Sorry, sorry, I blame a weekend away with the mrs. It...distracted me. Anyway, moving on...
deject wrote:It's only been cast on the two guards next to the container, as I can't feasibly cover a big enough area to get the others. It basically gives them negative modifiers equal to the net hits I score on my casting roll if they stay in the area of effect and don't resist the spell's effects. As for how many net hits I got, you'll have to ask Joose as he did the roll.
Almost correct, but it will affect anyone within the radius of the spell. So if Roman goes down there, it will hit him too.
Because of this, I will presume roman is staying up for the moment and sticking people with arrows:
The table in the combat section goes a bit wrong, ive just noticed. Basically, they are about 7-8 meters below you. Your Strength is 4, so that counts as Medium ranged for you, giving a -1 modifier for the roll. You have had plenty of time to aim, so thats a +2, for a total modifier of +1, and a total dice pool of Archery (5) + Agility (5) +1 = 11. I rolled the extra dice for you and hurrah, it came up a six, so thats another hit, for a total of 6 hits (ouch). The poor gimp you are firing at defends with just his reaction, and scores a piss poor 0 hits, reducing your total not at all.
The damage value of a standard bow is Strength +2 P (P for Physical, as opposed to Stun), so for you its 6P before modifiers. Your 6 hits boosts that to a nasty 12P. He manages to resist 2 points of damage, but still, the end result is:
The arrow flys straight down into his left shoulder, right at the neck, and burys itself deep into him. He makes a faint croaky-bubbly noise, and slumps to the floor, blood dribbling from his mouth and spurting merrily from the arterial wound. Its fair to say that he wont be putting up to much more resistance to your entry.
If anyone wants to add anything, do so now. Otherwise its on to round two, where the guard will at least notice your existence.
