Minecraft
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Re: Minecraft
It could be something to do with the size of the explored world and thus the size of the world files. Maybe the server needs more RAMs? But that'll cost more money.
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- Turret
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Re: Minecraft
If its a More Money Needed situation im happy to chip in.
Re: Minecraft
As far as I understand it, blocks only get updated when they're active (i.e. Joose's base doesn't update when I'm at mine and I'm the only person on, stuff falls out of the pipes at my base if I move too far away.)so the original base shouldn't make any difference. I slaughtered all my sheep at the original base to see if that helped but no improvement. It doesn't seem to be a constant lag either, it's more stuttering (It'll be fine for a couple of seconds, then lagging for a bit, then fine) so I wouldn't have thought the world size would cause it in this case (of course, I've not run a minecrack server so it's quite likely that I'm wrong!).
Re: Minecraft
RAM looks to be fairly constant according to the server load graphs, but doesn't mean it isn't that. Water seems to have been an issue in the past, but if it's the same everywhere it probably isn't that.
Re: Minecraft
Water? What kind of fool would do such a thing? *whistles innocently*
I've been trying to keep mine as sensible as possible to avoid such things
I've been trying to keep mine as sensible as possible to avoid such things
Re: Minecraft
Faaaaaaaaab!Multiplay wrote:We are taking the above machines [ldn24] offline for maintenance immediately. This should take no more than 45 minutes and will restore full performance to servers on these machines
Re: Minecraft
By which I assume you mean: Jooooooooooooooose!Anery wrote:Faaaaaaaaab!Multiplay wrote:We are taking the above machines [ldn24] offline for maintenance immediately. This should take no more than 45 minutes and will restore full performance to servers on these machines
/buck
Re: Minecraft
Possibly, or Tyyyyyyyyyyy!
That message from MP was at 1315, its still offline and I have to go and do a werk now. Over to Pants.
That message from MP was at 1315, its still offline and I have to go and do a werk now. Over to Pants.
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- Turret
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Re: Minecraft
I blame FJ, I've not done anything since last week.
/buck
/buck
Re: Minecraft
Server seems to be working now. I've not been on in a while, but to whoever cleared a load of mountain at Orhedge, nice work. To whoever built a load of massive rainbow cubes in there, why do you feel the need to wreck hours of hard work by other 5punkers?
Re: Minecraft
Looks like someone had some fun with a mercurial eye, I recognise the tell-tale overlaps.Dog Pants wrote:To whoever built a load of massive rainbow cubes in there, why do you feel the need to wreck hours of hard work by other 5punkers?
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Re: Minecraft
They are mine, I was trying to follow the lines of the houses then later round them off to look like a row of nicely coloured houses, it was certainly not my intention to wreck anything, just introduce a bit of variety into the buildings. With my alchemist tools I can destroy or transmute them to regular materials as quickly as I created them if they end up not being in-keeping when they are done.Dog Pants wrote:Server seems to be working now. I've not been on in a while, but to whoever cleared a load of mountain at Orhedge, nice work. To whoever built a load of massive rainbow cubes in there, why do you feel the need to wreck hours of hard work by other 5punkers?
I haven't been able to get on in the last couple days and tidy them up, otherwise my intention would have been clearer.
I've viewed anything as tekkit-based I've made in the area to be entirely temporary, with Orhedge as the larger, permanent project - it was just convenient to experiment with the tools close to where my existing base of items is. When Orhedge extended to where I am based I would have returned it to it's preexisting state and moved my operations further afield.
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- Turret
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Re: Minecraft
Dog Pants wrote:to whoever cleared a load of mountain at Orhedge, nice work.
Re: Minecraft
Ah, I see. Sorry for the outburst then. I hadn't realised they were a work in progress because I couldn't see the outlines of the foundations under them. I'm a bit paranoid about Orhedge because despite siting it miles away from anywhere there still seems to be random build projects appearing in and around it, which is frustrating. I'd just wrongly assumed that was one of them.FatherJack wrote:They are mine, I was trying to follow the lines of the houses then later round them off to look like a row of nicely coloured houses, it was certainly not my intention to wreck anything, just introduce a bit of variety into the buildings. With my alchemist tools I can destroy or transmute them to regular materials as quickly as I created them if they end up not being in-keeping when they are done.Dog Pants wrote:Server seems to be working now. I've not been on in a while, but to whoever cleared a load of mountain at Orhedge, nice work. To whoever built a load of massive rainbow cubes in there, why do you feel the need to wreck hours of hard work by other 5punkers?
I haven't been able to get on in the last couple days and tidy them up, otherwise my intention would have been clearer.
