Page 7 of 53
Posted: October 12th, 2010, 7:25
by Joose
So.....
Posted: October 12th, 2010, 10:18
by fabyak
Jon sticks his arms in the air
Jon wrote:It's more fun when you do this! WEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEpEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEtEEEEEEEEEEEEEEEEEE
Posted: October 12th, 2010, 16:37
by Pnut
Posted: October 12th, 2010, 16:40
by HereComesPete
Sorry! Again!
Fab, Jon passed, being an adrenaline junkie and high speed guy he's unsettled but dealing with it, instead of fearing it he's getting a bit reckless.
Roman, Smith failed the roll. I'll let you describe what an non-composed Smith is like.
Pants, despite Jasper's earlier screaming seems the tequila and cigar combo have settled him down.
Alvrin and Hernandez have done this kind of thing plenty of times so it's business as usual for them.
Ingress5 isn't really moving. Securely strapped in and weighing very little the g horses aren't having much effect on the cyber plush toy.
With a loud bang and a shriek from the tortured bulkheads the ship goes into a long swooping dive.
Nervous man starts producing claret from his head in copious amounts as his skull cracks against an un-cushioned part of his chair.
Your comm signals return just after the loud bang on the hull, there's bits of interior, cargo and sundry items from your lockers sliding rapidly for the rear of the cargo hold.
Can I have another composure test from everyone except Joose this time please. And 2d6 (numbers not tally) from everyone.
Posted: October 12th, 2010, 16:56
by Joose
Ingress5, looking at nervous guy wrote:Now he is leaking. I don't think he should be doing that.
Roll(2d6)+0:
2,3,+0
Total:5
hrmm. Worrying.
Posted: October 12th, 2010, 16:57
by Roman Totale
Smith goes utterly rigid and is clutching on to his bag and seat for dear life.
Next composure roll:
Willpower (3) + Charisma (4) = 7
5,3,1,5,3,6,4 = 3
2d6 roll:
5,2
Posted: October 12th, 2010, 16:58
by Pnut
willpower 2 + charisma 3 =5
4,5,3,1,6 = 2 hits
2D6= 3,1
Posted: October 12th, 2010, 17:15
by deject
Willpower (3) + Charisma (5): 6, 4, 1, 4, 2, 4, 5, 1: 2 hits.
Could be better I guess.
Rolling 2d6: 1, 3 = 4
Posted: October 12th, 2010, 18:11
by Dog Pants
Willpower 6 + Charisma 7 = 13
4, 1, 5, 2, 6, 2, 4, 3, 1, 2, 3, 5, 2: 3 hits.
Also
5, 4
Posted: October 12th, 2010, 22:43
by fabyak
3, 4, 6, 1, 3: 1 hit.
Posted: October 18th, 2010, 1:23
by HereComesPete
Okies-
Joose, the belt slips a little and ingress5 is thrown around somewhat, but still in the seat.
Roman, Smith regains composure but only to see his bag escapes his grasp and fly off down the ship to join the detritus gathering near the rear door, it remains closed.
Pnut, Hernandez is losing his nerve. He's shaken around somewhat and his head bounces off the back of the fold up seat, but a dwarf head is tough and you escape any damage.
Deject, similar to hernandez, despite having done high G work plenty of times the feeling of powerlessness takes a grip but Alvrin's meditative state helps him to remain calm. A bit of buffeting aside, Alvrin is okay.
Pants, Jasper remains composed, only to find his skinny frame slipping out of his chair and flying toward the pile of items at the back of the plane.
However, seeing as Jon has failed his composure roll, he decides to unbuckle his belt and try and stand up, whooping as he does. Presumably trying to go to the cockpit, or surf the deck.
Jasper crashes in to Jon and they both slide down the ship and into the pile of stuff at the bottom. Handily jasper's headlong flight was arrested by Jon's mild insanity and you both suffer no lasting damage.
Nervous man's brain is still pounding against the chair. He's lost a lot of blood.
Posted: October 18th, 2010, 4:58
by deject
If I tried to help the dude out would I go flying like Jon and Jasper?
