenever I saw it, was quite scarce.
Didn't fire a shot with the other ammo.
Added both mods as third and fourth upgrades.

Camera
Snapped away like a bastard, getting all sorts of bonuses and plasmids. (like Big Daddy 2)

Crossbow
Used normal ammo to snipe unaware splicers, and to kill some cameras and turrents in the later levels.
Used the trap ones once, but decided they were rubbish.
Didn't use the fire ones.
Added damage mod late in the game. Didn't ever notice one breaking, so skipped that mod.

Wrench
Used it when I had to, didn't use any of the plasmids to enhance it.

Chemical Thrower
Used electric gel on some bots while plasmids were fucked up.
Didn't use the other ammo.
Added mods late as I had to add them to something.

Grenade Launcher
Didn't use it at all. Totally forgot it had an RPG mode and never fired a shot with it.
Added the mods but still forgot I had it.
Plasmids wrote:Shock - L3. Used constantly before hacking every single turret and camera until the very late stages. Having them on your side made it a lot easier, and almost impossible for splicers to surprise you. The places with double turrets were particularly awesome - even Big Daddies would go down to them, getting in a loop and not knowing who to attack.
Bees - L3. So much fun, and pretty mean at level 3. Kept enraging Daddies by mistake with them, though.
Big Daddy - L2. Handy to have around, but often get enraged accidentally.
Fire - L3. Used a bit, but didn't seem very effective.
Ice - L2. Rubbish. It didn't kill on it's own and it seemed to take as much to shatter them as it would have to kill them anyway.
Decoy - L1. Okay for scouting areas that look a bit infested.
Burglar - L1. Not as good as hacking the cams yourself.
Trap - L0. Fun to watch, but poor damage. Only used it when I got it randomly when the plasmids were messed up.

Static Charge - L2. Lifesaver. Especially when standing in water.
Chameleon - L1. Made some things too easy, but was good for hiding from bastardly-positioned cameras. Smashing shop windows and then just standing there while the bots couldn't find you was ace. Useful for getting photos, although taking them would make them spot you and changing back to another gun was tricky.

Hacks - Got the slowdown hacks and munchkin'd the best alarm removal ones, and hacked everything. Had to use auto-hacks near the end, but with the Inventor plasmid, got two for one from the U-Invents - they were the only thing I bothered inventing, apart from the Booze Hound plasmid. Obviously.
In short, and unspoilered, I mostly used weapons, so might try a bit more plasmid use if I played again. I never ran out of eve, and while I died a few times, it was usually with 9 FAKs and I'd just forgotten to press heal. Used about 3 FAKs in the last fight, but I'd increased my max health to full by then.

Pretty much a great game, no major annoyances, mostly stuff was well-balanced. Rather linear story progression, but you're free to play it how you want, the revisiting areas feature isn't quite the same as a completely free environment.

From the demo I thought it would be all very hectic, and that the bots would piss me off, but it didn't work out like that. One thing I would change is to make the Daddies automatically hostile, but increase the availability of ammo which hurts them.

Posted: September 1st, 2007, 22:28
by FatherJack
Oh, I thought of something else I might change:
There could be a bit more variety in the types of splicer, or have other types of monster. While the camera research thing kept me going, it did get a bit samey. There were different models and voices, but they were all the same basic type, even though they got tougher towards the end.
Also, I think it's worth noting that this game never crashed, not even once. Agreed, I was playing with the recommended (probably custom) beta drivers, but that's still a rather commendable achievement, for about the first ever DX10 game.

Posted: September 4th, 2007, 11:52
by mrbobbins
Something I forgot to mention was the use of music in this game, especially the song 'Beyond the Sea' used right at the beginning as an instrumental when you enter the building with the first bathysphere, and also later in the Fort Frolic level where the proper version is heard (I think it is the proper Bobby Darin version)

What an awesome song and it seems to fit perfectly with the atmosphere in a creepy way.

All in all I think the sound, music and voice acting in this game is top notch.

Still not finished though so plenty more to discover :likesitall:

Posted: September 4th, 2007, 11:57
by FatherJack
I didn't notice the sounds or music, but that is supposed by many to be a good thing. It's what they always say on the soundtrack bit of DVD extras, anyway.

Posted: September 4th, 2007, 12:05
by Lateralus
mrbobbins wrote:Something I forgot to mention was the use of music in this game, especially the song 'Beyond the Sea' used right at the beginning as an instrumental when you enter the building with the first bathysphere, and also later in the Fort Frolic level where the proper version is heard (I think it is the proper Bobby Darin version)

What an awesome song and it seems to fit perfectly with the atmosphere in a creepy way.

All in all I think the sound, music and voice acting in this game is top notch.

Still not finished though so plenty more to discover :likesitall:
:above: all of this. When I first heard that "Beyond the Sea" song I actually lolled, along with when you get told to find a crowbar or something. The sounds and music in general are very good.

Posted: September 4th, 2007, 12:24
by Lee
Did no one else find that the radio voices were often a bit quiet? I was always having to open up the menu to read what they were actually saying. I'd've used subtitles but they black out the bottom half of the screen restricting your field of view and are badly synced with the voices.

Posted: September 4th, 2007, 12:26
by Dr. kitteny berk
I did to some level, but I think it was fettlable, but I can't remember

Posted: September 4th, 2007, 12:28
by mrbobbins
Dr. kitteny berk wrote:I did to some level, but I think it was fettlable, but I can't remember
Yeah, I just lowered the Music and Sound Effects volumes in the options menu.

Posted: September 4th, 2007, 12:32
by Lee
mrbobbins wrote:
Yeah, I just lowered the Music and Sound Effects volumes in the options menu.
I tried that, they didn't seem to work at all for me :?