Pete's third shadowrun adventure:Welcome to Fortune
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- Throbbing Cupcake
- Posts: 10249
- Joined: February 17th, 2007, 23:05
- Location: The maleboge
Sorry! Again!
Fab, Jon passed, being an adrenaline junkie and high speed guy he's unsettled but dealing with it, instead of fearing it he's getting a bit reckless.
Roman, Smith failed the roll. I'll let you describe what an non-composed Smith is like.
Pants, despite Jasper's earlier screaming seems the tequila and cigar combo have settled him down.
Alvrin and Hernandez have done this kind of thing plenty of times so it's business as usual for them.
Ingress5 isn't really moving. Securely strapped in and weighing very little the g horses aren't having much effect on the cyber plush toy.
With a loud bang and a shriek from the tortured bulkheads the ship goes into a long swooping dive.
Nervous man starts producing claret from his head in copious amounts as his skull cracks against an un-cushioned part of his chair.
Your comm signals return just after the loud bang on the hull, there's bits of interior, cargo and sundry items from your lockers sliding rapidly for the rear of the cargo hold.
Can I have another composure test from everyone except Joose this time please. And 2d6 (numbers not tally) from everyone.
Fab, Jon passed, being an adrenaline junkie and high speed guy he's unsettled but dealing with it, instead of fearing it he's getting a bit reckless.
Roman, Smith failed the roll. I'll let you describe what an non-composed Smith is like.
Pants, despite Jasper's earlier screaming seems the tequila and cigar combo have settled him down.
Alvrin and Hernandez have done this kind of thing plenty of times so it's business as usual for them.
Ingress5 isn't really moving. Securely strapped in and weighing very little the g horses aren't having much effect on the cyber plush toy.
With a loud bang and a shriek from the tortured bulkheads the ship goes into a long swooping dive.
Nervous man starts producing claret from his head in copious amounts as his skull cracks against an un-cushioned part of his chair.
Your comm signals return just after the loud bang on the hull, there's bits of interior, cargo and sundry items from your lockers sliding rapidly for the rear of the cargo hold.
Can I have another composure test from everyone except Joose this time please. And 2d6 (numbers not tally) from everyone.
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- Robotic Bumlord
- Posts: 8475
- Joined: October 24th, 2004, 0:27
- Location: Manchester, UK
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- Throbbing Cupcake
- Posts: 10249
- Joined: February 17th, 2007, 23:05
- Location: The maleboge
Okies-
Joose, the belt slips a little and ingress5 is thrown around somewhat, but still in the seat.
Roman, Smith regains composure but only to see his bag escapes his grasp and fly off down the ship to join the detritus gathering near the rear door, it remains closed.
Pnut, Hernandez is losing his nerve. He's shaken around somewhat and his head bounces off the back of the fold up seat, but a dwarf head is tough and you escape any damage.
Deject, similar to hernandez, despite having done high G work plenty of times the feeling of powerlessness takes a grip but Alvrin's meditative state helps him to remain calm. A bit of buffeting aside, Alvrin is okay.
Pants, Jasper remains composed, only to find his skinny frame slipping out of his chair and flying toward the pile of items at the back of the plane.
However, seeing as Jon has failed his composure roll, he decides to unbuckle his belt and try and stand up, whooping as he does. Presumably trying to go to the cockpit, or surf the deck.
Jasper crashes in to Jon and they both slide down the ship and into the pile of stuff at the bottom. Handily jasper's headlong flight was arrested by Jon's mild insanity and you both suffer no lasting damage.
Nervous man's brain is still pounding against the chair. He's lost a lot of blood.
Joose, the belt slips a little and ingress5 is thrown around somewhat, but still in the seat.
Roman, Smith regains composure but only to see his bag escapes his grasp and fly off down the ship to join the detritus gathering near the rear door, it remains closed.
Pnut, Hernandez is losing his nerve. He's shaken around somewhat and his head bounces off the back of the fold up seat, but a dwarf head is tough and you escape any damage.
Deject, similar to hernandez, despite having done high G work plenty of times the feeling of powerlessness takes a grip but Alvrin's meditative state helps him to remain calm. A bit of buffeting aside, Alvrin is okay.
Pants, Jasper remains composed, only to find his skinny frame slipping out of his chair and flying toward the pile of items at the back of the plane.
However, seeing as Jon has failed his composure roll, he decides to unbuckle his belt and try and stand up, whooping as he does. Presumably trying to go to the cockpit, or surf the deck.
Jasper crashes in to Jon and they both slide down the ship and into the pile of stuff at the bottom. Handily jasper's headlong flight was arrested by Jon's mild insanity and you both suffer no lasting damage.
Nervous man's brain is still pounding against the chair. He's lost a lot of blood.
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- Turret
- Posts: 8090
- Joined: October 13th, 2004, 14:13
- Location: The house of Un-Earthly horrors
As the coms are back, I'm going to see if I can connect to the planes node, see if I can find out wtf is going on.
To save mega-long posting pingpong between me and pete, heres what I want to do:
1) Scan for the planes node. If its not hidden, I'll connect to it. If it is hidden:
Ewar + Scan = 10 dice.
