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Re: Minecraft: Project Orhedge
Posted: January 27th, 2012, 16:39
by fabyak
Things that please me: Blue sheep have blue sheeplings
Re: Minecraft: Project Orhedge
Posted: January 27th, 2012, 16:43
by Dog Pants
fabyak wrote:Things that please me: Blue sheep have blue sheeplings
Really? Suddenly we need a lot less lapis.
Re: Minecraft: Project Orhedge
Posted: January 27th, 2012, 16:51
by Dr. kitteny berk
Yep, pretty unfettled painterly. Got pissed off with the default glass.
Re: Minecraft: Project Orhedge
Posted: January 27th, 2012, 17:14
by Mr. Johnson
I've made some brick blocks, not sure why we'd need them but there you go.
Re: Minecraft: Project Orhedge
Posted: January 27th, 2012, 18:37
by Grimmie
Mr. Johnson wrote:I've made some brick blocks, not sure why we'd need them but there you go.
Buildings.
Re: Minecraft: Project Orhedge
Posted: January 27th, 2012, 21:42
by fabyak
About 1400 blue wool in the storeroom Grimmie. Just next to where the train emerges
Re: Minecraft: Project Orhedge
Posted: January 28th, 2012, 14:42
by TezzRexx
Seems like explosions happened and the button/switches for the stairs are fucked. Not sure how to fix.
Re: Minecraft: Project Orhedge
Posted: January 28th, 2012, 15:34
by Dog Pants
Until the town's built up a bit more and we can get proper lighting in we're going to have a creeper problem.
Re: Minecraft: Project Orhedge
Posted: January 29th, 2012, 1:39
by Mr. Johnson
I feel partly responsible for the broken staircase, I was playing without sound and noticed a creeper creepin' round, as creepers do. He followed me for a bit but I figured I'd lost him when I got to the stairs, but like I said I wasn't wearing my headphones so I didn't hear any explosions.
Better make that 'entirely responsible'. Sorry guys.
Re: Minecraft: Project Orhedge
Posted: January 29th, 2012, 9:31
by Joose
Don't worry, it's totally fixable.
Re: Minecraft: Project Orhedge
Posted: January 29th, 2012, 19:38
by Joose
Ive fixed the stairs!
Re: Minecraft: Project Orhedge
Posted: January 29th, 2012, 19:58
by fabyak
I helped!
Well... I say helped... I tapped them with a screwdriver and sucked air through my teeth
Re: Minecraft: Project Orhedge
Posted: February 2nd, 2012, 16:06
by fabyak
Library walls are up! Will need to knock holes in it for the windows at the necessary points. Will carry on with the roof if there are no objections?
Re: Minecraft: Project Orhedge
Posted: February 2nd, 2012, 18:40
by Grimmie
So long as it's vaguely conical, looks great to me :D
Re: Minecraft: Project Orhedge
Posted: February 2nd, 2012, 19:11
by Roman Totale
Grimmie wrote:So long as it's vaguely conical, looks great to me :D
Gaaaaaay
Re: Minecraft: Project Orhedge
Posted: February 2nd, 2012, 21:10
by fabyak
Finished! (Well, the building anyway)
went with vaguely gaaaaaaaaay in the end
Re: Minecraft: Project Orhedge
Posted: February 2nd, 2012, 22:57
by Grimmie
I repositioned the ladder and put MYSTERIOUS BOOKSHELVES* in the loft.
* Not actually mysterious
Re: Minecraft: Project Orhedge
Posted: February 11th, 2012, 14:33
by Dog Pants
The first gatehouse is up, marking the boundary of the village to the south west. I think that's an achievement. Some of the outer roads are starting to link up too. I realised today (after building a big stone fortress wall) that the town is surrounded by a wooden palisade, so we're going to be needing a lot of logs. I've made a start anyway and it looks quite nice.
Re: Minecraft: Project Orhedge
Posted: February 11th, 2012, 14:54
by Mr. Johnson
I made a secret enchantment table in the library, but because I don't understand pistons and redstone at all it's just a big gaping hole in the floor right now. Anyone that can brain a hidden entrance is welcome to it.
Re: Minecraft: Project Orhedge
Posted: February 13th, 2012, 18:57
by Dog Pants
Orhedge map updated (somewhere in this thread).