Page 9 of 17
Posted: August 10th, 2010, 16:38
by Dog Pants
Spider elemental!!!ONE!
Posted: August 10th, 2010, 17:36
by Joose
Can I poke at the mass of spiders with the torch?
Posted: August 10th, 2010, 18:30
by Grimmie
You can either toss the torch and hope you reach the ceiling, or wait for them to scuttle down and eat your eyes.
But.. Yes, you can use your torch as a weapon :D
Posted: August 10th, 2010, 18:30
by Roman Totale
Joose wrote:mass of spiders
Are you in a Catholic chapel?
Posted: August 10th, 2010, 18:55
by Dog Pants
Posted: August 10th, 2010, 19:52
by Joose
Grimmie wrote:You can either toss the torch and hope you reach the ceiling, or wait for them to scuttle down and eat your eyes.
But.. Yes, you can use your torch as a weapon :D
Oh, I thought they had scuttled our way. In that case, I shall let them scuttle, whilst GIRDING MY LOINS.
I don't actually know what that means.
Posted: August 10th, 2010, 20:11
by Dog Pants
This is at least the second time I've wished we had a mage.
Posted: August 13th, 2010, 19:22
by Dog Pants
What happens next Grimmie?
Posted: August 13th, 2010, 20:01
by Grimmie
Grimmie gets distracted, and will post at the weekend when his head is less full of fluff. Promise!
Posted: August 17th, 2010, 11:46
by Grimmie
Okay, sorry for the pause. Moving in a 3D space as a 10ft wide swarm is a bit confusing. (Ceiling to walls, walls to floor)
The glistening, and now screeching black swarm of spiders looks to be totalling well over a thousand scuttling spiders, and they move as a massive black patch across the dimly lit web towards you, starting to crawl their way down the wall you're standing by, splitting briefly as they reach the top of the gothic-style tapered window.
Couple of rules when it comes to spider swarms.
1. If you're within 10 feet of the swam when it finishes its turn, it gets to make an attack on you.
2. If you begin your turn with the swarm in your square, you must make a fortitude saving throw or be nauseated for the round.
For the sake of me not explaining sooner, the swarm is now exactly 10ft away from you both, so neither of the above points count for the next round.
Forenrond's up!
Posted: August 17th, 2010, 16:24
by Dog Pants
Hopefully some birds will fly in and have a nom. In the meantime I'll waft my torch at them;
Ugh, tough roll.
Roll(1d20)+-4:
18,+-4
Total:14
That could have been worse. In case I hit (med gauntlet +1 fire damage);
Roll(1d3)+1:
1,+1
Total:2
I've a bad feeling about this.
Posted: August 22nd, 2010, 13:51
by Dog Pants
Posted: August 24th, 2010, 11:49
by Grimmie
Sorry!

You waft your fluttering torch at the incoming swarm, but as the light nears they scatter to avoid it and a circle of clear of flagstone is met with your flame.
You missed, son!
Bart's up.
Was procrastinating looking at the special fire rules for swarms.
Then I realised you didn't hit the fuckers. Apolgies!
Posted: August 24th, 2010, 17:12
by Dog Pants
I looked. They gave me the fear.
Posted: August 31st, 2010, 12:58
by Grimmie
Joooooose?
Posted: September 1st, 2010, 8:43
by Joose
Ok, im not going to fanny about trying to set them on fire any more. squishing tiem.
Roll(1d20)+3:
11,+3
Total:14
Posted: September 1st, 2010, 10:12
by Grimmie
You swing your mighty mace, the same mace that has smashed countless kobold heads in for St Cuthbert, and it cracks one of the old flagstones, the spot devoid of spiders.
The swarm darts away from the point of impact, only to jump on to your mace in their hundreds and start to get all bitey on your suit of armour. Needless to say your impervious metal shell protects you from their attack. However, your mace arm is now swarming with stinking, wriggling, screeching black spiders!
Make a Fort save, Bart!
Posted: September 1st, 2010, 10:19
by Grimmie
Sorry guys. Re-looking at the rules, I just realised that diminutive swarms are immune to weapon damage, my bad.
In your opinions, do you think I should run with what I've planned and get you to think of a different way to overcome these things, or treat them as tiny creatures, and thus vulnerable to weapon damage?
Posted: September 1st, 2010, 11:14
by Joose
The only two alternatives I can think of are:
1) Find a river, jump in whilst still in full plate. Slight risk of drowning.
2) Set myself on fire. Slight risk of being on fire.
So my vote is tiny creatures!
Just in case the fort roll is still applicable:
Roll(1d20)+3:
19,+3
Total:22
That'll do nicely.
Posted: September 1st, 2010, 11:17
by Grimmie
Aye, you don't feel in the slightest bit nauseous. You're one hard paladin.
Tiny it is, that's sort of how I was playing it anyway. I'll reduce their AC by 1 to adjust for size modifier.