Well, the MAV is a gadget, so it doesn't have unlock. Think I know what it is now anyway. Apparently the thing has an ECM burst. So it might be that.Pnut wrote:Might be for a later unlock?buzzmong wrote:Guys, anyone know what the ammo count is for on the MAV? Seems to fire something but can't tell what.
5punkyBEEF Server
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buzzmong
- Weighted Storage Cube

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Re: 5punkyBEEF Server
Re: 5punkyBEEF Server
Some success, some fail tonight.
Win: I got the server working with less than 8 players. I think I'll set it to 4 to prevent stat padding.
Fail: Tanks have a basic front/side/rear damage model. No aiming for weak spots as far as we can tell. That's 22%/36%/61% respectively with an RPG7.
Win: I parked a heli inside the (enemy) carrier on Nashashashasha Canal.
Fail: I could hose both doors to the boat bay with the miniguns for maximum griefage.
Win: Buzz found that jets are a lot easier to fly by swapping W/S for pitch rather than throttle. Gives you a really tight turning circle. That's TURNING CIRCLE. Perverts.
Win: I got the server working with less than 8 players. I think I'll set it to 4 to prevent stat padding.
Fail: Tanks have a basic front/side/rear damage model. No aiming for weak spots as far as we can tell. That's 22%/36%/61% respectively with an RPG7.
Win: I parked a heli inside the (enemy) carrier on Nashashashasha Canal.
Fail: I could hose both doors to the boat bay with the miniguns for maximum griefage.
Win: Buzz found that jets are a lot easier to fly by swapping W/S for pitch rather than throttle. Gives you a really tight turning circle. That's TURNING CIRCLE. Perverts.
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buzzmong
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Re: 5punkyBEEF Server
Heads up, if you want some new fresh, probably limited Dogtags, then go here:
http://actofvalor.com/bf3/
Watch till end, choose platform. Helps to have Battlelog loaded up (so you're already logged in).
Although it's a foreshadowing of what I fear EA may do with extra items.
http://actofvalor.com/bf3/
Watch till end, choose platform. Helps to have Battlelog loaded up (so you're already logged in).
Although it's a foreshadowing of what I fear EA may do with extra items.
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deject
- Berk

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Re: 5punkyBEEF Server
Eh, as long as it's just for stuff like dog tags I don't really care.buzzmong wrote:Heads up, if you want some new fresh, probably limited Dogtags, then go here:
http://actofvalor.com/bf3/
Watch till end, choose platform. Helps to have Battlelog loaded up (so you're already logged in).
Although it's a foreshadowing of what I fear EA may do with extra items.
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Mr. Johnson
- Mr Flibbles

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Re: 5punkyBEEF Server
Thanks for that Buzz, the rabbit Duck dogtag is amazing!buzzmong wrote:Heads up, if you want some new fresh, probably limited Dogtags, then go here:
http://actofvalor.com/bf3/
Watch till end, choose platform. Helps to have Battlelog loaded up (so you're already logged in).
Although it's a foreshadowing of what I fear EA may do with extra items.
Re: 5punkyBEEF Server
Even though many people think it sucked, I still like to display my 2142 tag. Because I thought it was great. So no rabbit duck for me.
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deject
- Berk

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Re: 5punkyBEEF Server
I also thought it was great. Sure it felt like a BF2 mod, but it was pretty great.spoodie wrote:Even those many people think it sucked, I still like to display my 2142 tag. Because I thought it was great. So no rabbit duck for me.
Re: 5punkyBEEF Server
I also thought it was great. I had that on for a while, but I'm sporting Battlefield Vietnam at the moment because I'm omg old.spoodie wrote:Even though many people think it sucked, I still like to display my 2142 tag. Because I thought it was great. So no rabbit duck for me.
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Mr. Johnson
- Mr Flibbles

