Pete's second shadowrun adventure: The Well of Wyrd

For games played by men (and women) with beards, such as tabletop RPGs.

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Dog Pants
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Post by Dog Pants »

I'll pass my suggestions on to Plegmasmus. I think I need a drink, so I'll crack open whatever I might have handy. Hopefully I've still got some rum stashed. I'll offer some to Samedi, see if he has an opinion. I'll not harrass him too hard though.
HereComesPete
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Post by HereComesPete »

Phlegastus wrote:I do not know how the gem would react to the presence of another spirit. I would think that if they manifest outside of it's sphere of influence they will be able to study it to some extent without suffering any direct affect. Of course that is wholly conjecture on my part.
You going to have a summon of Samedi then? It's +4 to hits if you're inside the gems sphere, or you can carefully back away until you know you're out of it and summon then. Pick an option and roll them bones!
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Post by Dog Pants »

I'll do it from outside.

Summoning 5 + Magic 5,

6, 4, 3, 4, 2, 3, 2, 4, 3, 1: 1 hit.

:facepalm:
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Post by HereComesPete »

I'll take it you were summoning Samedi at horse 5.

Samedi opposes with 1 hit. So he'll not show up but you've got 2 drain to resist. You resist with willpower and charisma I believe.

Possibly try again? There's plenty of healing power around you!
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Post by Dog Pants »

Okies. Drain resist:

5, 1, 2, 6, 1, 1, 5, 3, 4, 6, 1, 6, 6: 6 hits.

Summon again:

6, 6, 2, 1, 6, 6, 5, 4, 3, 2: 5 hits.
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Post by HereComesPete »

Right, drain resisted.

Samedi again gets 1 hit, so that's 4 tasks you get from him.


(((As you're RP'ing him, ask your questions, I'll Pm you answers and let you frame it in your lovely lingo.)))



JOOOOSE! - you looking at data slate or just taking a nap!
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Post by Dog Pants »

Jasper wrote:Thank y'all fo comin' Baron. Ah'd like to enlist yah aid in investigatin' dat gem over dere. Da thang's ferkin' strange, an' ah ain't nevah saw nothan' like it. Would y'all mind castin' yah eye ovah it?
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Post by Joose »

After looking thoughtfully at the slate for a moment... :lol:
Lex wrote:Sorry kid, last time I used a computer people were still plugging themselves into the walls. Think you might be right, lets split. Maybe come back tonight, when theres less guys. Im more of a night person anyway...
Lex is making sure everything on him is still stealthed, and then hopping back out the window.
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Post by deject »

I will follow after him. Of course, I'll go back up to the roof and collect my microwire before heading back.

Should I make rolls?
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Post by HereComesPete »

Joose - you hopping as in just jumping or are you going to climb down?

Deej - You can climb/jump the grapple gun will retract the wire from the ground if you want.

It's about 3m drop so 4 damage, resisted using body + impact armour/2 + gymnastics so both of you likely won't feel a thing.



Shop/Library -
Phlegastus, to Jasper wrote:Tell me Baron, what do you see? I'm afraid it's quite alien an energy to me and I cannot scry the gem at all.
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Post by Dog Pants »

Jasper wrote:The gem's part'uh a-mulet. One o' bunch o' stones called da Stones o' Al Qaum. Baron dunno which one dis is, but da thang's all kinda powahful. Thangs left lyan 'baot by gawds. Happen dere's sumthang 'baot 'em in this heyar li-brary y'all got.
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Post by deject »

I suppose climbing down the wire will work alright, I'll just have to be careful getting out the gate.

InExfiltration (5) + Agility (6): 2, 6, 5, 3, 2, 2, 5, 5, 2, 2, 5: 5 hits.
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Post by Joose »

HereComesPete wrote:It's about 3m drop so 4 damage, resisted using body + impact armour/2 + gymnastics so both of you likely won't feel a thing.
Actually, re-reading the jumping rules, you can jump vertically (including down) a distance equals to Agility + gymnastics divided by 2. Any spillover is then treated as falling. So im going to try that:

Agility 7 + gym 0 / 2 (round up) = 4 dice: 3,2,6,6, 2 hits

That reduces my falling distance to 2m which is 2 damage:

body 5 + half impact 1 = 6 dice: 3,5,1,5,2,6, 3 hits

That worked!

I'll then also be sneaking out the gate, stealth on:

infiltration 4 + agility 7 = 11 dice: 5,1,6,4,2,4,1,5,6,6,1, 5 hits
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Post by HereComesPete »

Warehouse -

You're both on the ground and heading out the gate.

Joose, you make it fine. Deject, you make it out fine. Mainly because the guard is still snoozing with his feet up, any noise you might have made is covered by his tunes.
Guard wrote:...
Behind you the workers are trooping back toward the factory, the robots zipping about without cease.

Both of you roll a perception test, hearing for specialisation purposes.


Shop -
Phlegastus wrote:Left lying about by gods? Oh dear. I'm afraid I've never heard of these stones. Possibly because my race cannot see them as it were. Still, I have a reference with which to work. For that I am very grateful Voudoun, and to your spirit friend I offer my humblest thanks.
Phlegastus turns towards Aiden, who sits rocking and occasionally scrabbling furiously through the books around him. In a gentle voice, almost like to a small child it asks
Phlegastus wrote:Aiden, do the stones of Al Qaum mean anything to you?
Aiden grasps the amulet with a snorted squeal of alarm, then extends a shaking hand with extended finger toward the pile of books.
Phlegastus wrote:Well, that's the most responsive he has been to me since this damned thing was left here. A toy for a 'god' that has the power to warp and consume.

I hate to impose upon you further, but would you please stay and help Aiden and me research this thing? I offer money or powerful relics that the store has in return
Remember it's affecting all of you, even Jon to an extent. It's likely too long in its presence will start to affect Jasper and Firenza and eventually Jon too. Inside the radiated sphere you mages would quickly start to become like Aidan unless you could fight its affects better than he has so far.
Last edited by HereComesPete on January 7th, 2010, 16:26, edited 1 time in total.
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Post by deject »

zomg!

Perception (4) + Hearing Specialization (2) + Intuition (3): 5, 6, 6, 5, 1, 4, 4, 5, 6: 6 hits.
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Post by Joose »

As its physically impossible for me to beat deejs roll without using edge, I'll let him have this one :lol:
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Post by Dog Pants »

Jasper wrote:Be happeh t'help y'all cap, but ya mind'f we do ahr lookan' from a safe distance?
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Post by HereComesPete »

Deej - Gentle murmuring far in the distance, distorted by the heat of the day you can hear engines and rotor blades, accompanied by sirens.
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Post by deject »

Shit, let's move Lex, the cops are coming and they're pretty close. Come on.
As soon as the warehouse is out of sight, Alvrin will start running to the motorcycle.
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Post by Joose »

ditto.
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