Ghost Cartels 2: Body Snatchers
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HereComesPete
- Throbbing Cupcake

- Posts: 10249
- Joined: February 17th, 2007, 23:05
- Location: The maleboge
Just like you'd expect a corp type, roll up like I own the place. Assuming I'm booked in under the name of my SIN, I'll announce my arrival either at the gate if they make me talk to the intercom, or at the desk if they let me in.
Etiquette: 4 + CHA 5 = 9
4, 1, 3, 3, 3, 2, 4, 2, 5: 1 hit.
Intimidate (since they're a lowly security guard or receptionist)
3 + 5 = 8
3, 1, 5, 1, 1, 6, 1, 2: 2 hits. G!
Great start.
Etiquette: 4 + CHA 5 = 9
4, 1, 3, 3, 3, 2, 4, 2, 5: 1 hit.
Intimidate (since they're a lowly security guard or receptionist)
3 + 5 = 8
3, 1, 5, 1, 1, 6, 1, 2: 2 hits. G!
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HereComesPete
- Throbbing Cupcake

- Posts: 10249
- Joined: February 17th, 2007, 23:05
- Location: The maleboge
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Joose
- Turret

- Posts: 8090
- Joined: October 13th, 2004, 14:13
- Location: The house of Un-Earthly horrors
pfft, good skills. Well, they seem to accept your story, and let you through the front gate into the parking lot. The video feed of the receptionist that is being wirelessly piped into your car makes it look like your approach has the poor girl about to start crying. Her slightly wobbly voice tells you to park in bay 4, and the main doors will open automatically. She tells you to report to reception when you get in, and cuts off the feed.Dog Pants wrote:Just like you'd expect a corp type, roll up like I own the place. Assuming I'm booked in under the name of my SIN, I'll announce my arrival either at the gate if they make me talk to the intercom, or at the desk if they let me in.
Etiquette: 4 + CHA 5 = 9
4, 1, 3, 3, 3, 2, 4, 2, 5: 1 hit.
Intimidate (since they're a lowly security guard or receptionist)
3 + 5 = 8
3, 1, 5, 1, 1, 6, 1, 2: 2 hits. G!
Great start.
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Joose
- Turret

- Posts: 8090
- Joined: October 13th, 2004, 14:13
- Location: The house of Un-Earthly horrors
The front doors open up automatically as you approach them.
Before we carry on: I know its Pants and Deej who are wandering in, but what gear are you taking in with you? So that you dont feel the need to list your underpants, half empty packets of mints or anything like that, im talking about weapons, armour, foci and anything else that might make a guards eyebrow raise.
Before we carry on: I know its Pants and Deej who are wandering in, but what gear are you taking in with you? So that you dont feel the need to list your underpants, half empty packets of mints or anything like that, im talking about weapons, armour, foci and anything else that might make a guards eyebrow raise.
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deject
- Berk

- Posts: 10353
- Joined: December 7th, 2004, 17:02
- Location: Oklahoma City, OK, USA
- Contact:
I will just take my whisky flask and my flashlight. I'll have my low light contacts in. I don't have any ability to use the autopicker, so there's no point in bringing it with, and the endoscope probably won't be of much use and would be pretty conspicuous. Carrying a riot shield would probably stand out too, lol.Joose wrote:The front doors open up automatically as you approach them.
Before we carry on: I know its Pants and Deej who are wandering in, but what gear are you taking in with you? So that you dont feel the need to list your underpants, half empty packets of mints or anything like that, im talking about weapons, armour, foci and anything else that might make a guards eyebrow raise.
I'll just have my lined coat on as far as armor is concerned.
Yeah, I'll go with my expensive armoured coat but not the suit, it's too cheap looking for someone not expecting trouble. I'll carry my Ruger if I think I could get away with it, but Al knows more about corporate etiquette than I do. Since I'm likely to be a Mr Johnson I don't think it's too unreasonable, but like I say I'll go with the protocol.
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Joose
- Turret

- Posts: 8090
- Joined: October 13th, 2004, 14:13
- Location: The house of Un-Earthly horrors
Its not unreasonable as long as the gun is licensed, and as your currently active SIN is faked it can have whatever licence you want on it.Dog Pants wrote:Yeah, I'll go with my expensive armoured coat but not the suit, it's too cheap looking for someone not expecting trouble. I'll carry my Ruger if I think I could get away with it, but Al knows more about corporate etiquette than I do. Since I'm likely to be a Mr Johnson I don't think it's too unreasonable, but like I say I'll go with the protocol.
Passing through the door takes you in to a shortish corridor, with the reception area at the end of it. Three doors down the right hand side, the first says "Fire door - emergency use only", the other two are large lift doors (big enough for patients on trolleys). The reception area is a large, double height room, with plenty of windows and light. There's some seating in a waiting area off to your left, and several potted plants dotted around the place. In the middle of the room is the reception desk, with a large AR display above it showing things like response times, lives saved in the past month, that kind of thing. There's two women sat behind the desk, one is the young girl you spoke to before, the other is an older lady who is giving you evils.
Stood in front of the desk is a large man in a DocWagon uniform, cropped short blond hair, and a stern face. He approaches you as you enter.
He's holding out one hand to shake, the other has a scanner of some sort held in it. Obvious enough so you can see it, not so obvious as to be rude.DocWagon guy wrote:Welcome to the Tacoma DocWagon Clinic. My name is LaFleur, im head of on site security here. I understand your corporation has an interest in our Jane Doe?
Time to start digging upwards.
CHA 5 + Con 5 = 10
5, 1, 6, 4, 6, 1, 2, 4, 1, 2: 3 hits.
I'll shake his hand and let him scan me if he must, although I'll avoid it if I can without looking too dodgy. I'll be indignant about it.
CHA 5 + Con 5 = 10
5, 1, 6, 4, 6, 1, 2, 4, 1, 2: 3 hits.
I'll shake his hand and let him scan me if he must, although I'll avoid it if I can without looking too dodgy. I'll be indignant about it.
Al wrote:Good day Mr LaFleur. My employer has reason to believe your Jane Doe may be someone we've been contracting, and who may have caused the company a little embarrassment. Contractors can be loose cannons on occasions, as I expect you're aware of in your position. So we would appreciate your assistance in this potentially delicate matter.
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Joose
- Turret

