The Second Forumised Shadowrun Adventure
Moderator: Forum Moderators
-
Joose
- Turret

- Posts: 8090
- Joined: October 13th, 2004, 14:13
- Location: The house of Un-Earthly horrors
Right, ive got two maps done. First up is the immediate area:

Next is the Ground floor:

There is more detail on the plans that you got, obviously. But this is as much detail as any of you guys get from it, the rest is wiring and plumbing and suchlike.
Also, the funny hashed line things in the loading area are clearly *something* on the plans, but you cant make out exactly what.
I'll finish off the basements tomorrow. After I have flagellated myself for making the corridors circular.

Next is the Ground floor:

There is more detail on the plans that you got, obviously. But this is as much detail as any of you guys get from it, the rest is wiring and plumbing and suchlike.
Also, the funny hashed line things in the loading area are clearly *something* on the plans, but you cant make out exactly what.
I'll finish off the basements tomorrow. After I have flagellated myself for making the corridors circular.
-
Roman Totale
- Robotic Bumlord

- Posts: 8475
- Joined: October 24th, 2004, 0:27
- Location: Manchester, UK
Chopper wrote:I'm wondering if that hashed line is some sort of mini train track. Looks like it leads directly into the lift - could've been for transporting heavy goods.
Although I like the plan of going in heavy through the front, it will be easier for us to get to the basement through the loading bay entrance given that the stairs and lift are right next to it.
Anyone know what the chances are of us getting the power back on for the lift? Could make bomb transportation a hell of a lot easier, but on the downside we'd be like tasty sardines in a tin for those ghoul fucks. Unless we could use it as a distraction/booby trap.
-
Joose
- Turret

- Posts: 8090
- Joined: October 13th, 2004, 14:13
- Location: The house of Un-Earthly horrors
And here are the basement levels. Starting with the highest, down to the lowest. In case you havent guessed, the large rectangles between rooms and corridors are security doors. The little flappy lines are regular doors.



for some reason, the first basement level, with the labs and the big office, lost a bunch of details when I saved it. Basically, theres doors to the middle room at the top, bottom, left and right, and the labs that surround it are broken up iinto 6 seperate areas per block, two rows of three, and each of these have a single entrance in the middle of the wall that opens into the circular corridors.
Anything not clear?



for some reason, the first basement level, with the labs and the big office, lost a bunch of details when I saved it. Basically, theres doors to the middle room at the top, bottom, left and right, and the labs that surround it are broken up iinto 6 seperate areas per block, two rows of three, and each of these have a single entrance in the middle of the wall that opens into the circular corridors.
Anything not clear?
-
deject
- Berk

- Posts: 10353
- Joined: December 7th, 2004, 17:02
- Location: Oklahoma City, OK, USA
- Contact:
Chopper wrote:I'm wondering if that hashed line is some sort of mini train track. Looks like it leads directly into the lift - could've been for transporting heavy goods.
Although I like the plan of going in heavy through the front, it will be easier for us to get to the basement through the loading bay entrance given that the stairs and lift are right next to it.
Anyone know what the chances are of us getting the power back on for the lift? Could make bomb transportation a hell of a lot easier, but on the downside we'd be like tasty sardines in a tin for those ghoul fucks. Unless we could use it as a distraction/booby trap.
Leland wrote:We could definitely give that a try. Getting all the lights back on would be a good idea anyways.
-
HereComesPete
- Throbbing Cupcake

- Posts: 10249
- Joined: February 17th, 2007, 23:05
- Location: The maleboge
Mini train track or motorised 'subject' containment and transport is my guess.
Frank wrote:Chopper, if you aint too fussy about what you drink then there's some beer in the fridge, human stuff for when I'm working. I drink that because it doesn't really affect me except for wetting the throat and too much buzz gives me the shakes. Chuck us a can would ya.
Frank wrote:I do notice that on the map there's a cold storage, with the power off whatever was stored in there isn't likely to be very cold any more. But that's just one of the many things about this job that make me wary. A lot of the labels that pop up when I scroll through the plans don't inspire confidence in fact, the subject storage takes up a lot of one level, plus a subject habitat? That's asking for trouble.
Frank, pointing at various parts of the 3d map floating above the main bench wrote: Still, we're going in and regardless of what we may find, I say a sweep through the entire facility, both to make sure our retreat is clear and to see if we can pick up anything worth carrying away with us.
Then through to the storage area, clearing as we go to get to the stairs.
We could bypass the middle levels as much as possible and try and set up the air filtration and power straight away, it might stop us from catching something experimental. Or we could clear fully and light it up for our escape.
I don't want to rush any of this if we try a quick infil and exfil then we may get eaten by something we disturb, I'd rather we took our time and cleansed the place with the lights and air scrubbers on. But you guys are the team I'm just the bomb guy, so it's up to you.
I just wish the plans that Pastukhov gave us would show what these tracks are here, the map goes all glitchy when I try and change resolution.
-
deject
- Berk