Rolls: 2 3 2 3 5 1 3 6 3 3. 2 hits. Shite, hope its not hidden in here then, or this is a short hacking attempt!
2) Presuming I get connected, i'll have a quick look to see what I can see:
Computer + Analyze + 3 = 12 dice
Rolls: 5 6 6 4 5 6 6 4 2 2 1 1. 6 hits, nicely!
3) Regardless of that, im going to try and get access. No need for Admin, im just trying to get pilots control if I can:
hacking + exploit (extended test against system+firewall) = 9 dice
Rolls: 4 4 4 2 3 4 1 4 2
Rolls: 4 3 4 3 5 5 5 1
Rolls: 6 3 1 5 1 5 6
Rolls: 3 5 5 4 6 6
Rolls: 4 3 4 1 5
Rolls: 6 5 5 4
total of 15, that ought to do it.
4) Whilst im doing all this, im going to try and get in audio contact with anyone else who is connected to the thing. If the pilot is still alive/awake, I want to talk to him. If there is no one connected, I think its safe to assume something baaad has happened.
5) Whilst im at it, as the coms are back up, can I get in contact with my Tower? Its got a whacking great retrans on it, so I can as long as its within 10km.
To save mega-long posting pingpong between me and pete, heres what I want to do:
1) Scan for the planes node. If its not hidden, I'll connect to it. If it is hidden:
Ewar + Scan = 10 dice.
Rolls: 2 3 2 3 5 1 3 6 3 3. 2 hits. Shite, hope its not hidden in here then, or this is a short hacking attempt!
2) Presuming I get connected, i'll have a quick look to see what I can see:
Computer + Analyze + 3 = 12 dice
Rolls: 5 6 6 4 5 6 6 4 2 2 1 1. 6 hits, nicely!
3) Regardless of that, im going to try and get access. No need for Admin, im just trying to get pilots control if I can:
hacking + exploit (extended test against system+firewall) = 9 dice
Rolls: 4 4 4 2 3 4 1 4 2
Rolls: 4 3 4 3 5 5 5 1
Rolls: 6 3 1 5 1 5 6
Rolls: 3 5 5 4 6 6
Rolls: 4 3 4 1 5
Rolls: 6 5 5 4
total of 15, that ought to do it.
4) Whilst im doing all this, im going to try and get in audio contact with anyone else who is connected to the thing. If the pilot is still alive/awake, I want to talk to him. If there is no one connected, I think its safe to assume something baaad has happened.
5) Whilst im at it, as the coms are back up, can I get in contact with my Tower? Its got a whacking great retrans on it, so I can as long as its within 10km.
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- Robotic Bumlord
- Posts: 8475
- Joined: October 24th, 2004, 0:27
- Location: Manchester, UK
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- Throbbing Cupcake
- Posts: 10249
- Joined: February 17th, 2007, 23:05
- Location: The maleboge
Hmm, I just read through this again and noticed Jasper tried to sense some ass a while ago - nervous man has something strange about him, there's traces of magic on him and quite a bit of bio-ware through his body, it feels fresh and raw, it's as if it was grafted in quickly and painfully, but he doesn't know it. His emotions seem to flicker through fear, confusion and utterly dulled.
deject - quite possibly, lets call it a strength+reaction test.
Pants - not at the moment Jasper's in a heap at the back with Jon trying to pick him up to have another go at ship surfing.
Joose - The ships wireless signal is in a node unconnected to the controls. It's for comms/geo-locating etc and is currently being used by a previously unseen co-pilot. a steady stream of data is flying to and from the node to Fortune. It's various pilot speak about course trajectory and such, you do learn some interesting information though.
There's currently a swarm of drones attacking the vessel, they're mostly chasing and failing to match its speed but some small arms fire is making it on to the hull. The bang was from some ground launched weapon that appeared as a flash out the trees, again the stealth mode and fancy flying puzzled the warhead and it blew up early. Aysun is non-responsive as her co-pilot says she's wired in to the ship directly, whether that's literal isn't clear.
Also, you're a few minutes out and decelerating rapidly, but the good citizens of Fortune have some hefty AA ready to close the door behind you.
And you can get signal from your tower, it's arrived unmolested and parked in passive a few kilometres from town
deject - quite possibly, lets call it a strength+reaction test.
Pants - not at the moment Jasper's in a heap at the back with Jon trying to pick him up to have another go at ship surfing.
Joose - The ships wireless signal is in a node unconnected to the controls. It's for comms/geo-locating etc and is currently being used by a previously unseen co-pilot. a steady stream of data is flying to and from the node to Fortune. It's various pilot speak about course trajectory and such, you do learn some interesting information though.
There's currently a swarm of drones attacking the vessel, they're mostly chasing and failing to match its speed but some small arms fire is making it on to the hull. The bang was from some ground launched weapon that appeared as a flash out the trees, again the stealth mode and fancy flying puzzled the warhead and it blew up early. Aysun is non-responsive as her co-pilot says she's wired in to the ship directly, whether that's literal isn't clear.
Also, you're a few minutes out and decelerating rapidly, but the good citizens of Fortune have some hefty AA ready to close the door behind you.
And you can get signal from your tower, it's arrived unmolested and parked in passive a few kilometres from town