Page 8 of 18
Posted: January 31st, 2008, 19:28
by Roman Totale
I can't remember if it was a couple of days or a week. I'd prefer days because then we can earn enough money to pay the rent.
Not that those other flash bastards have to worry about that grumblegrumble...
Posted: January 31st, 2008, 19:41
by Grimmie
Once a week I think.
I was reading the wiki and nosed about the stress rules.
If we take BPN's too often we might suffer for it, if DP is implementing that.
Posted: January 31st, 2008, 20:15
by Dog Pants
The mechanism is in place, I'm just easing it in there because it's a bit more book-keeping for me and I'm still getting the hang of running the game again. It'll all be behind the scenes though, in true horror RPG style.
Posted: January 31st, 2008, 20:52
by Dog Pants
Actually, I'll explain it a little more.
Things that might disturb, scare, freak out or generally stress a character may cause a stress roll made against COOL. Failing causes an increase in stress. Some more unpleasant things can cause an automatic increase. There's not much that can cause more than three points at once, and most (such as finding a dead body) will cause a roll vs one point. So far none of the BPNs have caused more than a couple of points of potential stress (ie, a COOL roll to avoid), and all you guys get back three points a week. There's a breaking point which, if you reach that stress level, you have a funny turn.
It's a nice little system (available to peruse in the Contract Circuit sourcebook if anyone else has it) that I'll be running in the background, so you'll never know how close to breaking you are (although I might give you little hints). I'll tell you that you're all on 0 at the moment though, and could probably afford to push a bit harder. It's up to you how much though.
Posted: January 31st, 2008, 21:43
by Grimmie
Hell yeah 10 points in cool!
Posted: January 31st, 2008, 21:49
by Roman Totale
Hell yeah 11 points in cool!
Dog Pants wrote:There's a breaking point which, if you reach that stress level, you have a funny turn.
?
Posted: January 31st, 2008, 22:08
by Dog Pants
Quite.
Posted: February 1st, 2008, 2:58
by deject
Posted: February 16th, 2008, 23:42
by Roman Totale
Gerald wrote:27
Posted: February 17th, 2008, 9:09
by Joose
apologies for my rather sudden departure yesterday, we had a powercut
what happened after i went?
Posted: February 17th, 2008, 10:20
by Dog Pants
A bunch of guys from the Dept of Subversion came and commandeered the bodies you'd created, and were a bit shirty about the whole affair. One hinted that he wanted you all to kill Sgt Murdoch before you got back to the surface, but Dirk managed to persuade him to let the squad use its initiative in making sure he didn't talk. So some of the squad had a whip around and came up with about 1000u for him to disappear with.
You got a .5 SCL increase, and the Dept of Subversion gave yo a 50c bonus each for Dirk's camera footage and another for taking a live cultist, so you got 350c in total. Also, your bones and organs heal in a couple of days, but your armour needs some work.
Posted: February 17th, 2008, 10:32
by Joose
Dog Pants wrote:Also, your bones and organs heal in a couple of days, but your armour needs some work.
"some work", so theres some of it left then?
How does repair cost work again?
Posted: February 17th, 2008, 10:34
by Dog Pants
5c per point of ID.
Also, I'll be making stress tests posthumously for this BPN seeng as you all had some rather stressful situations.
Posted: February 17th, 2008, 11:31
by Dog Pants
Wiki entry up. Also, you got 5xp off that Joose. You all caught me off guard by tracking the first attack and could have completed the BPN there and then. Good work, and the extra xp represents that.
Posted: February 17th, 2008, 12:22
by Joose
Dog Pants wrote:5c per point of ID.
Also, I'll be making stress tests posthumously for this BPN seeng as you all had some rather stressful situations.
stressfull? pfft! I laugh in the face of being swiss cheesed by gunfire
Posted: February 17th, 2008, 16:15
by Grimmie
Dog Pants also hinted that that was the second part of a campaign, and we had already gone through the first part on a previous BPN..
Roman deduced that the first part was 'Moving Machinery', and last night's was 'Giving to the Machine'..
THE PLOT THICKENS
Posted: February 17th, 2008, 17:18
by Joose
Inspired by his near death experience, Gerald has got a modest loan from SLA and gone shopping. He has come back pimped out in a brand new PP9 Exo Armour (cost: 1500c, PV 9, +3 to my strength, for a monstrous 17 total strength). Realising that people might want to see the awesome affects of the armour in combat, he has also had a camera mounted into the helmet (3rd Eye Ronker Roller, 85c for the camera, 93c for the mounting and 10c for ten blank discs).
As the luckily quick application of Kick Start kept him alive long enough for the proper Ebon healing to kick in, he has also bought a Boopa Compressed Air Syringe that is strapped to his forearm and filled with kickstart (8c for the boopa, 5c for 5 air refills).
Total spend is 1701c , and Gerald only had 1295c at the end of this mission, so he took out a loan of 800c. This means he is not totally out of monies, with 394c left over, but now owes SLA 960c. Im going to be working off this debt for a bit, but I think its worth it
Posted: February 17th, 2008, 18:55
by deject
I have to say that was some of the most intense combat we've faced so far, usually it's just us destroying a bunch of weak-sauce <strike>kids on motorcycles</strike> gang members, but I'm glad that Gerald didn't kick any buckets.
Posted: February 17th, 2008, 19:05
by Roman Totale
17 strength?!
Posted: February 20th, 2008, 20:38
by Roman Totale
Well, rather looking forward to the upcoming Jade BPN, but I still have things to ponder from the last mission.
We've guessed that 'Giving to the Machine' was connected with 'Moving Machinery' (other than the similarity in names, content wise I think it's the only one that could have been connected). So what did Darknight intend to do with the Tek Trex that were in the apc, and what were they doing there in the first place?
Also, what would the Manchine want with Shiver armour? Surely there is better armour they could have acquired without risking a manhunt as a result of Shivercide?
Whilst browsing the internet for SLA related stuff, I found
this link that details the BPN exploits of another squad. I've only read some of it, but they seem to spend the majority of the time bickering and in-fighting.