I've viewed anything as tekkit-based I've made in the area to be entirely temporary, with Orhedge as the larger, permanent project - it was just convenient to experiment with the tools close to where my existing base of items is. When Orhedge extended to where I am based I would have returned it to it's preexisting state and moved my operations further afield.
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Re: Minecraft
No worries, I can see how it looked like a random act of wanton messing - I've tidied it up a bit now - the foundations are all directly under the coloured walls - but while doing so a few creepers snuck up on me and I have a few craters to fill in.
Most of my stuff is under Orhedge, with just a small structure around the portal. The large orange and pink area floating outside is my generator, I don't know who made the quarry and solar panels just outside.
My generator is a means to an end, generating lots of EMC and testing against the stuff I have in my base, which is why I made it floating in the sky. Once I have what I need, it can be destroyed so Orhedge is left pristine once more.
Most of my stuff is under Orhedge, with just a small structure around the portal. The large orange and pink area floating outside is my generator, I don't know who made the quarry and solar panels just outside.
My generator is a means to an end, generating lots of EMC and testing against the stuff I have in my base, which is why I made it floating in the sky. Once I have what I need, it can be destroyed so Orhedge is left pristine once more.
Re: Minecraft
Fabyak showed me his and Joose's epic EMC generators last night. Holy shit balls! Proof positive that parts of Equivelent Exchange are overpowered, I reckon.
Re: Minecraft
Joose, how the hell did you make that generator?
I want one
I want one
Re: Minecraft
Ah, I see what you did, pneumatic pipe onto filters onto energy condensers. Regular power flower architecture for the condenser?
And have you tried redstone tube instead?
*EDITS*
Thanks FJ
And have you tried redstone tube instead?
*EDITS*
Thanks FJ
Last edited by Anery on May 8th, 2012, 0:31, edited 2 times in total.
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Re: Minecraft
Here's how I made mine, based on Joosetec™ with some help from Fablogik™, plus a bit of digging (shit, a lot of digging in the non-metaphorical sense) and some innovations of my own.
1. The Energy Condenser (Equivalent Exchange) is the powerhouse of the process, you place an item in its input slot and it replicates using EMC. For the long run you probably want it making Mk3 Energy Collectors (EE), as they have the highest EMC value (711k) of the replicatable items, but Glowstone (1.5k) is a good starting block to replicate. Place one, not forgetting to put something in its input slot. If you want to have the flexibility to change its production item later give yourself access to the bottom of it.
2. To avoid game crash you need to connect a Transposer (RedPower) to the condenser to interface with your pipes. It's made with a piston, wood planks, cobble and redstone dust. Plop one on top of the condenser - you'll need to crouch to do this. With a screwdriver (RP) made with a stick and iron, adjust the transposer so the small hole is facing Up. A transposer will 'release' one block at a time from its input (your condenser's output) when it is hit by a brief redstone pulse.
3. In order to get items from the condenser+transposer to your base, you'll need a network of pipes. Pneumatic Tubes (RP) made from brass and glass will do, but Redstone Tubes (RP) are more efficient as they also carry the redstone pulse your transposer needs. They're made from a pneumatic tube and redstone dust. Connect them from the top of the transposer to where you want the phat lewt to collect, usually an Alchemical Chest (EE) in your base. The redstone tubes are essentially self powered and self-governing - stuff will flow along a network of them and find its way automatically to any containers connected. Brass is made by smelting iron and copper in an Alloy Furnace (RP) which itself is made from a square of brick blocks.
4. You're nearly there - all that's needed is EMC! Surround the condenser (from step 1) on the remaining four sides with Mk3 Anitmatter Relays (EE) - leaving access to them underneath if you want to use them to charge Klein Stars (EE) at the expense of production, then surround each relay with Mk3 Energy Collectors (EE) topping off with a Glowstone Block on top of each collector.
5. Now you have a working EMC generator - if you place a redstone torch anywhere next to the redstone pipes, it will trigger a single pulse and start sending a produced item from each of your transposers to your container. However to send the next item, you would need to destroy the torch and place it again - so we need a bit of logic to automate things.
6. Redstone tube is effectively insulated, so won't interface directly with Redstone Wire (RP) which the logic circuits are/connect to. To connect you'll need Jacketed Wire (RP). Redstone wire is made from Red Alloy (RP), obtained by smelting iron/copper with redstone in an Alloy Furnace (RP) and the jacketed wire is also made from red alloy, but surrounded by 'slices' of a cladding material. You can use most things as a cladding - iron, or pink wool if you like, but to slice the solid blocks down into Block Covers (RP) you'll need a Handsaw (RP) made from sticks, iron and gems.