- Posts: 10353
- Joined: December 7th, 2004, 17:02
- Location: Oklahoma City, OK, USA
- Contact:
Leland wrote:Yeah I think we can all agree that our first goal should be to get the power restored to the building. I think Frank is right about the subject storage areas, that's probably where the ghouls nest or whatever the fuck you call it. Unfortunately, I think we're going to have to go 'round them to get down to the power room. Frank, is that central support thing where you'll be putting the bomb?
-
deject
- Berk

- Posts: 10353
- Joined: December 7th, 2004, 17:02
- Location: Oklahoma City, OK, USA
- Contact:
Leland wrote:Hey guys, I was just thinking, isn't the ghoul version of HMHVV like more contagious or something? I think I read that in a pamphlet or something, but I'm not quite sure. I'm thinking we probably want to keep our distance from these ghouls as much as possible. And Chopper, if you do need to break out your axe, just make sure you don't get too much blood on you, OK? If you start turning into one of them...
-
HereComesPete
- Throbbing Cupcake

- Posts: 10249
- Joined: February 17th, 2007, 23:05
- Location: The maleboge
Frank wrote:That support pillar is designed to collapse the place with ease, so I doubt I'll even need to prep the area, just place the device and set it up.
As for the blood, it's always best to not get it on you, even if it's normal stuff, tends to get sticky and clog equipment up.
I'm toting a full face helmet but I will be shotgunning, so staying behind me to avoid the spatter is good for anyone lairy of the red stuff.
-
Roman Totale
- Robotic Bumlord

- Posts: 8475
- Joined: October 24th, 2004, 0:27
- Location: Manchester, UK
Chopper wrote:Don't worry, I'll use protection. As long as we don't ingest the stuff we should be fine - that's why I'm covering my face up (sorry, you'll be denied access to handsome good looks for the duration) and wearing a thick overcoat on top of my armour.
You make a good point though - too much blood will not only be messy, but it increases the chances of us getting infected.
Although Frank's plan for sweeping out the area as we go has merit, logistically it's going to be a nightmare. We'd need a fuckload of bullets for starters, and I don't know how long you can fire off magic balls for before needing a lie down.
I personally favour the shock and awe approach, but in this scenario that plan needs modifying. Even I realise that just charging in will fuck us up. I'm thinking of something along the lines of a booby trap - we send some meat in on the train tracks, get it as far in as possible, wait for the ghouls to converge then BOOM, C4 remotely detonated.
I think we need to recon the ground floor first though - if the lift shaft is clear we can cut out all the intervening levels.
Last edited by Roman Totale on July 1st, 2008, 17:10, edited 1 time in total.
-
HereComesPete
- Throbbing Cupcake

- Posts: 10249
- Joined: February 17th, 2007, 23:05
- Location: The maleboge
Frank wrote:Fuckload of bullets? You are standing in an arms dealers warehouse! But true enough, we don't truly have the numbers to clear it that way.
I think the clinic should be easy enough to sweep, unless the ghouls are actually living above ground and a whole different nightmare awaits us below.
Once we hit those stairs anything and everything is salvage, scrap or something to slaughter. If we use the stairs as a bind point for any attackers then Choppers plan of drawing the bait to there would work well, a wave of ghouls may be fast and tough, but they can't run faster than the lead spewed by my assault shotgun.
The problem with the explosive carrot idea is that enough HE to destroy the ghouls might well end up with us stuck above a collapsed stairwell.
-
Roman Totale
- Robotic Bumlord

- Posts: 8475
- Joined: October 24th, 2004, 0:27
- Location: Manchester, UK
