Posted: February 22nd, 2008, 15:37
My favorite so far has been the Heavy's little song number when he's kicking ass.
COME SING WITH ME DOO DOOOOO DODO DOONickface wrote:My favorite so far has been the Heavy's little song number when he's kicking ass.
Code: Select all
Added "Custom" tab to the server browser
* Servers can now specify metatags describing the custom rules they've adopted
* Players can use tag filtering to find servers running the custom rules they want to play
* Added options for servers who want to become custom games: Disable critical hits (tf_weapon_criticals), eliminate respawn times (mp_disable_respawn_times), and raise maxplayers above 24
Initial release of Tournament mode (mp_tournament)
* UI for handling team naming, ready mode, and win results
* Disables team player limits, autobalancing, and intermission
Class balancing
* Reduced Soldier's maximum rocket reserve ammo from 36 to 16
* Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16
* Reduced Demoman's maximum grenade launcher reserve ammo from 40 to 24
General
* Added protection against voice command spamming. Dramatic reduction in teleporters needed
* Fixed mp_timelimit ending the map during the middle of a round on maps like Dustbowl and GravelPit
* Fixed "lastdisguise" command not remembering if you were disguised as your own team
* Added "Toggle Disguise Team" binding in Options->Keyboard to toggle the disguise team for the Spy's PDA
* Changed PDA menus to accept keys bound to "slot1", "slot2", etc., and "slot10" cancels
* Fixed Spectator targetID not using team colors
* Changed team autobalance code to not balance the teams when the active round timer shows less than 60 seconds
* Fixed "-maxplayers" on the command line not correctly setting the maxplayers value for the server
* Fixed Badlands never having Sudden Death triggered
* Fixed Engineer being able to detonate buildings that are being sapped
* Changed Engineer buildings to detonate when a player disconnects instead of blinking out
* Fixed potential client crash for players being healed by a Medic or dispenser
* Made several improvements to server-side stat reporting (not related to individual player stats)
Which half would that be?Hehulk wrote:I can't say I understand the need for half of those changes...
Code: Select all
* Added protection against voice command spamming. Dramatic reduction in teleporters needed
Evidently it is, I'll laugh later.spoodie wrote:Is the last part a joke about people constantly spamming things like "Need a dispenser here"? If not I don't get it.
Code: Select all
Class balancing
* Removed the scouts ability to become invincible by orbiting their enemy.
* Removed the sniper class.
Fuck. You. Valve.Gunslinger42 wrote:Code: Select all
* Reduced Soldier's maximum rocket reserve ammo from 36 to 16 * Added protection against voice command spamming. Dramatic reduction in teleporters needed
buzzmong wrote:Erugh.
Can't say I agree with the ammo changes though, not at all.
Especially not for the demo man, that's horrible, I pretty much always used loads of ammo.
Code: Select all
Team Fortress 2
* Fixed Internet and Custom tabs in the ServerBrowser not correctly displaying the server info when going back and forth between the two tabs
Code: Select all
- Removed sv_alltalk from the list of convars that affect custom server
tags
- Fixed Demoman grenades not hurting the shooter if fired at point blank
range against a target
- Fixed critical modifier for explosive weapons (rockets, pipe bombs)
increasing critical chance more than intended
- Fixed Sudden Death "seconds have passed" string not including the
amount of seconds that have passed
- Fixed Internet and Custom tabs in the Server Browser not correctly
displaying the server information for servers when going back and forth
between the two tabs
- Updated the URL used for the "Click for more info on custom servers"
link on the Custom tab
- Fixed a crash for a sound channel getting created without wavedata
- Fixed Setup timer not showing the correct percentage in the circular
progress bar
- Fixed being able to enter a "spectate" command in the client console
to join team Spectator when mp_allowspectators is set to 0
- Fixed SourceTV servers not being displayed in the Spectate tab for
servers with custom server tags
- Fixed servers with maxplayers <= 24 that are running SourceTV having
the "increased_maxplayers" tag added for their server
- Added mp_tournament_restart command to be used with Tournament Mode
(mp_tournament). This can be used at any time to return to the "Waiting
for Teams" state
- When a tournament match ends it now returns to the "Waiting for Teams"
state