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Re: SLA Industries: Hunting the Machine

Posted: August 18th, 2011, 19:54
by deject
You think the only people in this deal are Snappers? They're small fish. There's more than you know going on here, so I'm going to ask you again one more time: WHERE IS THE FACTORY?

Re: SLA Industries: Hunting the Machine

Posted: August 18th, 2011, 19:57
by Roman Totale
Break him!

Re: SLA Industries: Hunting the Machine

Posted: August 18th, 2011, 20:04
by deject
Roman Totale wrote:Break him!
[media]http://www.youtube.com/watch?v=ygQvB6OjHOU[/media]

Re: SLA Industries: Hunting the Machine

Posted: August 18th, 2011, 21:44
by Dog Pants
Paddy wrote:'Sunder th' bar!

Re: SLA Industries: Hunting the Machine

Posted: August 18th, 2011, 22:00
by Roman Totale
Ooh, crafty. Not sure how we'll get to it though - we could try the sewers near the bar to see if they lead in.

Re: SLA Industries: Hunting the Machine

Posted: August 19th, 2011, 0:05
by deject
See? Was that so hard?
deej pats him on the head.
Now you should run along and keep your mouth shut. Keep your head down until it all blows over and you'll be fine. Here's a little dosh, when it's safe have a drink on me.
deej hands him 20u.

Re: SLA Industries: Hunting the Machine

Posted: August 19th, 2011, 6:59
by Dog Pants
Paddy wrote:Hey, than'ss buddy!
Might not be as grateful when he sees his TV though.

Re: SLA Industries: Hunting the Machine

Posted: August 19th, 2011, 8:32
by The Shutting Downs
Awww, Eraser was hoping his interrogation skils would be needed.

Re: SLA Industries: Hunting the Machine

Posted: August 19th, 2011, 11:58
by deject
deej will leave posthaste.

I doubt a raid will do all that well with all the gang members in there. I suppose we could try the sewers unless someone else has a better idea.

Re: SLA Industries: Hunting the Machine

Posted: August 22nd, 2011, 19:19
by Roman Totale
So, sewers?

Re: SLA Industries: Hunting the Machine

Posted: August 22nd, 2011, 21:17
by deject
I'll see if the sewers in this area are mapped and if there is a potential entry point.

Computer Use (4): 3, 7 + 4 = 14

Re: SLA Industries: Hunting the Machine

Posted: August 22nd, 2011, 22:29
by Dog Pants
You get a rough map of cabling, which generally follows the sewers but not always. It's like trying to imagine the layout using a wireframe map. By the looks of things there's about five levels underneath the bar which have industrial power cables running to them. There are four service entry points there for the cables, two on each of the top two basement levels.

Re: SLA Industries: Hunting the Machine

Posted: August 22nd, 2011, 22:38
by deject
I say we work our way down. I'll head into the sewers and go for the highest level entrance that is closest to the pub.

Re: SLA Industries: Hunting the Machine

Posted: August 22nd, 2011, 22:48
by Dog Pants
It doesn't take much yomping through the sewers before you reach where you suspect the first entrance would be. Make a detect roll please.

Re: SLA Industries: Hunting the Machine

Posted: August 23rd, 2011, 0:10
by deject
Detect (4): 2, 3 + 4 = 9

:( :shakefist:

Re: SLA Industries: Hunting the Machine

Posted: August 23rd, 2011, 5:53
by The Shutting Downs
3,4,+4
Total:11

Re: SLA Industries: Hunting the Machine

Posted: August 23rd, 2011, 6:59
by Grimmie
Detect
3,3,+5 = 11

What the balls is up with our rolls? Uuuggghh.

Re: SLA Industries: Hunting the Machine

Posted: August 23rd, 2011, 7:13
by Joose
Detect
2,7,+6 = 15

Mildly better!

Re: SLA Industries: Hunting the Machine

Posted: August 23rd, 2011, 8:18
by Dog Pants
Rounding the corner to the service entry point you see an old armoured maintenance door, covered in rust and flaky paint. Approaching it in single file due the the constraints of the access tunnel you're in it's only when Hal makes the turn that he spots the small camera concealed in the ceiling over the door.

Re: SLA Industries: Hunting the Machine

Posted: August 23rd, 2011, 8:58
by Joose
Hal wrote:'eads up lads, were bein' eyeballed.