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Re: SLA Industries: Hunting the Machine

Posted: August 10th, 2011, 21:42
by Joose
Alas and alack, I didn't get to see the boss' mug. The barman did all the talking, then nipped out back. They are all thick necked, boot wearing, military types though. Should be easy enough to spot.

You've a fair point about the meeting, but I'm not going in on my tobler. Unless you have 5 large to cover costs, they are going to get...agitated.

Re: SLA Industries: Hunting the Machine

Posted: August 12th, 2011, 17:37
by Joose
*starts preparing his "Everyone but Joooooose!" image macro*

Re: SLA Industries: Hunting the Machine

Posted: August 12th, 2011, 17:43
by Dog Pants
Yes, what's the plan chaps?

Re: SLA Industries: Hunting the Machine

Posted: August 13th, 2011, 7:58
by The Shutting Downs
If noone else posts, the Stormer will make a plan...

Re: SLA Industries: Hunting the Machine

Posted: August 13th, 2011, 11:05
by Roman Totale
Can deej do some computer digging to find out who the owner of the bar is?

Re: SLA Industries: Hunting the Machine

Posted: August 13th, 2011, 13:54
by Grimmie
Well, while Deject's doing that I'll set up opposite him to overlook the bar from another angle, see if I can't help cover any other exits we might not be aware of yet. I'll make sure my ECM body-suit's turned on and look out for anyone exiting that looks big n' burly - or anyone suited up like a bizniz man.

Sneak
6,7,+4 = 17

Hide
5,7,+2 = 14

Detect
4,3,+5 = 12

Re: SLA Industries: Hunting the Machine

Posted: August 13th, 2011, 18:31
by deject
Computer Use (4): 8, 5 + 4 = 17

I'll keep watch as well on the front door.

Re: SLA Industries: Hunting the Machine

Posted: August 13th, 2011, 18:47
by Dog Pants
According to the records there's no bar here, it's a mothballed manufacture facility awaiting repair (since 875SD).

Re: SLA Industries: Hunting the Machine

Posted: August 13th, 2011, 18:51
by deject
Nothing official about this place, no surprise there.

Re: SLA Industries: Hunting the Machine

Posted: August 15th, 2011, 19:57
by Dog Pants
Some time passes. Grimmie sees a few more Johannas go in, then most of them leave about 45 minutes later, then a little after that paddy gets chucked out and promptly staggers and veers off down the road.

Re: SLA Industries: Hunting the Machine

Posted: August 15th, 2011, 22:15
by Grimmie
What time is it exactly? We were told he's not meeting the supplier till tonight, so we might just be wasting valuable sleuthing time by sitting around here.

Re: SLA Industries: Hunting the Machine

Posted: August 15th, 2011, 23:00
by Roman Totale
Ooh, let's get Paddy - I bet he knows the owner!

Re: SLA Industries: Hunting the Machine

Posted: August 16th, 2011, 15:33
by Dog Pants
It's late afternoon at the moment, so your time left depends on your definition of tonight.

Re: SLA Industries: Hunting the Machine

Posted: August 16th, 2011, 15:44
by deject
I'll tail the guy just for a bit to see if he's going anywhere interesting.

Tracking (7): 6, 4 + 7 = 17
Sneak (4): 3, 8 + 4 = 15
Hide (4): 1, 4 + 4 = 9

:roll: plz to not be turning around mr. paddy

Re: SLA Industries: Hunting the Machine

Posted: August 16th, 2011, 16:01
by Joose
He was pretty drunk. I'm not sure he would be able to notice himself, let alone you.

Re: SLA Industries: Hunting the Machine

Posted: August 16th, 2011, 16:07
by Dog Pants
Joose is correct, he can barely walk let alone notice you. He takes quite a time to walk the two streets back to his building, then another five minutes to get through the rickety code-lock door. Looking at the state of him you can probably dash in behind him before the door closes again if you like.

Re: SLA Industries: Hunting the Machine

Posted: August 16th, 2011, 16:15
by deject
Dog Pants wrote:Joose is correct, he can barely walk let alone notice you. He takes quite a time to walk the two streets back to his building, then another five minutes to get through the rickety code-lock door. Looking at the state of him you can probably dash in behind him before the door closes again if you like.
Sure, why not.

Re: SLA Industries: Hunting the Machine

Posted: August 16th, 2011, 16:29
by Dog Pants
The lobby is damp and smells of piss. There's soggy cardboard on the floor that was maybe intended to provide some sort of layer against the damp tiles, but now it's just mushy and slippery. Or maybe someone just chucked it there because they couldn't be arsed to take it outside. There's plenty of litter about so it could be either.

Paddy is trying to negotiate the stairs, concentrating hard on getting each foot on the correct step. On the first floor he leans on the damp and peeling door with his head and fumbles around for his keys before trying for several minutes to get the key in the lock. He fails, leaves the key in the door and slumps to the ground.

Re: SLA Industries: Hunting the Machine

Posted: August 16th, 2011, 16:36
by deject
I'll try and see if he's unconcious and if he is, I'll take his keys and check the place out for subversive activities. :lol:

I'm not sure what I'd need to determine that, so have some Detect and Paramedic rolls.

Detect (4): 9, 4 + 4 = 17
Paramedic (3): 3, 7 + 3 = 13

Re: SLA Industries: Hunting the Machine

Posted: August 16th, 2011, 16:41
by Dog Pants
Looks like he's fallen asleep. He just snores when you reach over him for his keys, but they don't seem to fit the lock properly.