D&D Adventure #1: Dungeon Siege
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Roman Totale
- Robotic Bumlord

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Joose
- Turret

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Oh, I thought they had scuttled our way. In that case, I shall let them scuttle, whilst GIRDING MY LOINS.Grimmie wrote:You can either toss the torch and hope you reach the ceiling, or wait for them to scuttle down and eat your eyes.
But.. Yes, you can use your torch as a weapon :D
I don't actually know what that means.
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Grimmie
- Master of Soviet Propaganda

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Okay, sorry for the pause. Moving in a 3D space as a 10ft wide swarm is a bit confusing. (Ceiling to walls, walls to floor)
The glistening, and now screeching black swarm of spiders looks to be totalling well over a thousand scuttling spiders, and they move as a massive black patch across the dimly lit web towards you, starting to crawl their way down the wall you're standing by, splitting briefly as they reach the top of the gothic-style tapered window.
Couple of rules when it comes to spider swarms.
1. If you're within 10 feet of the swam when it finishes its turn, it gets to make an attack on you.
2. If you begin your turn with the swarm in your square, you must make a fortitude saving throw or be nauseated for the round.
For the sake of me not explaining sooner, the swarm is now exactly 10ft away from you both, so neither of the above points count for the next round.
Forenrond's up!
The glistening, and now screeching black swarm of spiders looks to be totalling well over a thousand scuttling spiders, and they move as a massive black patch across the dimly lit web towards you, starting to crawl their way down the wall you're standing by, splitting briefly as they reach the top of the gothic-style tapered window.
Couple of rules when it comes to spider swarms.
1. If you're within 10 feet of the swam when it finishes its turn, it gets to make an attack on you.
2. If you begin your turn with the swarm in your square, you must make a fortitude saving throw or be nauseated for the round.
For the sake of me not explaining sooner, the swarm is now exactly 10ft away from you both, so neither of the above points count for the next round.
Forenrond's up!
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Grimmie
- Master of Soviet Propaganda

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Sorry!
You waft your fluttering torch at the incoming swarm, but as the light nears they scatter to avoid it and a circle of clear of flagstone is met with your flame.
You missed, son!
Bart's up.
Was procrastinating looking at the special fire rules for swarms.
Then I realised you didn't hit the fuckers. Apolgies!
You missed, son!
Bart's up.
Was procrastinating looking at the special fire rules for swarms.
Then I realised you didn't hit the fuckers. Apolgies!
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Grimmie
- Master of Soviet Propaganda

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You swing your mighty mace, the same mace that has smashed countless kobold heads in for St Cuthbert, and it cracks one of the old flagstones, the spot devoid of spiders.
The swarm darts away from the point of impact, only to jump on to your mace in their hundreds and start to get all bitey on your suit of armour. Needless to say your impervious metal shell protects you from their attack. However, your mace arm is now swarming with stinking, wriggling, screeching black spiders!
Make a Fort save, Bart!
The swarm darts away from the point of impact, only to jump on to your mace in their hundreds and start to get all bitey on your suit of armour. Needless to say your impervious metal shell protects you from their attack. However, your mace arm is now swarming with stinking, wriggling, screeching black spiders!
Make a Fort save, Bart!
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Grimmie
- Master of Soviet Propaganda

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Sorry guys. Re-looking at the rules, I just realised that diminutive swarms are immune to weapon damage, my bad.
In your opinions, do you think I should run with what I've planned and get you to think of a different way to overcome these things, or treat them as tiny creatures, and thus vulnerable to weapon damage?
In your opinions, do you think I should run with what I've planned and get you to think of a different way to overcome these things, or treat them as tiny creatures, and thus vulnerable to weapon damage?
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Joose
- Turret

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The only two alternatives I can think of are:
1) Find a river, jump in whilst still in full plate. Slight risk of drowning.
2) Set myself on fire. Slight risk of being on fire.
So my vote is tiny creatures!
Just in case the fort roll is still applicable:
Roll(1d20)+3:
19,+3
Total:22
That'll do nicely.
1) Find a river, jump in whilst still in full plate. Slight risk of drowning.
2) Set myself on fire. Slight risk of being on fire.
So my vote is tiny creatures!
Just in case the fort roll is still applicable:
Roll(1d20)+3:
19,+3
Total:22
That'll do nicely.