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Re: 5punkyBEEF Server
I quite like the BF2 tag since it reminds me of the little red icon you got in 2142 when you were a BF2 vet.
But then rabbit duck happened.
But then rabbit duck happened.
Re: 5punkyBEEF Server
I have made the most exciting threef video to appear on the interwebs. Behold!
~snip~
Actually, no. Is it normal for the cross hair to jump about 5 pixels instead of 1?
I can't remember what it's like in other games, especially FPS's, except for bacon, where I know I had the same problem. When zoomed in with a sniper rifle my cross hair just flicked from one side of a guy's head to the other. It hasn't been a problem as far as I can tell so far in threef, but if it moved 1 pixel it might be better, I don't know. Currently I just find it a bit irritating when I end up noticing it.
~snip~
Actually, no. Is it normal for the cross hair to jump about 5 pixels instead of 1?
I can't remember what it's like in other games, especially FPS's, except for bacon, where I know I had the same problem. When zoomed in with a sniper rifle my cross hair just flicked from one side of a guy's head to the other. It hasn't been a problem as far as I can tell so far in threef, but if it moved 1 pixel it might be better, I don't know. Currently I just find it a bit irritating when I end up noticing it.
Last edited by Thompy on November 5th, 2011, 16:05, edited 1 time in total.
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Roman Totale
- Robotic Bumlord

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Mr. Johnson
- Mr Flibbles

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Re: 5punkyBEEF Server
Clearly hax.
Re: 5punkyBEEF Server
I don't think you can use the defib offensively in this game. 
And few people seem to play as assault. Anyone know why?
/edit
They've put more useful options on the server filters. Yay!
And few people seem to play as assault. Anyone know why?
/edit
They've put more useful options on the server filters. Yay!
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deject
- Berk

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Re: 5punkyBEEF Server
you can, but you need to be getting a headshot essentially from what I've seen. It's really hard.spoodie wrote:I don't think you can use the defib offensively in this game.
And few people seem to play as assault. Anyone know why?
Re: 5punkyBEEF Server
Assault and engineer seem to be the most popular from what I can see. Might be skewed from looking at 5punk stats. Oddly enough, Recon doesn't seem to be getting much love. So I've been playing a wookie shotgun Recon to quite good effect.
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HereComesPete
- Throbbing Cupcake

