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Re: Minecraft: Project Orhedge

Posted: February 13th, 2012, 19:16
by buzzmong
I started making a cobblestone tunnel in the Nether from the Orhedge side portal, not sure where the other portal is though and last time I tried to build around it it refused to place blocks, so someone might want to explore and/or get admin powers.

The deathchest mod is awesome.

Re: Minecraft: Project Orhedge

Posted: February 13th, 2012, 19:23
by Dog Pants
I can see another portal from the Orhedge side, so it might be worth trying that way.

Re: Minecraft: Project Orhedge

Posted: February 13th, 2012, 22:01
by buzzmong
Yeah, found it!

Path is built up as far as I can go, however it seems the spawn protection is kicking in and the game won't let me build up to it so an admin will need to finish it.

Oh, Doggers: Left a few stacks of birch logs in the wood bin for you.

Re: Minecraft: Project Orhedge

Posted: February 14th, 2012, 15:21
by Anery
Not Orhedge related really, but I noticed a portal on a hill near Cold Willy Castle (near ice house lake, near spawn) it was intersecting the intended path of the outer bailey wall so I have curved the wall around it. I propose bringing it down to ground level and possibly building a small building around it. Not even sure whose portal that is...

EDIT
Portal successfully transplanted to ground level, appears to point to a stone tunnel in the nether? not sure where the other end is yet

Re: Minecraft: Project Orhedge

Posted: February 15th, 2012, 18:00
by buzzmong
Anery wrote:Not Orhedge related really, but I noticed a portal on a hill near Cold Willy Castle (near ice house lake, near spawn) it was intersecting the intended path of the outer bailey wall so I have curved the wall around it. I propose bringing it down to ground level and possibly building a small building around it. Not even sure whose portal that is...

EDIT
Portal successfully transplanted to ground level, appears to point to a stone tunnel in the nether? not sure where the other end is yet
That Portal can be destroyed, we've still got Berk's in the main mountain which leads to the same place.
And yes, Netherchunnel is my work to protect us from Ghasts and annoying Pigmen.

Ta for finishing it off Anery!

Re: Minecraft: Project Orhedge

Posted: February 15th, 2012, 18:16
by Dog Pants
New big map uploaded. Someone's been busy with the trees! Which reminds me, the varying height (and type) of the trees would be a good look for the palisades I think.

Re: Minecraft: Project Orhedge

Posted: February 15th, 2012, 18:58
by Joose
That would be me :) Most of the left hand side and the bottom, a little of the right hand side is done. Most of the bits that are unfinished need a bit more hill removal.

Re: Minecraft: Project Orhedge

Posted: February 15th, 2012, 20:05
by fabyak
Doggers, would you mind bunging a link to the map at the bottom of the first post on this thread? It'll make it easier to hunt down quickly

ta!

Re: Minecraft: Project Orhedge

Posted: February 15th, 2012, 20:07
by fabyak
Round where the wall is (or at least, had got up to this afternoon) is a chest with a load of shears in it. Help yourselves!

Also: I've made a feather farm off the bedroom. Feel free to kill a few a chuck a few eggs around

Re: Minecraft: Project Orhedge

Posted: February 15th, 2012, 20:29
by buzzmong
fabyak wrote:Round where the wall is (or at least, had got up to this afternoon) is a chest with a load of shears in it. Help yourselves!

Also: I've made a feather farm off the bedroom. Feel free to kill a few a chuck a few eggs around
Have you seen the Egg Farm next to the melons, courtesy of Stoat?

Re: Minecraft: Project Orhedge

Posted: February 16th, 2012, 9:04
by fabyak
Yes! I was most impressed with it, and I boggled and was amazed at the mind that came up with it!

Re: Minecraft: Project Orhedge

Posted: February 26th, 2012, 22:36
by Dr. kitteny berk
Turns out the sea had some leaks, causing the lag.

Got all the ones I could find, bit of mcedit would help no end.

Re: Minecraft: Project Orhedge

Posted: February 26th, 2012, 23:57
by Grimmie
Started building St. Cuthberth's lovely church™ today, roof tiles need extending outwards by one block on the short surfaces, and I feel that a quest for gold ore to make shiny gold blocks will be in order soon, for the lovely holy symbol destined for the circular pane of glass above the main entrance.

Next step, massive undercroft.

Re: Minecraft: Project Orhedge

Posted: February 27th, 2012, 8:51
by fabyak
I have a decent load of gold around (even after blinging myself TO THE MAX)

Re: Minecraft: Project Orhedge

Posted: February 27th, 2012, 10:43
by Dr. kitteny berk
There's a fucking massive crevasse near the sea, might have gold in.

Re: Minecraft: Project Orhedge

Posted: February 27th, 2012, 11:08
by Grimmie
Which direction is THE SEA™ in?

Re: Minecraft: Project Orhedge

Posted: February 27th, 2012, 11:28
by Dr. kitteny berk
Assuming iron mans switch points north, sea is north east, area in process of being covered.

Re: Minecraft: Project Orhedge

Posted: February 27th, 2012, 22:23
by FatherJack
Grimmie wrote:Started building St. Cuthberth's lovely church™ today, roof tiles need extending outwards by one block on the short surfaces, and I feel that a quest for gold ore
I have a few golds in my box in the old base.

Re: Minecraft: Project Orhedge

Posted: February 27th, 2012, 22:37
by Dog Pants
I extended the roof out and filled in the hole by the gatehouse in the pallisade, hacked a cut out of the hills in the south east where the wall will go, then used the dirt to cover over more of the Berk Sea.

Re: Minecraft: Project Orhedge

Posted: February 28th, 2012, 14:43
by Anery
FatherJack wrote:
Grimmie wrote:Started building St. Cuthberth's lovely church™ today, roof tiles need extending outwards by one block on the short surfaces, and I feel that a quest for gold ore
I have a few golds in my box in the old base.
Likewise, Cold Willy Castle has some in there, take the Buzz Netherchunnel and go to the gatehouse on the outer bailey then go downstairs then downstairs to the storeroom