Posted: October 18th, 2010, 12:40
by fabyak
Jon wrote:WOOOOOOOOOOOOOOOOOOOOOOO*oof* hehehehehehehehe. Come on Jazz, let's do that again
Jon then tries to make his way to the other end of the ship whilst giggling like a twat
Posted: October 18th, 2010, 16:49
by Pnut
Hernandez wrote:FUCK! Aysun? What the fuck was that? Are we hit?
Hernandez looks close to going into a rage, but after checking the back of his head and seeing no blood, calms down a little.
Posted: October 18th, 2010, 16:51
by Dog Pants
I'll hang onto anything solid I can and complain about the shitty seatbelts. Am I composed enough to do any casting?
Posted: October 18th, 2010, 17:13
by Joose
As the coms are back, I'm going to see if I can connect to the planes node, see if I can find out wtf is going on.
To save mega-long posting pingpong between me and pete, heres what I want to do:
1) Scan for the planes node. If its not hidden, I'll connect to it. If it is hidden:
Ewar + Scan = 10 dice.
Rolls: 2 3 2 3 5 1 3 6 3 3. 2 hits. Shite, hope its not hidden in here then, or this is a short hacking attempt!
2) Presuming I get connected, i'll have a quick look to see what I can see:
Computer + Analyze + 3 = 12 dice
Rolls: 5 6 6 4 5 6 6 4 2 2 1 1. 6 hits, nicely!
3) Regardless of that, im going to try and get access. No need for Admin, im just trying to get pilots control if I can:
hacking + exploit (extended test against system+firewall) = 9 dice
Rolls: 4 4 4 2 3 4 1 4 2
Rolls: 4 3 4 3 5 5 5 1
Rolls: 6 3 1 5 1 5 6
Rolls: 3 5 5 4 6 6
Rolls: 4 3 4 1 5
Rolls: 6 5 5 4
total of 15, that ought to do it.
4) Whilst im doing all this, im going to try and get in audio contact with anyone else who is connected to the thing. If the pilot is still alive/awake, I want to talk to him. If there is no one connected, I think its safe to assume something baaad has happened.
5) Whilst im at it, as the coms are back up, can I get in contact with my Tower? Its got a whacking great retrans on it, so I can as long as its within 10km.
Posted: October 18th, 2010, 17:18
by Roman Totale
Smith looks at the bleeding chap and the two piled up at the other end of the hold.
Smith wrote:I may be called into action a little earlier than expected. Once this...disturbance...has settled down I shall retrieve my bag and attend to any wounded.
Posted: October 18th, 2010, 17:30
by Dog Pants
Pants' imagination wrote:Joose takes control of the aircraft, can't fly as well as the original pilot and crashes, killing the whole party minutes into the run.
Posted: October 18th, 2010, 18:08
by HereComesPete
Hmm, I just read through this again and noticed Jasper tried to sense some ass a while ago - nervous man has something strange about him, there's traces of magic on him and quite a bit of bio-ware through his body, it feels fresh and raw, it's as if it was grafted in quickly and painfully, but he doesn't know it. His emotions seem to flicker through fear, confusion and utterly dulled.
deject - quite possibly, lets call it a strength+reaction test.
Pants - not at the moment Jasper's in a heap at the back with Jon trying to pick him up to have another go at ship surfing.
Joose - The ships wireless signal is in a node unconnected to the controls. It's for comms/geo-locating etc and is currently being used by a previously unseen co-pilot. a steady stream of data is flying to and from the node to Fortune. It's various pilot speak about course trajectory and such, you do learn some interesting information though.
There's currently a swarm of drones attacking the vessel, they're mostly chasing and failing to match its speed but some small arms fire is making it on to the hull. The bang was from some ground launched weapon that appeared as a flash out the trees, again the stealth mode and fancy flying puzzled the warhead and it blew up early. Aysun is non-responsive as her co-pilot says she's wired in to the ship directly, whether that's literal isn't clear.
Also, you're a few minutes out and decelerating rapidly, but the good citizens of Fortune have some hefty AA ready to close the door behind you.
And you can get signal from your tower, it's arrived unmolested and parked in passive a few kilometres from town
Posted: October 18th, 2010, 18:27
by Dog Pants
Jasper, under his breath wrote:Un Zombi, baron.