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Re: Minecraft: Project Orhedge
Posted: January 25th, 2012, 7:09
by Dog Pants
Crikey. We probably don't need all those. The town's up to the correct height now isn't it? The only thing I can think we'd need large amounts of soil for now is filling in the catacombs beneath the town.
Re: Minecraft: Project Orhedge
Posted: January 25th, 2012, 7:45
by Joose
We probably don't, but its not that hard to store them, and it would be a pisser to dump them all only to later go "well, this thing we didn't think of would be *easy* if we had thousands of mud"
Re: Minecraft: Project Orhedge
Posted: January 25th, 2012, 8:27
by Dr. kitteny berk
this.
Also, I have a mental image of a massive cavernous warehouse of stuff, so more soil is fun
Re: Minecraft: Project Orhedge
Posted: January 25th, 2012, 8:34
by Dog Pants
Dr. kitteny berk wrote: this.
Also, I have a mental image of a massive cavernous warehouse of stuff, so more soil is fun
Like in Raiders of the Lost Ark! That's awesome.
Re: Minecraft: Project Orhedge
Posted: January 25th, 2012, 11:59
by Grimmie
To be honest, if we're going to do High Kyrke at least partially accurately, we are going to need looootttss of dirt. It's built in to the side of a massive mountain.
Re: Minecraft: Project Orhedge
Posted: January 25th, 2012, 13:15
by Dr. kitteny berk
... I had a little play with the stairs, remarkably, they still work.
Also now they shut themselves after a few seconds.
[media]
http://www.youtube.com/watch?v=u2aFN01zSMc[/media]
Re: Minecraft: Project Orhedge
Posted: January 25th, 2012, 13:48
by Joose
Grimmie wrote:To be honest, if we're going to do High Kyrke at least partially accurately, we are going to need looootttss of dirt. It's built in to the side of a massive mountain.
Actually, that's a good point: if we do go for high kyrke, it mightbe easier to use the stuff we have got here to build an artificial mountain, rather than find an appropriately huge existing hill and digging into it.
Re: Minecraft: Project Orhedge
Posted: January 25th, 2012, 13:59
by buzzmong
Shitting hell, lots of impressive work been done there chaps.
The stairs are rather funky as well.
Re: Minecraft: Project Orhedge
Posted: January 25th, 2012, 20:41
by FatherJack
Joose wrote:Grimmie wrote:To be honest, if we're going to do High Kyrke at least partially accurately, we are going to need looootttss of dirt. It's built in to the side of a massive mountain.
Actually, that's a good point: if we do go for high kyrke, it mightbe easier to use the stuff we have got here to build an artificial mountain, rather than find an appropriately huge existing hill and digging into it.
There would be no nasty surprises concealed within that way. Unless we put them in.
Re: Minecraft: Project Orhedge
Posted: January 25th, 2012, 20:44
by Dog Pants
We could set Berk and Ty loose on the nasty surprises.
Re: Minecraft: Project Orhedge
Posted: January 25th, 2012, 21:19
by Dr. kitteny berk
Dog Pants wrote:We could set Berk and Ty loose on the nasty surprises.
I
am the nasty surprise.
Re: Minecraft: Project Orhedge
Posted: January 25th, 2012, 21:47
by fabyak
Don't agree to let him show you his dirt box.
I made that mistake
I now have to play by sound alone
Re: Minecraft: Project Orhedge
Posted: January 26th, 2012, 9:04
by fabyak
Grimmie, what colour do you need the wool?
Re: Minecraft: Project Orhedge
Posted: January 26th, 2012, 11:51
by tandino
Late to the party as usual chaps. I've recently been playing with binvox/viewvox. I can't remember who pointed it out but it's basically a program for slicing up your 3d models (created in max/maya etc) and breaking them down so you can recreate them layer by layer in Minecraft, using plans from viewvox. If there's any structures you want building or planning out, just let me know - I'll happily contribute to this.
Re: Minecraft: Project Orhedge
Posted: January 26th, 2012, 12:55
by Grimmie
fabyak wrote:Grimmie, what colour do you need the wool?
Lots of Lapis Lazulai blue for the library :D
Re: Minecraft: Project Orhedge
Posted: January 26th, 2012, 13:01
by fabyak
k. Wasn't sure if you needed the blue for the wool, or to make another colour.
Blue sheep coming up!
Re: Minecraft: Project Orhedge
Posted: January 26th, 2012, 22:27
by Dr. kitteny berk
I think that's enough storage for now
Also, got rid of the old panic room (the beds and mine are still accessible) just to make the place look a bit more finished, and not like an evil genius' snowman army lair.
Re: Minecraft: Project Orhedge
Posted: January 26th, 2012, 23:02
by TezzRexx
You sir, have far too much spare time
Re: Minecraft: Project Orhedge
Posted: January 27th, 2012, 15:38
by Pnut
What texture pack you using Berk?
Re: Minecraft: Project Orhedge
Posted: January 27th, 2012, 16:01
by spoodie
Pnut wrote:What texture pack you using Berk?
Looks like Painterly to me.