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Posted: March 14th, 2010, 17:02
by Roman Totale
Image

23859 points. Boo ya!

Posted: March 14th, 2010, 17:06
by Dog Pants
I suspect as we start getting more insignias both our records will be repeatedly broken. A few are worth 10k and aren't that hard to get.

Posted: March 14th, 2010, 17:11
by HereComesPete
Dog Pants wrote:Positive K/D ratio? Puff.
The three gold stars from tank fagging helped quite a bit too.

Posted: March 14th, 2010, 17:16
by Dog Pants
I've come to the conclusion that you're right, I am shit at driving tanks. Or rather, I can never spot anyone to shoot them, when I do the puny blast radius never kills them anyway, and I seem to spend 90% of my time reloading. I'll stick to killing them on foot. I do seem a bit more comfortable in helis than I did in BEEF, and while I can fly quite nicely I still can't hit a donkey in the arse with a banjo.

Posted: March 14th, 2010, 17:37
by HereComesPete
I tend to find the rockets dip alarmingly quite late in their flight, so I aim for an overshoot and tend to get the rocket strikes. I fly too low though so every fucker shoots me down, or I park the heli into a flag pole.

With tanks a good gunner saves a lot of deaths by spotting and dealing with the close in infantry. Even if they can't see much to shoot at because of the main gun. Try taking Pnut into battle with you, he keeps you alive a lot longer.

Also I found turning down the brightness helped massively, it's just too damn hdr to see anything on the pissy little viewer.

And my inherent paranoia makes me check C a lot in case there's a c4 ninja nearby, I know how easy it is to mortard or c4 a tank/ifv if it just sits still for a few seconds.

Posted: March 14th, 2010, 18:45
by Dog Pants
Couple of things about kiling armour I've picked up on today; hitting them in the turret does seem to work better, there seems to be some sort of way to one-shot tanks with RPG-7s, and as a machinegunner spamming tanks with .50 kills any assisting engineers or escaping crew.

I'm going to do some more research into this RPG thing.

Posted: March 14th, 2010, 19:03
by HereComesPete
RPG + Better explosives load out + tracer dart = almost 1 hit kill

Bit too easy like that really, I like a challenge of dodging round buildings with an AT4 on my shoulder trying to not catch a supersonic lump of metal to the chops.

Posted: March 14th, 2010, 19:04
by Gunslinger42
Dog Pants wrote:Couple of things about kiling armour I've picked up on today; hitting them in the turret does seem to work better, there seems to be some sort of way to one-shot tanks with RPG-7s, and as a machinegunner spamming tanks with .50 kills any assisting engineers or escaping crew.

I'm going to do some more research into this RPG thing.
Maybe the ye olde bf2 method of shooting the part where the turret joins the main body of the tank

Posted: March 14th, 2010, 19:11
by Dr. kitteny berk
Course, the best tactic against a tank is to knacker it enough for the enemy to get out of it to fix it, jump in and run the fuck away :)

Posted: March 14th, 2010, 19:15
by Dog Pants
The AT4 does more damage than the RPG I think, although I've not tested it and I don't know if the tagger puts it higher. Hitting them in the turret ring doesn't have any effect, we've tested that. Just does turret damage. It is possible that there are 'soft spots' like the vents on the upper rear of the tanks in BF2.

I've not found any mention of exploits when I've google it, but I have found a few mentions of engineers reporting random one-shot kills, so that would back that up. I may have got one myself today, but I don't know if it was just already damaged.

Posted: March 15th, 2010, 0:32
by HereComesPete
Have you compared vanilla tank damage to that done to a tank with someone in that has taken the up-armour package to see what that does?

Posted: March 15th, 2010, 8:15
by Dog Pants
Nope. I was looking more at tank armour values and where to hit them to maximise damage. I suspect the armour mod adds 25%, as that's what the infantry one does, but I may go off and do more experiments.

Posted: March 15th, 2010, 8:56
by Anhamgrimmar
AT4 is not affected by the dart gun at all AFAIK.

It IS excellent for frying stationary weapons that are visable on the other side of the map though.

Posted: March 15th, 2010, 9:40
by Dog Pants
No, it's not. I was referring to it upping the damage of the RPG, which it doesn't do either. I've put my results in the guide thread.

Posted: March 15th, 2010, 10:26
by HereComesPete
AT4 and the explosive upgrade takes about 70 off an ifv. Although I have had a random one shot kill on an mbt that had just set off out their base.

Posted: March 15th, 2010, 10:58
by Dog Pants
What location is that? A side or rear hit on an IFV with an AT4 should take off about 67 anyway, so it's not much of a bonus. If it's the front that's a double damage hit, which combined with a hit on the side or rear with an AT4 would give you a one-shot (ie 4x damage).

Posted: March 15th, 2010, 11:06
by HereComesPete
I shot it in the front then closed in for the kill with the torque wrench, as I got close it showed about two thirds of the health had gone, I didn't see anyone else hit it with anything, possibly they did though.

The mbt - I was on a hill chasing base rapers in the atacama desert map, they stole one tank and started to shoot the other tank with it, so I popped it in the arse with an AT4 and it fell apart.

Posted: March 15th, 2010, 11:20
by Dog Pants
Did you have the explosives mod on? If so that would add up; hitting an MBT in the rear does double damage, which for an AT4 is 67. If the explosives mod doubles your damage then that's a one-shot, even if they have the armour mod.

Posted: March 15th, 2010, 13:10
by HereComesPete
It's likely I did. It does seem quite random and a bit poo that you can sometimes kill an mbt in one shot, I know they need to make it so they're not OP, but a little more survivability would be useful.

Posted: March 15th, 2010, 13:19
by deject
HereComesPete wrote:It's likely I did. It does seem quite random and a bit poo that you can sometimes kill an mbt in one shot, I know they need to make it so they're not OP, but a little more survivability would be useful.
Or you know you can have the tank driver not expose weak armor so much. That would be a good idea.