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Re: 5punkyBEEF Server
You can offensive defib, but it's apparently bastard hard.
I'm really enjoying the class balance but I can't get off the crack fix that is the m249 sighted and gripped. It's truly a great murder weapon.
Wererabbit - I would suggest looking at smoothing options, any installed mouse drivers beyond the generic ones and also if you have buttans or slidahs in the top for controlling the sensitivity.
Sometimes a mix of all three for me gave me massive spazzing issues when zoomed in in bacons, but I've ironed them out now for threef. (after trying to crush my mouse whilst screaming incoherent vitriol at it)
I'm really enjoying the class balance but I can't get off the crack fix that is the m249 sighted and gripped. It's truly a great murder weapon.
Wererabbit - I would suggest looking at smoothing options, any installed mouse drivers beyond the generic ones and also if you have buttans or slidahs in the top for controlling the sensitivity.
Sometimes a mix of all three for me gave me massive spazzing issues when zoomed in in bacons, but I've ironed them out now for threef. (after trying to crush my mouse whilst screaming incoherent vitriol at it)
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buzzmong
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Re: 5punkyBEEF Server
I quite like Recon, but I can see why people don't want to play it:Dog Pants wrote:Assault and engineer seem to be the most popular from what I can see. Might be skewed from looking at 5punk stats. Oddly enough, Recon doesn't seem to be getting much love. So I've been playing a wookie shotgun Recon to quite good effect.
1) You die rather easily.
Pistols are a bit underpowered, couple them with a sniper rifle and it means that if anyone gets marginally close you're predisposed to end up much worse off in a fight than you would of in Bacons. It's made slightly worse by the fact the SVD and Mk 11 seem underpowered as well (both requiring two bullets to do headshots at anything resembling a decent range) which could put people off. The SV98 works fine though, I really like the fact you have to unscope to bolt.
In short, you die a lot. The killcam doesn't help because it gives away your position and people don't like dying.
Obviously you can also do what you're doing and pick a shotgun/pdw and just go for it.
2) The biggie: It's a proper support class and as such, can't do much on it's own.
Recon *really* needs some explosives: either C4, Claymore or Bacon's guided motar strike so it can do some damage itself, or some other interesting gadgets. Currently it's the only class without any explosives or fun weapons as the gadgets are either supporting or rely on other people.
You can get a decent amount of points with the MAV at the cost of having to find somewhere to hide while controlling it, which is a bit boring, and when you stop controlling it, it just falls to the ground.
The motion sensor isn't very good as it's a bit of a PITA to place (can't throw and it needs to be put on a flat face with a slope less than 45 degrees) and it's also got pitiful range.
The Soflam suffers from both having the same placing problem as the Sensor, while relying on a team mate to fire a guided rocket at the locked target in a small timeframe. It's only useful if you're coordinating attacks with squad/teammates, it's more of a clan feature and it's near impossible to rack up points with it.
Even Recons main gadget the mobile spawn point is 1) Rendered semi-useless when you can spawn on your squadmates B) Not really that useful as the maps aren't big enough and it's often easier to run from a proper spawn point or spawn on a squaddie.
It's only use lies on maps like Seine where if you're lucky, you can get past the bridges and drop one in a sneaky location so you can flank.
In short, Recon doesn't really have any nifty or fun gadgets and even from my point of view, just isn't as fun as the other classes. It certainly isn't a high scoring one either.
Last edited by buzzmong on November 4th, 2011, 21:05, edited 1 time in total.
Re: 5punkyBEEF Server
Straight pull bolt unlock removes that necessity.buzzmong wrote:The SV98 works fine though, I really like the fact you have to unscope to bolt.
I don't know about why people don't like it (I tried and stopped cause I can't aim quick enough), but I have reasons why I think some things about it are poorly thought out.
It's the still the class with the most disparity between the way it's meant to be played and the way the majority play it. Granted, people on every class fail to do their basic jobs at times like doling out med kits, but the recon has a much higher threshold of competency to become useful. While I wish the scope glint wasn't there, it certainly stops half the team camping up in the hills doing nothing but missing shot after shot.
I don't like it's main bonus score being based on distance of head shot either. Every other class gets the majority of it's bonus points by being really useful to the team. The recon's bonus has no positive impact for your team, it just makes people sit back as far as possible to get those bonus points, but they fail to get them anyway because they miss. If you have someone who is actually capable of sitting back, killing everything in sight at that range, and spotting, and moving to place spawn beacons down, then fair do's, that's invaluable. But then we're back to the competency threshold.
It never spazzed, it moved consistently, just not 1 pixel at a time. The only reason it was worse when zoomed in was just because it was more noticeable when aiming at a tiny head.HereComesPete wrote:Wererabbit - I would suggest looking at smoothing options, any installed mouse drivers beyond the generic ones and also if you have buttans or slidahs in the top for controlling the sensitivity.
Sometimes a mix of all three for me gave me massive spazzing issues when zoomed in in bacons, but I've ironed them out now for threef. (after trying to crush my mouse whilst screaming incoherent vitriol at it)
Anyway, I've kind of fixed it but I don't like how. I've turn the sensitivity down in game until it moves 1 pixel-ish, and put the sensitivity of my mouse up to compensate, while still preserving the 1 pixel degree of movement (upping it in game and lowering on mouse doesn't).
It seems fine but it doesn't settle well with me because I have a SteelSeries Xai which has a full suite of hardware options to control cursor movement. It recommends, naturally, leaving all other options in Windows and in games to default or 0 so the result you get in game is driven purely by the mouse. The more layers of software that try to interpret the movement the less accurate things can get. It also means flicking the button on top every time I go to the menu, otherwise it moves way to fast due to the low game setting not taking effect there.
Does that sound like an issue to anyone? Ultimately I'm not a pro gamer, so I probably shouldn't care about any slight inaccuracies. But I am bothered by the need to switch sensitivity depending on whether I'm shooting men in the face or making my kit set up fabulous.
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buzzmong
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Re: 5punkyBEEF Server
I know, such a shame. I really do like that feature as it means you actually have to be more confident with your shots. It's the same reason why I use manual bolting in Red Orchestra.WereRabbit wrote:Straight pull bolt unlock removes that necessity.buzzmong wrote:The SV98 works fine though, I really like the fact you have to unscope to bolt.
With regards to the mouse, isn't there an option to get your mouse position from hardware?
Re: 5punkyBEEF Server
There is "raw input" on or off. I've tried switching between the two while testing out various other settings and I can't notice any different.buzzmong wrote:With regards to the mouse, isn't there an option to get your mouse position from hardware?
Last edited by Thompy on November 4th, 2011, 18:50, edited 1 time in total.