- Posts: 8090
- Joined: October 13th, 2004, 14:13
- Location: The house of Un-Earthly horrors
He has a quick glance at his scanner, and points over at the two lifts in corner.LeFleur wrote:Ah, I know all about deniable assets. More trouble than they are worth at times, right?
LeFleur wrote:Leave your weapon with reception, they have a safe specifically for that purpose, then take the elevator to the basement. The morgue is through the double doors there, you cant miss them. Mr Davis will meet you there. Hope you havent just eaten, I understand he is about to preform an autopsy any moment, but dont worry about disturbing him.
I'll hand over my Ruger and make my way over. Thinking about it, with my car in the car park and my gun in reception, I'd really rather walk out of here.
EDIT: Three guesses who the autopsy will be on.Al wrote:Well they keep me in work, but I have to admit it does have its less savoury aspects. Still, we all have a job to do. Thank you for your help Mr LaFleur.
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Joose
- Turret

- Posts: 8090
- Joined: October 13th, 2004, 14:13
- Location: The house of Un-Earthly horrors
The slightly grumpy of the two receptionists takes your gun and puts it into a special locker, explaining that it is secured against your SIN, so only you can retrieve it. Taking the lift down to the basement only takes a few seconds, and the door opens to a bare, functionally decorated corridor. Theres a metal double door in front of you, of the kind that just swings open as you push it from either direction, and what looks like a storecupboard door to its left. Over that door you can see a camera covering the lifts.
Classical music can be heard from the other side of the door, with some humming accompanying it.
Classical music can be heard from the other side of the door, with some humming accompanying it.
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Joose
- Turret

- Posts: 8090
- Joined: October 13th, 2004, 14:13
- Location: The house of Un-Earthly horrors
Pushing the doors open, you get a view of the Morgue. It bends away around a corner to your right, in front of you is a door marked up as the coroners office, with a frosted glass window. Theres two other doors on that wall, at regular intervals, unmarked.
In front of the doors are four metal tables, which should be familiar to anyone who has ever seen CSI. Two are empty, one has a covered body (which looks oddly misshapen) and the last has your target resting on it. There is a guy with his back to you bending over the body. You cant see what he is doing, but with the white coat you are guessing he is the guy doing the autopsy, Mr Davis. He is indeed where the humming is coming from. Theres a table of medical gubbins next to him, it all looks shiney and clean.
In front of the doors are four metal tables, which should be familiar to anyone who has ever seen CSI. Two are empty, one has a covered body (which looks oddly misshapen) and the last has your target resting on it. There is a guy with his back to you bending over the body. You cant see what he is doing, but with the white coat you are guessing he is the guy doing the autopsy, Mr Davis. He is indeed where the humming is coming from. Theres a table of medical gubbins next to him, it all looks shiney and clean.
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deject
- Berk

- Posts: 10353
- Joined: December 7th, 2004, 17:02
- Location: Oklahoma City, OK, USA
- Contact:
I'll do an assense of the morgue.
Assense (4) + Intuition (4): 4, 4, 4, 6, 1, 1, 6, 4: 2 hits.
And yes I know Foreboding is an area spell. I am thinking about restricting the area with some dice, but I don't know how powerful I want to cast it yet.
Also, I'll look around for anything I could possibly use to mask my obvious gestures when casting, otherwise I will have to try some sleight of hand or something so it's not so obvious to everyone within 10 meters that I'm throwing spells around with malicious intent in here.
Perception (4) + Intuition (4) + Actively Looking (3): 2, 2, 1, 1, 5, 6, 4, 1, 5, 1, 6: 4 hits.
Assense (4) + Intuition (4): 4, 4, 4, 6, 1, 1, 6, 4: 2 hits.
And yes I know Foreboding is an area spell. I am thinking about restricting the area with some dice, but I don't know how powerful I want to cast it yet.
Also, I'll look around for anything I could possibly use to mask my obvious gestures when casting, otherwise I will have to try some sleight of hand or something so it's not so obvious to everyone within 10 meters that I'm throwing spells around with malicious intent in here.
Perception (4) + Intuition (4) + Actively Looking (3): 2, 2, 1, 1, 5, 6, 4, 1, 5, 1, 6: 4 hits.