7. Connect the tube with the jacketed wire to an AND gate (RP), then put a switch as one input and a Timer (RP) as the other - the logic circuits are made from stone wafers (smelting smooth cobble) and either redstone dust or redstone torches. Switching on the switch should deliver all the produced materials you have waiting in the generator, it best to leave it off when you're not active.
EE Blocks: http://equivalentexchange.wikispaces.com/Alchemy+Blocks
RedPower recipes: http://nemesis.evalq.net/RedPower2/recipes.html
EMC values: http://equivalentexchange.wikispaces.co ... al+Math+v6
1. The Energy Condenser (Equivalent Exchange) is the powerhouse of the process, you place an item in its input slot and it replicates using EMC. For the long run you probably want it making Mk3 Energy Collectors (EE), as they have the highest EMC value (711k) of the replicatable items, but Glowstone (1.5k) is a good starting block to replicate. Place one, not forgetting to put something in its input slot. If you want to have the flexibility to change its production item later give yourself access to the bottom of it.
2. To avoid game crash you need to connect a Transposer (RedPower) to the condenser to interface with your pipes. It's made with a piston, wood planks, cobble and redstone dust. Plop one on top of the condenser - you'll need to crouch to do this. With a screwdriver (RP) made with a stick and iron, adjust the transposer so the small hole is facing Up. A transposer will 'release' one block at a time from its input (your condenser's output) when it is hit by a brief redstone pulse.
3. In order to get items from the condenser+transposer to your base, you'll need a network of pipes. Pneumatic Tubes (RP) made from brass and glass will do, but Redstone Tubes (RP) are more efficient as they also carry the redstone pulse your transposer needs. They're made from a pneumatic tube and redstone dust. Connect them from the top of the transposer to where you want the phat lewt to collect, usually an Alchemical Chest (EE) in your base. The redstone tubes are essentially self powered and self-governing - stuff will flow along a network of them and find its way automatically to any containers connected. Brass is made by smelting iron and copper in an Alloy Furnace (RP) which itself is made from a square of brick blocks.
4. You're nearly there - all that's needed is EMC! Surround the condenser (from step 1) on the remaining four sides with Mk3 Anitmatter Relays (EE) - leaving access to them underneath if you want to use them to charge Klein Stars (EE) at the expense of production, then surround each relay with Mk3 Energy Collectors (EE) topping off with a Glowstone Block on top of each collector.
5. Now you have a working EMC generator - if you place a redstone torch anywhere next to the redstone pipes, it will trigger a single pulse and start sending a produced item from each of your transposers to your container. However to send the next item, you would need to destroy the torch and place it again - so we need a bit of logic to automate things.
6. Redstone tube is effectively insulated, so won't interface directly with Redstone Wire (RP) which the logic circuits are/connect to. To connect you'll need Jacketed Wire (RP). Redstone wire is made from Red Alloy (RP), obtained by smelting iron/copper with redstone in an Alloy Furnace (RP) and the jacketed wire is also made from red alloy, but surrounded by 'slices' of a cladding material. You can use most things as a cladding - iron, or pink wool if you like, but to slice the solid blocks down into Block Covers (RP) you'll need a Handsaw (RP) made from sticks, iron and gems.
7. Connect the tube with the jacketed wire to an AND gate (RP), then put a switch as one input and a Timer (RP) as the other - the logic circuits are made from stone wafers (smelting smooth cobble) and either redstone dust or redstone torches. Switching on the switch should deliver all the produced materials you have waiting in the generator, it best to leave it off when you're not active.
EE Blocks: http://equivalentexchange.wikispaces.com/Alchemy+Blocks
RedPower recipes: http://nemesis.evalq.net/RedPower2/recipes.html
EMC values: http://equivalentexchange.wikispaces.co ... al+Math+v6
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- Turret
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Re: Minecraft
Im setting up a machine to build redstone tubes for me, just haven't quite got it working yet
Actually, you can charge your Klein Stars at an alchemy table. Just plop the star on the left and dump things into the burn slot and the generated EMC will get stored in the star. It can be a little wasteful, as any EMC you generate this way over what the star can hold will disappear, but if you are running one of these generators that's hardly an issue. Also, you can minimise this by loading the left hand side with more than one star; when one gets full it will start charging the next one. Much quicker than the old way of Klein Star charging, and it means you don't need to leave access.FatherJack wrote:leaving access to them underneath if you want to use them to charge Klein Stars (EE) at the expense of production